Detailed battles

From the creators of Crown of Glory come an epic tale of North Vs. South. By combining area movement on the grand scale with optional hex based tactical battles when they occur, Forge of Freedom provides something for every strategy gamer. Control economic development, political development with governers and foreign nations, and use your military to win the bloodiest war in US history.

Moderator: Gil R.

Post Reply
User avatar
goodwoodrw
Posts: 2665
Joined: Mon Feb 14, 2005 12:19 pm

Detailed battles

Post by goodwoodrw »

G'day all,
is there a way to tone down or remove the blue movement hex indicator, it's just plain annoying. it very difficult to see the underlying terrain. Another nice idea would be a mouse tool tip for the terrain as well.
Formerly Goodwood

User avatar
Gil R.
Posts: 10820
Joined: Fri Apr 01, 2005 4:22 am

RE: Detailed battles

Post by Gil R. »

Eric will have to chime in on this one. I think the blue lines are there to stay, but can't say for certain.
Michael Jordan plays ball. Charles Manson kills people. I torment eager potential customers by not sharing screenshots of "Brother Against Brother." Everyone has a talent.
dolphinsfan9910
Posts: 74
Joined: Sun Jun 25, 2006 5:14 am

RE: Detailed battles

Post by dolphinsfan9910 »

It is hard sometimes to see if you have entrenched correctly or not. To handle this, when it is a cavalry or other unit's turn that is far enough away from the area that there are no blue lines, go back to see the terrain.
Dolphinsfan
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Detailed battles

Post by ericbabe »

You can edit the graphics files.  I think what you're looking for is in Gfx\Hexwar\Hw_DirectionArrows.pcx and Gfx\Hexwar\Hw_DirectionArrows_a.pcx, the latter of which is the alpha channel file.


Image
User avatar
pixelpusher
Posts: 685
Joined: Sun Apr 17, 2005 6:46 am

RE: Detailed battles

Post by pixelpusher »

You can edit the graphics files. I think what you're looking for is in Gfx\Hexwar\Hw_DirectionArrows.pcx and Gfx\Hexwar\Hw_DirectionArrows_a.pcx, the latter of which is the alpha channel file.

Just to elaborate on this:
1 Take the Gfx\Hexwar\Hw_DirectionArrows_a.pcx file; where it is white it is opaque in - game. Where it is black it is transparent in-game.
2 Load the file into phototshop Elements or the GIMP. (Don't forget to back up your original file!)
3 Make the file darker. A simple way to do this (in Photoshop) is to use brightness/contrast tool.
4 Save it back to Gfx\Hexwar\Hw_DirectionArrows_a.pcx
User avatar
goodwoodrw
Posts: 2665
Joined: Mon Feb 14, 2005 12:19 pm

RE: Detailed battles

Post by goodwoodrw »

G'day, thanks Pixelpusher, after a couple of goes I got something that suits my eye, a nice pale green. the first go I lost all hexes completely couldn't find blinking hex for moving unit. Is the blinking hex and the rest tied to one graphic, is there a way to darken the blinking hex and not the others?
Ron
Formerly Goodwood

Post Reply

Return to “Forge of Freedom: The American Civil War 1861-1865”