AE Land and AI Issues [OUTDATED]

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Dutch_slith
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RE: Admirals Edition Land http://www.matrixgames.com/forums/post.asp?do=reply&messageID=183381Thread

Post by Dutch_slith »

Overview dutch armoured units:

Mobiele Eenheid Captain G.J. Wulfhorst at Bandoeng
1x M3A1 White Scout Car
17x VCL M1934 Light Tank
7x Marmon-Herrington CTLS-4TA Light Tank
3x Zuidafrikaanse Pantserauto
16x Overvalwagen
9x KNIL Rifle Squad
3x 37mm AT Gun
4x 75mm Mountain Gun

Afdeling Hubar 1st Lieutenant W.H.I.M. van Wellenberg Hubar at Batavia*
3x M3A1 White Scout Car
3x KNIL Cavalerie Squad
2x Vickers MMG
2x 80mm Mortars

* Afdeling Hubar was split off from Mobiele Eenheid, Replacements were the 3x Zuidafrikaanse Pantserauto.

1e Regiment Cavalerie
staf Captain J.P.H.E. van Lier at Batavia
1e Eskadron Cavalerie Captain J.H. Wessel at Batavia
3x Alvis Straussler AC3D
6x M3A1 White Scout Car
6x KNIL Cavalerie Squad
4x Vickers MMG
2e Eskadron Cavalerie Captain W.J. Romswinckel at Bandoeng
3x Alvis Straussler AC3D
6x M3A1 White Scout Car
6x KNIL Cavalerie Squad
4x Vickers MMG
3e Eskadron Cavalerie Captain C.W. de Iongh at Soerabaja
3x Alvis Straussler AC3D
3x M3A1 White Scout Car
6x KNIL Cavalerie Squad
4x Vickers MMG
4e Eskadron Cavalerie Captain S. de Boer at Rembang (near Kragan)
3x Alvis Straussler AC3D
6x M3A1 White Scout Car
6x KNIL Cavalerie Squad
4x Vickers MMG
5e Eskadron Cavalerie Captain R.T. Soerjobroto (horse-mounted) at Batavia
9x KNIL Cavalerie Squad
6e Eskadron Cavalerie**
3 pelotons each with
3x Overvalwagen
2x KNIL Cavalerie Squad
** 6e Eskadron Cavalerie was split up. Pelotons at Madioen (1st Lieutenant W.A.H. de Wit), Malang and Soerabaja protecting the airfields.
Eskadron Cavalerie Lijfwacht Captain C. Lips, later (420301) 1st Lieutenant M. Bassa at Magelang
9x M3A1 White Scout Car
6x KNIL Cavalerie Squad
4x Vickers MMG
__________________________________________________

Ad-hoc formations

Depot Cavalerie LTC F.D. Fokkema at Salatiga
1x M3A1 White Scout Car
10x KNIL Cavalerie Squad

Afdeling van Dongen Captain E. van Dongen at Bandoeng
10x Zuidafrikaanse Pantserauto

Afdeling Ritman Captain J. Ritman at Bandoeng
17x Zuidafrikaanse Pantserauto
2x KNIL Cavalerie Squad
_____________________________________________

9x Zuidafrikaanse Pantserauto attached to Detachement Tjepoe (infantry unit) at Tjepoe
5x Zuidafrikaanse Pantserauto attached to Detachement van Altena (infantry unit) at Lembang
3x Zuidafrikaanse Pantserauto at Tjaroeban, later attached to Detachement de Iongh
2x Zuidafrikaanse Pantserauto at ... Bandoeng?

---------------------------------------------------------------

TO&E KNIL Rifle Squad (15 men):
1 Sergeant with Schmeisser SMG
2 Corporals with Mannlicher Rifle M95 (natives with Carbine M95)
10 Riflemen with Mannlicher Rifle M95 (natives with Carbine M95)
1 loader with Mannlicher Rifle M95 (natives with Carbine M95)
1 Madsen LMG

TO&E KNIL Cavalerie Squad (12 men):
1 Sergeant with Schmeisser SMG
1 Corporal with Mannlicher Carbine M95
6 Riflemen with Mannlicher Carbine M95
2 loaders with Mannlicher Carbine M95
2 Madsen LMG

*****************************************************

Mobiele Eenheid and Afdeling van Dongen were manned by the infantry. All other units by the cavalry.
There was a "brigade plan" to reorganize the available infantry and armored units starting in 1940, but the necessary equipment didn't arrive in time (but was fully paid....)

planned were 5 (2-West Java, 2-Central Java, 1-East Java), later possible a 6th brigade (East Java) each consisting of:

1 Squadron of Cavalry (ACs and 1 tank peloton)
1 Tank Battalion with 2 Squadrons Light Tanks and 1 Squadron Medium Tanks, 90 tanks altogether
2 Battalions of Infantry
1 motorized infantry company
1 Battalion AT/AA with 27-37mm AT Guns and 27-20mm AA Guns
1 Battalion motorized artillery
1 company pioniers (combat engineers)
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pauk
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RE: Admirals Edition Land http://www.matrixgames.com/forums/post.asp?do=reply&messageID=183381Thread

Post by pauk »


Andy, is your e-mail box full? I've got failure report...
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Hornblower
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RE: Admirals Edition Land Thread

Post by Hornblower »

ORIGINAL: Don Bowen

ORIGINAL: Monter_Trismegistos

Were loading routines reworked? I mean if I put AP and AK - will program load squads only in AP and equipment only in AK (so to avoid penalties)?


Completely reworked. Type of ship is much less meaningful for loading - it's type of capacity now. Penalties are not by type of ship, but by type of capacity. That is, there is a load penalty to put troops in cargo space, no penalty in troop space - no matter what kind of ship the troop space is in.

Both troop ships and AKs could have a mixture of troop and cargo capacity. I know one of the US Tank Battalions in the Philippines at the start of the war went out in one of the President Liners, troops in bunks and tanks/other vehicles in cargo holds. In AE that xAP (civilian passenger ship) would have 5000+ thousand troop capacity points and also a couple thousand cargo points.

One must pick ships wisely. Capacity type (troop/cargo) for loading, ship type (xAP, AP, APA, etc) for unloading. That is, an attack transport is very good for landing troops over the beach. An unconverted passenger ship is not. A militarized AP is somewhere in between. Save your APAs (and AKAs and LSDs and LSVs for amphib operations. Use your big, fast passenger liners for pier to pier transport away from the combat zone.


Outstanding! example of the thought going into the game by the designers.
Dili
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RE: Admirals Edition Land Thread

Post by Dili »

Can i mine a river(by ship or airplane)?
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Andrew Brown
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RE: Admirals Edition Land Thread

Post by Andrew Brown »

ORIGINAL: Dili

Can i mine a river(by ship or airplane)?

Hexes adjacent to rivers are coastal hexes, so a TF in such a hex can lay mines.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

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Dili
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RE: Admirals Edition Land Thread

Post by Dili »

Thanks
Alexander Seil
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RE: Admirals Edition Land Thread

Post by Alexander Seil »

How are the Siamese and Manchukuo forces modeled? It seems that it would be appropriate to have Manchukuo as a pseudo-Japanese force (although, arguably, if India is a nation, Manchukuo deserves that status too).

But Siam is a different story. They should be a different nation than Japan (if only to have a separate leader list, since I doubt that Siamese ships were commanded by Japanese captains).

Speaking of ships, does the Siamese OOB include their navy?
Andy Mac
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RE: Admirals Edition Land Thread

Post by Andy Mac »

No new nations are added so they appear as Japanese forces and yes there are leaders for them

Structurally no new nations were added.
Alexander Seil
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RE: Admirals Edition Land Thread

Post by Alexander Seil »

Do you mean they're sort of like IJN/IJA? Or are the IJN/IJA actually separate nations for code purposes? Is there some kind of a trick to separate the leader pools so you couldn't cross-assign Thai colonels to command Manchukuo regiments garrisoning the border with Mongolia?
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6971grunt
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RE: Admirals Edition Land Thread

Post by 6971grunt »

This may have been answered already, but I'm just too lazy to look through the entire 25 pages for my answer:

Are there going to be stacking limitations imposed for land units?

I just don't think one should be able to have 25 Chinese and British Divisions in a single jungle square in Burma and have it supplied or even functional. Standard divisional frontage couldn't support such a force even in a 60 mile hex.
"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
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Kereguelen
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RE: Admirals Edition Land Thread

Post by Kereguelen »

ORIGINAL: Alexander Seil

Do you mean they're sort of like IJN/IJA? Or are the IJN/IJA actually separate nations for code purposes? Is there some kind of a trick to separate the leader pools so you couldn't cross-assign Thai colonels to command Manchukuo regiments garrisoning the border with Mongolia?

IJN and IJA are separate 'nations' in the game (same as in WITP). Thais, Manchukuo, Nanking Chinese and INA are IJA code-wise. There're no separate leader pools for them but it costs an awful lot of PP's to change leaders assigned to Japanese puppet units.
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Kereguelen
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RE: Admirals Edition Land Thread

Post by Kereguelen »

ORIGINAL: grunt6971

This may have been answered already, but I'm just too lazy to look through the entire 25 pages for my answer:

Are there going to be stacking limitations imposed for land units?

I just don't think one should be able to have 25 Chinese and British Divisions in a single jungle square in Burma and have it supplied or even functional. Standard divisional frontage couldn't support such a force even in a 60 mile hex.

There are stacking limitations for atolls but not for other terrain types.
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6971grunt
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RE: Admirals Edition Land Thread

Post by 6971grunt »

ORIGINAL: Kereguelen

ORIGINAL: grunt6971

This may have been answered already, but I'm just too lazy to look through the entire 25 pages for my answer:

Are there going to be stacking limitations imposed for land units?

I just don't think one should be able to have 25 Chinese and British Divisions in a single jungle square in Burma and have it supplied or even functional. Standard divisional frontage couldn't support such a force even in a 60 mile hex.

There are stacking limitations for atolls but not for other terrain types.


OK - but my question still stands - HOW can that type of stack (realistically) be supplied and functional????? There has to be a "stacking limitation" for ALL areas of the Pacific.

Could the Aussies have support 25 divisions moving overland from Port Morsby to Buna? The answer is obvious - no "f"ing way - SO HOW CAN IT BE POSSIBLE IN THIS GAME?? It seems that this could, and should, be fixed to make it more historically accurate.
"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
Andy Mac
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RE: Admirals Edition Land Thread

Post by Andy Mac »

Out of scope we have stacking for Atolls small and medium islands not for the rest of the map
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6971grunt
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RE: Admirals Edition Land Thread

Post by 6971grunt »

ORIGINAL: Andy Mac

Out of scope we have stacking for Atolls small and medium islands not for the rest of the map

Alrighty then - thanks Andy
"Over?! It's not over until we say it's over. Was it over when the Germans bombed Pearl Harbor?!" John Blutarsky from the Movie "Animal House"
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Hornblower
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RE: Admirals Edition Land Thread

Post by Hornblower »

ORIGINAL: Kereguelen

ORIGINAL: grunt6971

This may have been answered already, but I'm just too lazy to look through the entire 25 pages for my answer:

Are there going to be stacking limitations imposed for land units?

I just don't think one should be able to have 25 Chinese and British Divisions in a single jungle square in Burma and have it supplied or even functional. Standard divisional frontage couldn't support such a force even in a 60 mile hex.

There are stacking limitations for atolls but not for other terrain types.
what happens if stacking limitations are "in effect?"
Andy Mac
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RE: Admirals Edition Land Thread

Post by Andy Mac »

At the moment two main impacts.
 
1. A steady increae in fatigue and disruption for all units - e.g. standing room only
2. A greatly increased supply usage (supplies stored in salt water go bad....)
John Lansford
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RE: Admirals Edition Land Thread

Post by John Lansford »

I've heard of the stacking limits for atolls before but this is the first time I've heard that "medium islands" will be subjected to them too; what constitutes a "medium island" and will the limits be the same as for atolls?
Andy Mac
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RE: Admirals Edition Land Thread

Post by Andy Mac »

from memory its 3 level 6,000 atoll, 30,000 small island and 60,000 mid island unlimited the rest some specific examples
 
Ulithi, Kwaj etc 6k
Tarawa/Iwo are 30k
Pagan 60k
Saipan Unlimited  
Dili
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RE: Admirals Edition Land Thread

Post by Dili »

When units change TOE(i think it will come for AE isnt it?) will they just start draw diferent equipment from pool or like new units it is a sudden change with equipement and not from the pool. For example if an unit changes its propose (infantry to Armored etc) a sudden change will be right, but if it is just an increase in artillery or adding a tank battalion it will maybe better a slower change.
There is also the training issue. Will there be a drop of quality to account for this change?




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