Kursk 1943

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gre81
Posts: 55
Joined: Sun Feb 17, 2008 6:41 pm

RE: Kursk 1943

Post by gre81 »

I downloaded this and when I tried to load it says it is missing various files. I extracted the files into the bin folder. Is this correct?
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Vorsteher
Posts: 251
Joined: Sat Apr 01, 2000 10:00 am
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RE: Kursk 1943

Post by Vorsteher »

ORIGINAL: gre81

I downloaded this and when I tried to load it says it is missing various files. I extracted the files into the bin folder. Is this correct?
Wrong.Take the graphic files in bin/graphics/....
The scenario in bin/scenarios/....

And not forget--> it is a beta


V.
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rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Kursk 1943

Post by rickier65 »

ORIGINAL: Vorsteher

ORIGINAL: gre81

I downloaded this and when I tried to load it says it is missing various files. I extracted the files into the bin folder. Is this correct?
Wrong.Take the graphic files in bin/graphics/....
The scenario in bin/scenarios/....

And not forget--> it is a beta


V.

V,

There's a document on the community site that shows how to bundle the zip files so that they unzip crorrectly to the bin directory (which is the instrcutions the community site has for downlaoded files - ie, they should work correctly when unzipped to the bin directory).

If you have trouble with this I'll be glad to help.

Rick

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Khanti
Posts: 729
Joined: Tue Aug 28, 2007 3:02 pm
Location: Poland

RE: Kursk 1943

Post by Khanti »

STACK LIMITS.

That's what I know about it:

1. Default stack limit is 100. It means if units are attaking with stack of 120, then 20% of attacking force is penalized.

2. With editor you can change units stack points OR hex stack limits or both.

3. With units having stack points of "0", you will never exceed stack limit ;-) or give them "1" so 100 units = 100 stack points (editor ->SF types ->statistics2 -> stack pts: number).

4. You can also change stack limits for all hexes

editor ->settings ->rule vars ->combat calculations:
30 hex minimum stackmax =100
31 attack max per hexside in frontpage pts =50 (flanking)
and
editor ->settings ->rule vars ->artificial intelligence:
184 max stack point per unit =100.


CAPTURING TERRITORY
You have:
307 minimum power point needed to capture enemy hex =0.
Maybe 1 or more will better suits tactical scenario?
═══
There is no such thing as a historically accurate strategy game. Every game stops being accurate from the very first move player make. The first unit that moves ahistorically, first battle with non-historical results, means we ride into the unknown. 
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Vorsteher
Posts: 251
Joined: Sat Apr 01, 2000 10:00 am
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RE: Kursk 1943

Post by Vorsteher »

STACK LIMITS.

That's what I know about it:

1. Default stack limit is 100. It means if units are attaking with stack of 120, then 20% of attacking force is penalized.

2. With editor you can change units stack points OR hex stack limits or both.

3. With units having stack points of "0", you will never exceed stack limit ;-) or give them "1" so 100 units = 100 stack points (editor ->SF types ->statistics2 -> stack pts: number).

4. You can also change stack limits for all hexes

editor ->settings ->rule vars ->combat calculations:
30 hex minimum stackmax =100
31 attack max per hexside in frontpage pts =50 (flanking)
and
editor ->settings ->rule vars ->artificial intelligence:
184 max stack point per unit =100.
example : My unit have a value of 700
Than i modify the stackmax to 1000.
I don´t have problems with combat calculation ?

V.
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