Old eyes need help!
Moderators: Joel Billings, PyleDriver
Old eyes need help!
Too many lines in shades of gray for these old eyes... [X(]
Any chance of putting railroads and roads in different colors to help distinguish them from each other and borders? [X(]
I'm really don't care if it makes the map less pretty, I just want an option to see more clearly! [X(]
Any chance of putting railroads and roads in different colors to help distinguish them from each other and borders? [X(]
I'm really don't care if it makes the map less pretty, I just want an option to see more clearly! [X(]
Rex Lex or Lex Rex?
- Erik Rutins
- Posts: 39758
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Old eyes need help!
Have you tried the closest zoom setting?
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
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CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- PyleDriver
- Posts: 5906
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- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: Old eyes need help!
They are dfferent colors, and shapes. Rails are gray and roads are brown. As Erik said the zoom helps me at times as my eyes are poor now also.
[8D]
Jon
[8D]
Jon
Jon Pyle
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- Catgh_MatrixForum
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RE: Old eyes need help!
So the answer to willgamer's question is "No"? [:-]
- Erik Rutins
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RE: Old eyes need help!
ORIGINAL: Catgh
So the answer to willgamer's question is "No"? [:-]
Asking him if he's noticed the zoom feature yet does not constitute an answer, we're following up.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Old eyes need help!
Adding my voice to willgamers plea.Quick recognition makes game playing so much easier
RE: Old eyes need help!
From looking at screenshots, making area borders light red would help.
- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: Old eyes need help!
Well our state boarders are light red. Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...
[8D]
Jon
[8D]
Jon
Jon Pyle
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- Catgh_MatrixForum
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RE: Old eyes need help!
Not to pick a fight Erik
, but perhaps in the future you might mention the fact that you are still looking into it. It is a pet peave of mine when someone doesn't answer a question asked; but only dances around it (not implying you were). Your original response made no implimication that you were still looking into it.
I still have high respect for you and your team when it comes to customer service.
, but perhaps in the future you might mention the fact that you are still looking into it. It is a pet peave of mine when someone doesn't answer a question asked; but only dances around it (not implying you were). Your original response made no implimication that you were still looking into it.I still have high respect for you and your team when it comes to customer service.
RE: Old eyes need help!
Ok area borders in a less pronounced red than state borders. That way you know at a glance what are borders and what are railroads. Do all borders end at rivers, or do some extend across rivers? Might be nice to see that at a glance. Are these graphics moddable, for those who'd take a crack at it? If so, you'd probably have alternate graphics available fairly quickly, I'd guess.ORIGINAL: PyleDriver
Well our state boarders are light red. Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...
[8D]
Jon
RE: Old eyes need help!
Have to second this, as my eyesight isn't exactly the best, either. Just a tinge more colour to the map would help.
RE: Old eyes need help!
I've got young eyes and agree with that, a bit more color on the map in general would be nice to help differentiate things and just aesthetically in general. All that grey causes things to blend after a long time staring at the screen for me.
- Erik Rutins
- Posts: 39758
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Old eyes need help!
Joel's away for a couple of days, but I'll discuss this with him when he returns. In the meantime, if there are any adventurous modders, I think you may want too look at the cwart file in the /dat sub-folder, specifically these lines at the bottom:
PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
PLAYER_COLOR,NEU,ffffffff,ffffffff
PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
PLAYER_COLOR,NEU,ffffffff,ffffffff
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Old eyes need help!
Hmmm, what's the first color vs 2nd color? Also is it TTRRGGBB?
What I tried is switching the Union color to the neutral no color (all f's) thus showing most of the map in a more yellowish color to reduce the amount of grey. This also brings out the green forest area in USA regions more. I also darkened the confed color just a small amount.
I'll have to mess around some more, but I personally like that a lot more already. I'll have to try lightening the CSA color too. Oh and just a tip if you don't want to mess up or lose the original colors, just put // in front of a line to comment it out so the game won't read the line. If you want to go back to the original, remove the // and delete or comment out your addition.
I'm trying out
PLAYER_COLOR,CON,ffc0bebe,fff0d0d0
PLAYER_COLOR,UNI,ffffffff,ffffffff
PLAYER_COLOR,NEU,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,NEU,ffffffff,ffffffff
What I tried is switching the Union color to the neutral no color (all f's) thus showing most of the map in a more yellowish color to reduce the amount of grey. This also brings out the green forest area in USA regions more. I also darkened the confed color just a small amount.
