Turn Based or Realtime
Moderator: maddog986
- Yogi the Great
- Posts: 1949
- Joined: Tue Apr 10, 2007 1:28 pm
- Location: Wisconsin
RE: Turn Based or Realtime
Turn based by far
Usually better games as far as tactics and strategy, plus result doesn't rely on quick reflexes or missing action in one area while trying to play in another.
Usually better games as far as tactics and strategy, plus result doesn't rely on quick reflexes or missing action in one area while trying to play in another.
Hooked Since AH Gettysburg
RE: Turn Based or Realtime
Turn based.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
Empires in Arms Developer
Strategic Command Developer
- Peter Fisla
- Posts: 2581
- Joined: Fri Oct 05, 2001 8:00 am
- Location: Canada
RE: Turn Based or Realtime
I would put a slight edge to hexes and turn-based but if real-time is done well then I like real-time as well (example close combat series, airborne assault series).
RE: Turn Based or Realtime
ORIGINAL: Hertston
At the risk of infuriating V22 Osprey even further 'Take Command' and the Prosim games should certainly be included. Indeed including all of those and CM:SF (which I happen to think shines in RT) I'm struggling to think of a recent attempt at a serious wargame that really messed up RT?
Yes, another shinning example of how real-time can keep an even balance between enjoyable but realistic game play.
PS: What’s Osprey going to do [:D]
- 06 Maestro
- Posts: 3997
- Joined: Tue Oct 11, 2005 10:50 pm
- Location: Nevada, USA
RE: Turn Based or Realtime
RT vs the ai, wego vs an opponent in a distant location (simply because of convenience), TB when I'm in the mood for checkers, or a checkers like game[:D] I couldn't help myself.
Banking establishments are more dangerous than standing armies.
Thomas Jefferson
Thomas Jefferson
- yammahoper
- Posts: 231
- Joined: Fri Apr 23, 2004 7:14 pm
RE: Turn Based or Realtime
TB.
Though a nice RT is fun from time to time (TA remains a big favorite with me).
yamma
Though a nice RT is fun from time to time (TA remains a big favorite with me).
yamma
...nothing is more chaotic than a battle won...
RE: Turn Based or Realtime
Tough question... Steel Panthers, X-Com & UFO seiries, MegaMek and BattleTech makes me want to answer turn games, but Starfleet Command, Total Annihilation, Supreme Commander and even Dawn of War makes me want to answer RTS. AARGH! I can't decide! [:@]
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.
MekWars
MekWars
RE: Turn Based or Realtime
Like a lot of people I can't pick one. I don't just play hex-based wargames. If I did, then turn-based would be the logical choice for me.
I'm currently playing GTA IV - which would surely suck if turn-based. OTOH, I think Mass Effect would have been much better if the combat wasn't resolved so much like a shooter. Turn-based, or at least the ability to pause and give individual orders, would have made that game much more replayable for me. As it stands you can play from start to finish quite effectively with nothing but an assault rifle. Which renders all the character choices, and the AI controlled allies in combat, rather meaningless to me.
Generally the more strategic the scope, the more I prefer turn based. One exception to that rule, and there are some others, is Harpoon. A game that plays perfectly in real-time with time compression & pause.
So neither choice is "better". The important thing to me is how well the chosen method works in each game. As of late the games I prefer to play are not turn based. They're not "strategy games" in the strict sense of the word either. If wargames are to again be #1 in my heart, the computer opponents need to get a lot better and the interface needs to be seamless. Otherwise I'd rather play on my XBox 360 (solo & multiplayer) or even the Wii. Does Wii Bowling qualify as turn-based?
I'm currently playing GTA IV - which would surely suck if turn-based. OTOH, I think Mass Effect would have been much better if the combat wasn't resolved so much like a shooter. Turn-based, or at least the ability to pause and give individual orders, would have made that game much more replayable for me. As it stands you can play from start to finish quite effectively with nothing but an assault rifle. Which renders all the character choices, and the AI controlled allies in combat, rather meaningless to me.
Generally the more strategic the scope, the more I prefer turn based. One exception to that rule, and there are some others, is Harpoon. A game that plays perfectly in real-time with time compression & pause.
So neither choice is "better". The important thing to me is how well the chosen method works in each game. As of late the games I prefer to play are not turn based. They're not "strategy games" in the strict sense of the word either. If wargames are to again be #1 in my heart, the computer opponents need to get a lot better and the interface needs to be seamless. Otherwise I'd rather play on my XBox 360 (solo & multiplayer) or even the Wii. Does Wii Bowling qualify as turn-based?
RE: Turn Based or Realtime
No preference, it doesn't actually feature into any decisions I make regarding what games I play.
- V22 Osprey
- Posts: 1593
- Joined: Tue Apr 08, 2008 2:07 pm
- Location: Corona, CA
RE: Turn Based or Realtime
So far I count 23 turn based,6 realtime.
I kinda figured turn based would win since alot of matrix games are turn based.
People outside of Forum:
1 Turn Based,6 Realtime.
I used to like Realtime more,but then I found this gameboy game called Advanced wars 2(turn based) and couldn't stop playing it.Then SPWAW further got me into Turn based.Turn based games does have more strategy than realtime,but it isn't realistic.In real life,the enemy is not going to way til you move,anything can happen at anytime.For me I like both.But a good realtime strategy is COTA or HTTR.It isn't a click fest and it's the only operational realtime game I've seen.
I kinda figured turn based would win since alot of matrix games are turn based.
People outside of Forum:
1 Turn Based,6 Realtime.
I used to like Realtime more,but then I found this gameboy game called Advanced wars 2(turn based) and couldn't stop playing it.Then SPWAW further got me into Turn based.Turn based games does have more strategy than realtime,but it isn't realistic.In real life,the enemy is not going to way til you move,anything can happen at anytime.For me I like both.But a good realtime strategy is COTA or HTTR.It isn't a click fest and it's the only operational realtime game I've seen.


