AE Map, Base, Economic Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Knavey
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RE: Admiral's Edition Map Thread

Post by Knavey »

Placekeeper post until my next visit. 
 
Sounds great Andrew (and others).  I never tried CHS (could not get it to install0 and so WitP AE will look like a new game for me!
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RE: Admiral's Edition Map Thread

Post by witpqs »

ORIGINAL: Knavey

Placekeeper post until my next visit.

Just a thought - how about just record the "Post #" (lower right-hand corner of the post) of the last post you read?
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LargeSlowTarget
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RE: Admiral's Edition Map Thread

Post by LargeSlowTarget »

Or use the 'go to first unread post'-button in front of each thread title? [;)][/align]
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Charbroiled
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RE: Admiral's Edition Map Thread

Post by Charbroiled »

ORIGINAL: LargeSlowTarget

Or use the 'go to first unread post'-button in front of each thread title? [;)][/align]

Mine don't seem to be working today. I have read posts and they are still showing as being "unread".

Hey Knavey, knock yourself out with the placekeeper. We know you are actually just padding your post count anyway.[:D][:D]
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Knavey
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RE: Admiral's Edition Map Thread

Post by Knavey »

ORIGINAL: witpqs
ORIGINAL: Knavey

Placekeeper post until my next visit.

Just a thought - how about just record the "Post #" (lower right-hand corner of the post) of the last post you read?

Three reasons...

1. I surf from different computers and wouldn't always have the number available especially since there are multiple main AE threads.

2. Can't use last post feature since if you logon, do not get to read everything and then logoff, it resets the flag showing that you actually read the posts even if you didn't.

3. Post padding...I am almost to 20,000 posts and I need to get there in a hurry!

4. I lied...I said three but the forth is because it is very easy to lookup this way!
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Skyland
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RE: Admiral's Edition Map Thread

Post by Skyland »

A drydock (lenght 160m, depth 9.5m, width 22m) was build in Saigon in 1885 as well as some ship repair facilities  (French Arsenal de Saigon).
The drydock and facilities are still in use nowadays :  10°47'7.00"N, 106°42'35.00"E in Google Earth.

Will AE have those facilities?

Thx
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RE: Admiral's Edition Map Thread

Post by Uamaga »

Hope this is right place to ask about Malaria zones (yet again?! - I hear you venting... [:'(]).
 
Did you change (or will you?) in AE criteria for deciding if units in a base within malaria zone are immune to malaria effects? Currently the only criteria - besides of explicit exclusion list based on base index (slot) - is Airfield SPS assigned to base by scenario designer. That is only units in bases with AF SPS > 8 are immune to malaria disease. That criteria does not seem to be very helpful (most such bases - like Singapore  -are excluded explicitly anyway), is rather counterintuitive (I would expect actual size of AF/Port to be used in criteria instead), and from what I remember is inconsistent with the manual (well, yes I know, I know ...).
OTOH the change would  be rather easy to do without (hopefully) much of side effect. Well, it always easier to talk then walk but I keep my hopes high [:)]
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Skyland
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RE: Admiral's Edition Map Thread

Post by Skyland »

Busan (or Fusan) in Korea should have some merchant shipyards and repair yards (Chosen HI shipyard). The harbor was developped by Japanese since 1910. 3 building ways, 2 drydocks (<150m) and repair facilities are described on a map issued by US Army compiled in 1945 (available at Perry-Castañeda Library Map Collection, University of Texas Libraries)

Dairen (or Dalian, Dalny,...) harbor in Manchuko should also include merchant shipyards and repair yards points (Dairen Dock shipyard).
3 "large" drydocks (over 300 feet) and 3 building ways are located here according to "U.S. Strategic Bombing Survey (Pacific): Japanese Air Target Analyses, Objective Folders, and Aerial Photographs, 1942-45."

Both have a build capacity of 25,000 grt each per year.
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RE: Admiral's Edition Map Thread

Post by Shark7 »

And for that matter, there should proably be a tiny ship repair yard on Chuuk/Truk. According to what I read the Japanese had built a small sub servicing yard there.

And weren't there a set of dry docks at Surubaya as well? USS Stewart was captured cause it fell off the blocks in the drydock there, so the drydock and destroyer were scuttled together. I can't remember if they are present in the stock game or not.
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RE: Admiral's Edition Map Thread

Post by Flying Tiger »

Hope this is right place to ask about Malaria zones (yet again?! - I hear you venting... [:'(]).

Did you change (or will you?) in AE criteria for deciding if units in a base within malaria zone are immune to malaria effects? Currently the only criteria - besides of explicit exclusion list based on base index (slot) - is Airfield SPS assigned to base by scenario designer. That is only units in bases with AF SPS > 8 are immune to malaria disease. That criteria does not seem to be very helpful (most such bases - like Singapore &nbsp;-are excluded explicitly anyway), is rather counterintuitive (I would expect actual size of AF/Port to be used in criteria instead), and from what I remember is inconsistent with the manual (well, yes I know, I know ...).
OTOH the change would&nbsp; be rather easy to do without (hopefully) much of side effect. Well, it always easier to talk then walk but I keep my hopes high [:)]
&nbsp;
&nbsp;
Any response from the AE team???? This malaria issue comes up in the forums AGAIN AND AGAIN!! We all vent our frustration at the current system.... but very little response from anyone on the team.
&nbsp;
Please, is anything being done about the malaria zone effects?
&nbsp;
I have made my suggested improvements/changes previously (only units in combat effected, etc), but another suggestion is to restrict malaria effects to combat personnel ONLY (ie. any ITEM with AV greater than 1 (note ITEM not&nbsp;unit - so within a base force unit the combat troops ARE affected by malaria, but non-combat components NOT affected) - so support personnel, bulldozers, etc&nbsp;dont wither away).
&nbsp;
And BTW - should it be effected or affected?????????????????? AAAARRRGGGHHHHH!! I hate english - and it is my language!
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RE: Admiral's Edition Map Thread