I'll have to mess around some more, but I personally like that a lot more already. I'll have to try lightening the CSA color too. Oh and just a tip if you don't want to mess up or lose the original colors, just put // in front of a line to comment it out so the game won't read the line. If you want to go back to the original, remove the // and delete or comment out your addition.
I'm trying out
PLAYER_COLOR,CON,ffc0bebe,fff0d0d0
PLAYER_COLOR,UNI,ffffffff,ffffffff
PLAYER_COLOR,NEU,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,NEU,ffffffff,ffffffff
- Erik Rutins
- Posts: 39758
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Old eyes need help!
ORIGINAL: tedhealy
Hmmm, what's the first color vs 2nd color? Also is it TTRRGGBB?
If I recall correctly, the first number is the normal color, the second is the highlight color (like when a unit is selected and it shows the areas it can move to). Yes, it always starts with "ff" and then the color code.
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Old eyes need help!
ORIGINAL: Erik Rutins
Have you tried the closest zoom setting?
Yes, it's the setting I use most often. [:)]
ORIGINAL: PyleDriver
Rails are gray and roads are brown.
Could have fooled me... it's all very bland shades of gray on my nearly new 24" widescreen LCD monitor. [:(]
ORIGINAL: PyleDriver
Once players learn how the regions are laid out, I really dont see this as a big draw back. I had to trip over a few issues before it all fell in place...
The learning curve is plenty steep without what I would call an impediment. Guess we disagree.... [8|]
Rex Lex or Lex Rex?
RE: Old eyes need help!
ORIGINAL: tedhealy
This also brings out the green forest area in USA regions more. I also darkened the confed color just a small amount.
The forests are green?!? [:'(] [;)] [:D]
Rex Lex or Lex Rex?
RE: Old eyes need help!
OK thanks!
Here's something simple to try out.
PLAYER_COLOR,CON,ffe1ebfb,ffa0c8ff
PLAYER_COLOR,UNI,ffffffff,ffffffff
PLAYER_COLOR,NEU,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,NEU,ffffffff,ffffffff
All I did was switch the neutral to Union, Union to Confed, and Confed to neutral. Now the map is less grey and a little lighter because the dark confed overlay is only applied to neutrals. USA in upper left, CSA in lower right, and 2 darkened neutral regions right in the middle.

Here's something simple to try out.
PLAYER_COLOR,CON,ffe1ebfb,ffa0c8ff
PLAYER_COLOR,UNI,ffffffff,ffffffff
PLAYER_COLOR,NEU,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,CON,ffc0c0c0,fff0d0d0
//PLAYER_COLOR,UNI,ffe1ebfb,ffa0c8ff
//PLAYER_COLOR,NEU,ffffffff,ffffffff
All I did was switch the neutral to Union, Union to Confed, and Confed to neutral. Now the map is less grey and a little lighter because the dark confed overlay is only applied to neutrals. USA in upper left, CSA in lower right, and 2 darkened neutral regions right in the middle.

- PyleDriver
- Posts: 5906
- Joined: Tue Apr 18, 2006 10:38 pm
- Location: Occupied Mexico aka Rio Grand Valley, S.Texas
RE: Old eyes need help!
I never liked the winter colors. I agree at times I have to be 12 inchs from the screen. We did that late in testing and I just new the map in my sleep by then...
[8D]
Jon
[8D]
Jon
Jon Pyle
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RE: Old eyes need help!
As I have some problems reading the city names, I tried to change the font in the cwart.txt - Editor.
But unfortunately not with the desired results. I tried to make them darker, but what I did, didn´t work.
I changed
FONT,0,fonts/font1.tga,0,1,30,30,17,"!",1,0,95 to FONT,0,fonts/font1b.tga,0,1,30,30,17,"!",1,0,95
&
FONT,0,fonts/font2.tga,0,2,30,30,17,"!",1,0,95 to FONT,0,fonts/font2b.tga,0,2,30,30,17,"!",1,0,95.
Any advice on this issue?
thx in advance
But unfortunately not with the desired results. I tried to make them darker, but what I did, didn´t work.
I changed
FONT,0,fonts/font1.tga,0,1,30,30,17,"!",1,0,95 to FONT,0,fonts/font1b.tga,0,1,30,30,17,"!",1,0,95
&
FONT,0,fonts/font2.tga,0,2,30,30,17,"!",1,0,95 to FONT,0,fonts/font2b.tga,0,2,30,30,17,"!",1,0,95.
Any advice on this issue?
thx in advance