Art by rogueusmc.
RE: Turn Based or Realtime
Enjoy both, but if push comes to shove, turn based.
Combat Command Matrix Edition Company, The Forgotten Few
- Arctic Blast
- Posts: 1157
- Joined: Wed Apr 04, 2007 5:58 am
- Contact:
RE: Turn Based or Realtime
Can't really choose. It completely depends on the game, and how well it's implemented.
Meditation on inevitable death should be performed daily.
- V22 Osprey
- Posts: 1593
- Joined: Tue Apr 08, 2008 2:07 pm
- Location: Corona, CA
RE: Turn Based or Realtime
that's 25 TB,7 RT(People who can't decide or choose both I count as 1 TB,1 RT)


Art by rogueusmc.
- Deathtreader
- Posts: 1058
- Joined: Tue Apr 22, 2003 3:49 am
- Location: Vancouver, Canada.
RE: Turn Based or Realtime
Pausable Real time...... ala COTA.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
- Prince of Eckmühl
- Posts: 2459
- Joined: Sun Jun 25, 2006 4:37 pm
- Location: Texas
RE: Turn Based or Realtime
Processing horse-power permitting, I prefer RT on the computer. My favorites are the games from the Sid Meier's Gettysburg and Close Combat families. Likewise, I rarely play hex-based computer games, turns, or no turns. And I'd much rather play against a human, competent, or otherwise.
PoE (aka ivanmoe)
PoE (aka ivanmoe)
Government is the opiate of the masses.
RE: Turn Based or Realtime
ORIGINAL: V22 Osprey
Turn based games does have more strategy than realtime,but it isn't realistic.In real life,the enemy is not going to way til you move,anything can happen at anytime.
An issue that is pretty much resolved by WEGO. I think it is only a significant 'realism' issue at the tactical level anyway, above that (and even including it in many ways) there is still a big action/reaction process going on as the initiative changes, and a well designed turn-based system can capture that very well.
- V22 Osprey
- Posts: 1593
- Joined: Tue Apr 08, 2008 2:07 pm
- Location: Corona, CA
RE: Turn Based or Realtime
I'll count Herston as a Turn based vote.I have finally got a clear vote from him.


Art by rogueusmc.










