[REL] M4A2 Sherman -Mraah- V1.1

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Mraah
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[REL] M4A2 Sherman -Mraah- V1.1

Post by Mraah »

M4A2 76 (W) - Sherman V1.1

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V1.1

Changes :
1. Death Animation - Turret rotates more and main gun goes limp (plus mantle torn away at top). Treads now slightly off wheels.
2. Texture Mapping - Inner Road wheels, sprocket, and idle wheel remapped for better viewing.
3. 76mm M1A1 Gun file - added new penetration ranges/values to exactly duplicate Panzer Wars data.
4. M4A2 Sherman XML - changed ROF from 9 to 8.
(see post #2 for statistic changes).

Fixes :
1. Coax MG firing animation corrected.

Additions :
1. Winter Texture - just a splotchy mess but works. See screenshots below.

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She ain't pretty and rough around the edges ...
She'll fool you with her lighting effects ...
And she only comes in summer colors ...

But ...

She's tough ... durable ... fast ... and the first shipment of the M4A2 Sherman to the Soviets.

Screenshots to follow.

Special thanks to Stridor and his tutorial's ... without, there would be no additional vehicles.
Thanks to everyone in the forum for their help and suggestions.

I'll work on a better release, but in the meantime it gives eveyone something to try out.

Thanks for looking!! Rob.

Attached file is the zip
JSGE Compatable ... Unzip to Mods folder.
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M4A2 Sherm..aah_v1.1.zip
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Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.1

Post by Mraah »

Statistics .... V 1.1

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Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.0

Post by Mraah »


The ladies from behind ...

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Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.0

Post by Mraah »


Taking losses ...

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Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.0

Post by Mraah »


A final shot ... Enjoy!!

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JMass
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RE: [REL] M4A2 Sherman -Mraah- V1.0

Post by JMass »

Thanks!

[:)]
"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection ... dgame&ff=1
rickier65
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RE: [REL] M4A2 Sherman -Mraah- V1.0

Post by rickier65 »

Very Nice Rob!

Good job!

Rick
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EagleMountainDK
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RE: [REL] M4A2 Sherman -Mraah- V1.0

Post by EagleMountainDK »

Thanks for making this unit Rob!
Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.0

Post by Mraah »


Thank you everyone for your kind words. It's not the greatest model in the world compared to the TOW's M4A3 but it's functional. The only part that isn't original is the actual tread model and the outside tread texture ... those parts are from TOW. Also, I didn't want to use the TOW texture for the road wheels, sprocket, and idle wheel but I'm sure if you wanted to, you can cut and paste those parts in. My material layout isn't the best and some parts do share other textures.

V1.1 Plans ...

1. Death Animation - main gun going limp and treads coming off.
2. Winter Texture - won't be the best, just a light dusting effect.
3. Remap inner road wheel cylinders to prevent blur. And other remapping as I go.
4. Gun File - include more range definitions (currently 4 ranges).
5. (pending) - Add polygons around inside cupola to prevent "see thru". I say maybe because it's not too bad but you can see from post #4 if you look at the model from the right angle you can see the emptiness inside the turret. Not a priority.

Thanks,

Rob
Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.1

Post by Mraah »

Version 1.1 is up !!!!

see first post for changes/download.

Winter Texture Shots ...

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Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.1

Post by Mraah »

Winter Shot #2

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Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.1

Post by Mraah »

Winter Shot #4 ... Side view ... (compendium view)

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Mraah
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RE: [REL] M4A2 Sherman -Mraah- V1.1

Post by Mraah »


Winter Shot #4 ... Lost one!


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rickier65
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RE: [REL] M4A2 Sherman -Mraah- V1.1

Post by rickier65 »

Good job Rob, youre getting fast.

Rick
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