AI for MWiF - USSR
Moderator: Shannon V. OKeets
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brian brian
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RE: AI for MWiF - USSR
it is worth doing the late-war set-ups too. If the USSR had to DoW Germany (a German sitzkrieg, a Germany bogged-down in the Med, a German just generally really screwed-up in the West, a German who crossed a border too far and accidentally let their eastern garrison slip), Finland can be neutral in the middle of the game and the USSR can start to covet their objective hex.
- composer99
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RE: AI for MWiF - USSR
As far as AMPH/TRS goes, the USSR doesn't have to have a transport that can make it to the 4-box to invade. In fine weather the 3 box is just as good.
~ Composer99
RE: AI for MWiF - USSR
I don't have the european map available to count the hex, but if i remember Helsinki is more closed to Moscow than Berlin: so even if germany is unconquered the URSS have no reason to made that attack: the neutral obiective hex are added to that of MP that have the capital at minor distance at the game end. so URSS only risk to loss that victory point: count the hex from berlin-helsinki-moskow if i'm not in error this can spare the workORIGINAL: brian brian
it is worth doing the late-war set-ups too. If the USSR had to DoW Germany (a German sitzkrieg, a Germany bogged-down in the Med, a German just generally really screwed-up in the West, a German who crossed a border too far and accidentally let their eastern garrison slip), Finland can be neutral in the middle of the game and the USSR can start to covet their objective hex.
Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
RE: AI for MWiF - USSR
ATR within range of Helsinki and PARA DIV within movement range of ATR:
i think it is a wrong line: PARA div or CORP must stacked with the ATR to make paradrop.
in the sequence of play Paradrop is before land move(if not changed in the 2008 annual that i don't have)
so the correct sentences is: ATR within range of Helsinki and PARA DIV/CORP stacked with it
Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
RE: AI for MWiF - USSR
I think they can.
D2.3 Perform actions
The major powers that didn't pass perform these steps in this order (their action choice will limit what they can do ~ see action limits table):
(a) Port attacks
(b) Naval air missions
(c) Naval movement
(d) Your naval combat
(e) Opponent's naval combat
(f) Strategic bombardment
(g) Carpet bombing (option 32)
(h) Ground strike missions
(i) Rail movement
(j) Land movement
(k) Air transport
(l) Debark land units at sea
(m) Invasions
(n) Paradrops
(o) Land combat
(p) Air rebases
(q) Reorganisation
11.15 Paradrops
PARAs are land units but have the additional ability of flying into an enemy hex without having to move by land through the intervening hexes. PARAs can only fly a paradrop mission if they start the mission in supply and stacked with an ATR
D2.3 Perform actions
The major powers that didn't pass perform these steps in this order (their action choice will limit what they can do ~ see action limits table):
(a) Port attacks
(b) Naval air missions
(c) Naval movement
(d) Your naval combat
(e) Opponent's naval combat
(f) Strategic bombardment
(g) Carpet bombing (option 32)
(h) Ground strike missions
(i) Rail movement
(j) Land movement
(k) Air transport
(l) Debark land units at sea
(m) Invasions
(n) Paradrops
(o) Land combat
(p) Air rebases
(q) Reorganisation
11.15 Paradrops
PARAs are land units but have the additional ability of flying into an enemy hex without having to move by land through the intervening hexes. PARAs can only fly a paradrop mission if they start the mission in supply and stacked with an ATR
"'Malta - The Thorn in Rommel's Side"
RE: AI for MWiF - USSR
I checked raw: I'm apolgize i'm in error the sentence is correct. para can move before paradrop
Se la germania perde siamo perdenti. Se la germania vince siamo perduti.
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
If germany lose we are loser. if germany won we are lost.
G.Ciano Mussolini's foreign minister
Ciao Paolo
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brian brian
- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: AI for MWiF - USSR
thanks loricas, that does sound more accurate to me. the past always comes back for you in this game. I think I have been a Russian player that forgot that and went after Finland anyway. ooops.
RE: AI for MWiF - USSR
peskpesk, maybe you want to use the counter from MWiF ?


