Recoving disabled squads

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Chris21wen
Posts: 7708
Joined: Thu Jan 17, 2002 10:00 am
Location: Cottesmore, Rutland

RE: Recoving disabled squads

Post by Chris21wen »

Shipping more supplies in usually works. However sometimes its doesn't why I no not!
Bogo Mil
Posts: 286
Joined: Mon Jan 28, 2008 2:11 pm

RE: Recoving disabled squads

Post by Bogo Mil »

I think repair and replacements in LCUs belong to those things, which sometimes need a "kick" in WITP. It simply doesn't work for some units untill you change something - move the unit, replace the leader, whatever. Even if the new conditions look worse than the old ones, this often brings everthing "on the road" again.

I figure, that there must be some small, well hidden bugs. There were similiar examples discussed on the forum, e.g. those ships which sometimes don't get any repairs until you change something.
They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety. (Benjamin Franklin)
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morganbj
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Joined: Sun Aug 12, 2007 1:36 am
Location: Mosquito Bite, Texas

RE: Recoving disabled squads

Post by morganbj »

All of this is why I think there is no code.  We all have a WITP monster living in our computers.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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