I did some testing to find out what works for path finding when creating your terrain map.
Also, I did some LOS checks with the terrain map through a wall model.
The easist way to do this is to remember the number 3.
Terrain Map - Minimum Clearance
The impassable terrain color (red) must be at least 3 pixels apart if you want units to travel between buildings.
Model Requirements - Walls or other obstructions (not buildings)
This is very odd, but I did alot of tests and I'm sure of it and it guarentee's your wall will block LOS.
First, the model must sit on at least 3 pixels width of the terrain map color (impassable, wall, obstacle color).
Next, the model needs to be at least 2-3 meters wide, and 3 meters tall
And, the model must have at least 3 seperate "planes" for the LOS to pass thru before it calls it blocked.
See my screen shot below ...
Hope this helps.
Rob
EDIT NOTE (1/18/09) .... Walls provide hull down if set to 1 meter height and tagged as "hasheight".