Post by Blackhorse »

ORIGINAL: Flying Tiger
I have made my suggested improvements/changes previously (only units in combat effected, etc), but another suggestion is to restrict malaria effects to combat personnel ONLY (ie. any ITEM with AV greater than 1 (note ITEM not unit - so within a base force unit the combat troops ARE affected by malaria, but non-combat components NOT affected) - so support personnel, bulldozers, etc dont wither away).

And BTW - should it be effected or affected?????????????????? AAAARRRGGGHHHHH!! I hate english - and it is my language!

Affected in this case.
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Flying Tiger
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RE: Admiral's Edition Map Thread

Post by Flying Tiger »

Thanks Blackhorse. Glad somebody knows right and wrong!!
&nbsp;
Still no comment on the actual issue (ie. malaria) from AE team though.....
Knavey
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RE: Admiral's Edition Map Thread

Post by Knavey »

Thought I saw comments on the malaria issue in the Land thread.
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Andy Mac
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RE: Admiral's Edition Map Thread

Post by Andy Mac »

Not really a lot I can say on it we are not making huge changes in this area although rest mode would have an impact.
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&nbsp;
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Japan
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RE: Admiral's Edition Map Thread

Post by Japan »

QUESTION ABOUT AE





1] Will it be Possible for the Japanese to Build Pilot Schools, or in any Way Effect the amount of new Pilot's that gets availeble?





2] In realety, POW's post both a Problem and a Resours, will this in any facion be implemented, for example by adding an amount of Light Industry for every Divition the Japanese Destroy, who would simulated Forced Labour.. (or is this to Sencetive to be in a computer game maby..)




[&:][:)]
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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: Skyland

A drydock (lenght 160m, depth 9.5m, width 22m) was build in Saigon in 1885 as well as some ship repair facilities (French Arsenal de Saigon).
The drydock and facilities are still in use nowadays : 10°47'7.00"N, 106°42'35.00"E in Google Earth.

Will AE have those facilities?

Thx

Interesting. I had no idea this existed. Was it used at all by the Japanese?

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: Flying Tiger
Hope this is right place to ask about Malaria zones (yet again?! - I hear you venting... [:'(]).

Did you change (or will you?) in AE criteria for deciding if units in a base within malaria zone are immune to malaria effects? Currently the only criteria - besides of explicit exclusion list based on base index (slot) - is Airfield SPS assigned to base by scenario designer. That is only units in bases with AF SPS > 8 are immune to malaria disease. That criteria does not seem to be very helpful (most such bases - like Singapore -are excluded explicitly anyway), is rather counterintuitive (I would expect actual size of AF/Port to be used in criteria instead), and from what I remember is inconsistent with the manual (well, yes I know, I know ...).
OTOH the change would be rather easy to do without (hopefully) much of side effect. Well, it always easier to talk then walk but I keep my hopes high [:)]


Any response from the AE team???? This malaria issue comes up in the forums AGAIN AND AGAIN!! We all vent our frustration at the current system.... but very little response from anyone on the team.

Please, is anything being done about the malaria zone effects?

I have made my suggested improvements/changes previously (only units in combat effected, etc), but another suggestion is to restrict malaria effects to combat personnel ONLY (ie. any ITEM with AV greater than 1 (note ITEM not unit - so within a base force unit the combat troops ARE affected by malaria, but non-combat components NOT affected) - so support personnel, bulldozers, etc dont wither away).

And BTW - should it be effected or affected?????????????????? AAAARRRGGGHHHHH!! I hate english - and it is my language!

I don't think there have been any changes to how malaria effects are calculated. But I do agree that port size as well as airfield size should be a factor in determining malaria effects. I will add this to my list of things to be checked, but that is a long list and not everything on the list will have time to be looked at, unfortunately.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Japan
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RE: Admiral's Edition Map Thread

Post by Japan »

1] Will it be Possible for the Japanese to Build Pilot Schools, or in any Way Effect the amount of new Pilot's that gets availeble?
AAR VIDEO
THE FIRST YEAR + THE SECOND YEAR
tm.asp?m=2133035&mpage=1&key=&
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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: Japan

1] Will it be Possible for the Japanese to Build Pilot Schools, or in any Way Effect the amount of new Pilot's that gets availeble?

Sorry, but I don't really know. Perhaps ask in the air thread?

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Andrew Brown
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RE: Admiral's Edition Map Thread

Post by Andrew Brown »

ORIGINAL: Japan

QUESTION ABOUT AE
2] In realety, POW's post both a Problem and a Resours, will this in any facion be implemented, for example by adding an amount of Light Industry for every Divition the Japanese Destroy, who would simulated Forced Labour.. (or is this to Sencetive to be in a computer game maby..)

No, there is no provision for making use of POWs. Not a question of sensitivity, but of game scope.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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