About the AI

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

Moderator: Shannon V. OKeets

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Domblas56
Posts: 3
Joined: Tue Jun 03, 2008 3:28 pm

About the AI

Post by Domblas56 »

I am lurking the forums for monthes now, and i have 2 questions about the AI.

1/ Do you intend to program different troups set-up per nation for the AI? I think it would be better to have different set-up possible for the computer to avoid players abuse the system by maxing their efficiency knowing that at such loc will be such troop and so on. A minor fog of war about how the computer will set up each time.

2/ Do you intend to have different 'behaviour' from the computer. I have seen the great work being done about the AI based on each nation strategy. But, are you planning to have different types of AI say Cautious/defensive/agressive/frenzy whose, more than always reacting the same to a situation, might act differently based on his type. A frenzy could tempt attack even when weakened or at low odds, while a cautious would build up for major attacks only.

3/ Since it will be possible to play only against the AI, and as the US depends on the other nations, will it be possible to 'press' on the allied nations to do or not some actions which might break the tension buildup. (or even worse, an AXIS player using the system to temp the AI in doing reducing tensions actions and preventing the US player to play a fair game)

Yours sincerly,

Dom
Shannon V. OKeets
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Joined: Wed May 18, 2005 11:51 pm
Location: Honolulu, Hawaii
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RE: About the AI

Post by Shannon V. OKeets »

ORIGINAL: domblas

I am lurking the forums for monthes now, and i have 2 questions about the AI.

1/ Do you intend to program different troups set-up per nation for the AI? I think it would be better to have different set-up possible for the computer to avoid players abuse the system by maxing their efficiency knowing that at such loc will be such troop and so on. A minor fog of war about how the computer will set up each time.

2/ Do you intend to have different 'behaviour' from the computer. I have seen the great work being done about the AI based on each nation strategy. But, are you planning to have different types of AI say Cautious/defensive/agressive/frenzy whose, more than always reacting the same to a situation, might act differently based on his type. A frenzy could tempt attack even when weakened or at low odds, while a cautious would build up for major attacks only.

3/ Since it will be possible to play only against the AI, and as the US depends on the other nations, will it be possible to 'press' on the allied nations to do or not some actions which might break the tension buildup. (or even worse, an AXIS player using the system to temp the AI in doing reducing tensions actions and preventing the US player to play a fair game)

Yours sincerly,

Dom
I believe the AI Opponent should always do good things, never do bad things, and randomize things in between, based on how 'good' it is. In math terms, there are two thresholds (top and bottom) with a probability distribution between the threshold points. But that distribution does not have to be linear.

Rather than put in a 'personality' I prefer having the AIO adopt specific strategies, and operational/tactical philosophies. So if the goal is to Close the Med, then the degree of risk is weighed against the possible outcomes helping/hurting achieving that objective. For example, attacks on GIbraltar could be made a very low odds, compared to attacks made to capture Kiev. An operational strategy might be to build up a large force south of the Pripet marshes, and then combine that with a tactical philosophy of using attrition to deplete the Russian defenders. Within that context, attacks at low odds would not be made in the north, while they might be acceptable in the south.

Numerous decisions in the game made by one major power affect the other major powers on its side. Besides US Entry considerations, there are lending resources, building pipelines, sharing a frontline (e.g., CW and France in 1940), and joint operations - such as invasions. The AIO will make decisions for each major power independently and then 'negotiate' between the major pwoers to resolve differences.
Steve

Perfection is an elusive goal.
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