Paradrops can't be made into friendly hexes. (Edit : See Q082).ORIGINAL: Shannon V. OKeets
If a paradrop does not have to be capable of landing in a friendly hex in order to paradrop into it, then that presents a loophole where you can paradrop a reinforcement into a hex where you could not otherwise air transport a reinforcement.
Also, 11.15 says
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PARAs are land units but have the additional ability of flying into an enemy hex without having to move by land through the intervening hexes.
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Not unbothered. The cargo is disrupted. If the ATR is not aborted, the cargo will be undisrupted. Huge difference.--
Skipping the air-to-air and anti-air combat in the return-to-base hex because a unit was aborted in the pickup hex has some bad consequences.
An air transport can pick up cargo in a target hex, before the air-to-air and anti-air combat in that hex, and its mission is clearly to transport the cargo to some other (ultimate) destination. It will have to undergo a second round of air-to-air and anti-air combat when it arrives at the ultimate destination hex. However, if it is aborted at the target hex (where it picked up its cargo), it then has an un-bothered landing at the ultimate destination. The result is that you hope to be aborted at the pickup hex because you then know that both the ATR and its cargo will land safely in the ultimate destination hex.




