I just finish new updates on my web site.
You will find a new scenario by Don Llewellyn. Meet The Vets updated for SPWaW Ver..4. I also have new Hungary graphics Icons for download, plus some more up to date news. I will have more scenarios coming soon.
I hope you enjoy the new goodies.
For the last 3 days it's been hard to get on my web site. I have contacted my provider and they are looking at the problem. I'm sorry for the delay, if you keep trying you will get on with a bit of patience. Hopefully this problem will be fix soon. Thank you for your support.
I've check my site this morning and everything seem to be fix. No more wait to access my web site, my provider have fix the problem it is nice and fast. Could someone confirm this before I e-mail my provider to tell them the problem is fix.
Thank you for your support.
BTW, where's that Don's scenario? I noticed only Wild Bill's scenario but nothing else... Did I checked wrong place? Are they all in Scenarios-section?
Sami
Originally posted by Tankhead: Hi Everyone!
I just finish new updates on my web site.
You will find a new scenario by Don Llewellyn. Meet The Vets updated for SPWaW Ver..4. I also have new Hungary graphics Icons for download, plus some more up to date news. I will have more scenarios coming soon.
I hope you enjoy the new goodies.
Originally posted by sami heimola: BTW, where's that Don's scenario? I noticed only Wild Bill's scenario but nothing else... Did I checked wrong place? Are they all in Scenarios-section?
Sami
Hi Sami!
On my index page it tell you where you will find Don's scenario. It's on the main page. I post new scenarios on the main page weekly and then move them to the scenarios page when i have a new scenario to post.
Originally posted by stevew:
Hi Tankhead :
I DL'ed around 17:00 Sept. 18 (PDT). It took about 5 sec's to access the page, and another 5 for DL.
Thanks a lot for the scenario and icons.
BTW, there is a icon txt file containing the following structure in the DL. What does the {#, #} mean ?
icon_t gIconDef[MAX_SYM]=
{
{0,3}, // 0. M2A1 Ht
{6,9}, // 1. M60
{12,15}, // 2. M47
......
}
Thanks again.
Steve
Hi Steve!
Warhorse can response to this better than I can he is the icon guru.
These numbers are all related to the OOB's files and LBM wich one use what for the units. These icons will be included in the upcoming 4.1 patch and the updated OOB's files. Post a message for Warhorse and I'm sure he will be delighted to answer your icons question in details.
========================================
> Hi Steve!
> Warhorse can response to this better than I can he is the icon guru.
> These numbers are all related to the OOB's files and LBM wich one use what for the units. These icons will be included in the upcoming 4.1 patch and the updated OOB's files. Post a message for Warhorse and I'm sure he will be delighted to answer your icons question in details.
BTW, there is a icon txt file containing the following structure in the DL. What does the
{#, #} mean ?
icon_t gIconDef[MAX_SYM]=
{
{0,3}, // 0. M2A1 Ht
{6,9}, // 1. M60
{12,15}, // 2. M47
......
}
Steve, these are the locations for all the icons used in the game. The set of numbers in brackets is what the program uses to 'find' an image,ie-0,3 in this case is icon0000.shp file slot 0, and 3, 0 is the body, 3 is the turret. The numbers after the //x. are the actual names of the unit, with the x number being the number used in the oob editor in the graphic slot. 0 is the M2A1 halftrack. Hope this helps, the list is very long and intimidating, but a great help in locating icons, sorry they are in no order by country, but that's the way it is;-)
------------------
Mike Amos
Meine Ehre Heisst Treue
So, if I understand it right & let's take the Pz IIIn as an example like the following, the OOB editor uses icon # 763 to hook up the icon24301.shp, and icon24302.shp file ? Am I right or not ?
{24301,24302}, //763.Pz IIIn Camo
BTW, don't worry about the not-in-order-by-the-country problem. The "awk" command can do it for me.
Steve, you're close there, it means icon0243.shp, slot 1&2. Although, if you wanted to look at it in Fred's shp edit, you would put 3&4 in the shp box up top!! Fun stuff, huh!! Took awhile to learn the ins and outs, but I like doing them!!
------------------
Mike Amos
Meine Ehre Heisst Treue
I just updated my website with 2 new maps from Drake. Utah Beach and Juno Beach.
I also posted a documents from Mike "Warhorse" Amos on how to make custom changes in generated \ long campaign.
I will have more for you in the next few days, I'm in the process of finally catching up on what I was supposed to do in the last few weeks . I thank you for your support and patience.
Ok I'm on a roll today . I just uploded a scenario for download. This one was done for me by Wild Bill back in version 2.3. I've updated Roadblock to SPWaWv4. I like to thanks Wild Bill for designing this scenario for me and letting me do the update on it.
Hope you enjoy. More to come.
Originally posted by Warhorse: Thanks Rick, hopefully many folks will benefit from the mods available to a campaign, I thoroughly enjoy doing it myself!!
My pleasure Warhorse. It is a very good document. It's already printed and sittimg by my monitor.
Originally posted by Wild Bill: Great going, TANKHEAD! Let's hear a cheer for Tankhead and old Fabio. These two guys bust their butts keeping up with the mad pace at Matrix.
Please visit them. Support them. They are supporting you.
Great job, Tankhead. It all worked good for me. Looking better and better. My congratulations!
Wild Bill
Thanks Wild Bill glad you are enjoying the site. The more I learn the better it gets.