ORIGINAL: JeffK
Well done JWE, some of it even makes sense[8D]
Its good to see that solid research is going into AE rather than the SWAG of vanilla WITP.
Well thanks Jeff. Oh yeah, we are digging deep; maybe too deep, but then we can always back off. That’s a lot better position than having to run & catch up.
Once you have the data together, can you explain how this made any class better than another and the differences between Nations?
jeff
Only in a meaningful way with respect to the game engine. I’m just an old doggie cannon cocker and the closest I ever got to a sub was a partner in my very first law firm, who was a Rickover Nuke – Lt. Willian P. Christie (anybody out there know Bill?? He would have been a 60s kinda guy). I used to think I had gonads of hard refractory metals, but the more I learn about dolphins, the more I learn about respect; lordy .. lordy .. lordy!
Ok, class differences. The “real” differences aren’t included in the game model. How do you account for a difference in habitability? A lot of our (US) power went into habitability. Our guys had air conditioning, ice cream, steaks, and if you don’t think that’s worth a world of efficiency, just talk to any combat pilot (shoot, just talk to any doggie whose world is wrapped up in his next good meal). Ok, so our subs had half the range of a Japanese J1, but so what? They had sufficient range to carry out the mission, and sufficient reserve power to care for, and feed, the crew while doing so. Don’t know about you, but I’m certainly willing to burn about 10%-12% of range to put power to the air conditioners, and steak and ice cream reefers, for these pukes. The game does not account for this sort of power utilization.
Japan tried a number of diesel configurations. There were 12, at last count. Many of the long range subs used MAN-type double acting motors that got them a 9% efficiency increase. We tried them, in the Hooven, Owens, Rentschler (H.O.R.) configuration in the Salmon, Sargo, Seadragon classes. We called them HORs, and we did not pronounce the initials. They were a bit$h to maintain and noisy as #ell. The word was that you could hear a Jap sub working up off Yokohama, in San Diego.
The game is just interested in “endurance”, “speed”, “diving depth” (durability), and “fuel”. So here’s the raw numbers for Japan.
J1---------2135---18k---10k---~24k---745t---260’
------------2135---18k---15k---11000---745t---260’
J1M-------2245---18k---10k---~24k---745t---260’
------------2245---18k---15k---11000---745t---260’
J2---------2245---20k---10k---~20k---687t---260’
J3---------2525---23k---15k---~14k---831t---330’
A1--------2920---23k---15k---~16k---844t---330’
A2--------2935---18k---12k---~22k---896t---330’
AM-------3605---17k---12k---~21k---852t---330’
B1--------2585---23k---15k---~14k---827t---330’
B2--------2625---23k---15k---~14k---817t---330’
B3/4------2610---18k---15k---~21k---879t---330’
C1--------2555---23k---15k---~14k---847t---330’
C2--------2560---23k---15k---~14k---847t---330’
C3/4------2565---18k---15k---~21k---879t---330’
KRS------1385---14k---10k---8500---225t---230’
KD2------1500---22k---15k---6150---336t---200’
KD3------1735---20k---10k---6150---242t---200’
KD4------1720---20k---10k---10800---440t---200’
KD5------1705---20k---10k---10800---440t---230’
KD6A----1785---23k---15k---10000---341t---250’
------------1785---23k---10k---14000---341t---250’
KD6B----1810---23k---15k---10000---350t---250’
------------1810---23k---10k---14000---350t---250’
KD7------1835---23k---15k---8020---418t---265’
D1--------1780---13k---10k---15000---172t---245’
D2--------1925---13k---10k---10000---136t---330’
------------1925---13k---13k---5020---136t---330’