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RE: AI for MWiF - USSR
Ahh, thx! [:D] (I was never a photoshop master anyway)
"'Malta - The Thorn in Rommel's Side"
- composer99
- Posts: 2931
- Joined: Mon Jun 06, 2005 8:00 am
- Location: Ottawa, Canada
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RE: AI for MWiF - USSR
I quite recently checked the distance of Helsinki, and it was the same distance from Moscow & Berlin, so Germany & USSR split the objective.
~ Composer99
RE: AI for MWiF - USSR
True :ORIGINAL: composer99
I quite recently checked the distance of Helsinki, and it was the same distance from Moscow & Berlin, so Germany & USSR split the objective.
Berlin - Helsinki = 16 hexes.
Moscow - Helsinki = 16 hexes.
If Finland is neutral, this makes for 1/2 objective for each of Germany & Russia.
Stockholm (if Sweden is neutral) counts for Germany as it is the nearest. this makes for an easy objective (out of the 10 needed) for Germany at game's end.
RE: AI for MWiF - USSR
I would like to know if there is a chance that the Axis AI, will just allow the claim of the finnish border lands. (Allowing the claim immediately reduces the resources the USSR supplies to Germany by 1 )
A reason for doing this as the axis, is to limit the USSR, to combined or pass impluses. (9.1 Neutral major powers must always pick either a pass or a combined action )
Which can make a difference in activity limits of Communist Chinese units. (20. The Soviet player always controls the Chinese communist units and their activities count against Soviet activity limits. Partisans in China are always Chinese communist units.)
I know from experience you can trust a human to do most anything. [X(]
A reason for doing this as the axis, is to limit the USSR, to combined or pass impluses. (9.1 Neutral major powers must always pick either a pass or a combined action )
Which can make a difference in activity limits of Communist Chinese units. (20. The Soviet player always controls the Chinese communist units and their activities count against Soviet activity limits. Partisans in China are always Chinese communist units.)
I know from experience you can trust a human to do most anything. [X(]

“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
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brian brian
- Posts: 3191
- Joined: Wed Nov 16, 2005 6:39 pm
RE: AI for MWiF - USSR
Even if the USSR is at war with Finland, it can still be a Neutral Major Power. It has to be at war with another Major Power to become Active.
RE: AI for MWiF - USSR
Thanks Brian Brian,
Found the exact quote in the index, (Neutral major power [a major power not at war with any major power]).
Found the exact quote in the index, (Neutral major power [a major power not at war with any major power]).

“We never felt like we were losing until we were actually dead.”
Marcus Luttrell
RE: AI for MWiF - USSR
ORIGINAL: Froonp
True :ORIGINAL: composer99
I quite recently checked the distance of Helsinki, and it was the same distance from Moscow & Berlin, so Germany & USSR split the objective.
Berlin - Helsinki = 16 hexes.
Moscow - Helsinki = 16 hexes.
If Finland is neutral, this makes for 1/2 objective for each of Germany & Russia.
Stockholm (if Sweden is neutral) counts for Germany as it is the nearest. this makes for an easy objective (out of the 10 needed) for Germany at game's end.
You only get victory points if your home country capital is closest to the objective. So in this case both sides get zero victory points for Helsinki (since no side "is the closest").
EDIT:
This really is of importance if the game is close and other sides are competing for the total victory. [:)]
RE: AI for MWiF - USSR
I'm sorry but for me, when 2 are the closest, each of them is closest. So I'd rather say that each get 1 VP, but I'd prefer to let it to logicaly get 1/2 VP.ORIGINAL: oscar72se
You only get victory points if your home country capital is closest to the objective. So in this case both sides get zero victory points for Helsinki (since no side "is the closest").
RE: AI for MWiF - USSR
Found myself reading RaW again, and again I am at fault:
13.8
...If an objective is equidistant from 2 capital cities, count it as half an objective for each of them. If an objective is equidistant from 2 capital cities, count it as half an objective for each of them...
Sorry...
13.8
...If an objective is equidistant from 2 capital cities, count it as half an objective for each of them. If an objective is equidistant from 2 capital cities, count it as half an objective for each of them...
Sorry...
RE: AI for MWiF - USSR
Ah, well, I did not remember either that it was in RAW. Good catch, this settle the issue.ORIGINAL: oscar72se
Found myself reading RaW again, and again I am at fault:
13.8
...If an objective is equidistant from 2 capital cities, count it as half an objective for each of them. If an objective is equidistant from 2 capital cities, count it as half an objective for each of them...
Sorry...
- composer99
- Posts: 2931
- Joined: Mon Jun 06, 2005 8:00 am
- Location: Ottawa, Canada
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RE: AI for MWiF - USSR
I believe the victory point split occurs in only two places: Helsinki (split between USSR & Germany while Finland is neutral) and Antwerp (split between CW and France while Belgium is neutral). So it's not much of a big issue, although the half objective difference between USSR & Germany could be crucial in close games.
~ Composer99
RE: AI for MWiF - USSR
I think it is very rare for Finland to stay neutral during the whole game so splitting the Helsinki WP must be a rare thing. It has NEVER happened in one of our games.
Anyone here played a game where Finland was neutral at the end of the game?
Anyone here played a game where Finland was neutral at the end of the game?
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly




