Approved Mods

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

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R.E.LEE
Posts: 257
Joined: Thu Dec 14, 2006 4:58 am

Approved Mods

Post by R.E.LEE »

Many of the approved mods are very old,and i want to try them ,but i am wondering do they work since the game has been patched?also are the W,A,R senerios that came with the new patch playable against the AI.W,A,R id realy like to try that one but its a waist of time if its only meant for human play thanks.By the way the guy who made the great patriotic war is my hero what a great job,i had to stop though cause it took 2.5 hours for pc to move lol.
rickier65
Posts: 14253
Joined: Thu Apr 20, 2000 8:00 am

RE: Approved Mods

Post by rickier65 »

As far as I know the mods in the approved list work with the new version. THere is a column that indicates whether its suitable for AI play or not. Although this may be a little suibjective (by the scenario author). In general, the one thing thats a must for play against the AI is that the author wrote whatever events are needed so that it's not up to a 'Human" player to play event cards.

Rick
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BULLDOGINTHEUK
Posts: 507
Joined: Fri Oct 12, 2007 12:48 pm
Location: Cardiff, UK

RE: Approved Mods

Post by BULLDOGINTHEUK »

There is a mixed bag of mods from small scale skirmishes to large campaigns, whatever takes your fancy.
 
Its worth downloading a few to see what you like as the usually take less than a minute to save into the AT directory. If you want to play the AI in a large scenario I would suggest the random maps and just ramp up the scale of the map.
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