new component line of sight

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

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Dumnorix
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new component line of sight

Post by Dumnorix »

Hallo Jason
With our plays after patch 1,03 the line of sight varies again and again. How can I turn that off? Which means the new 4th position 13th Line in the scenario file and in the bte-file? Which means the new empty 14th Line? We play manually with night/day - rhythm in JTCS meets PG3D. Can I pre-programme that somehow? I think times non or?

H.Balck

example:
11
Slonim
0 1 0 180
0 0 0 0 5
9 28 0 10 80 80
1
4000 5000 6000 7000 2
100 100 0 0
]vyxsw8wkz
]vyxsw8y|q
3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3
0 0 0 0

0 0 7 302 4721 2 16 10 100 6 0 0 3 3 3
0 0 7 417 3723 4 4 6 100 6 0 0 3 3 3
0 1 8 704 4739 4 32 55 100 6 0 0 3 3 3
0 1 8 2 4738 4 64 45 100 6 0 16 3 3 3
0 1 8 603 4746 4 4 12 100 6 0 0 3 3 3
.......



in german:
Bei unseren Spielen nach patch 1.03 variiert immer wieder die Sichtlinie. Wie kann ich das abstellen ? Was bedeutet die neue 4. Position 13. Zeile in der Szenariodatei und im bte- file ? was bedeutet die neue leere 14. Zeile ?
Wir spielen manuell mit Nacht / Tag - Rhytmus in JTCS meets PG3D. Kann ich das irgendwie vorprogrammieren ? Ich denke mal nicht - oder ?
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Huib
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RE: new component line of sight

Post by Huib »

I thought this was programmed in the 'mission type' in the scn header screen in 1.03, like the new dawn/dusk attack. Not entirely sure though.

Huib
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Jason Petho
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RE: new component line of sight

Post by Jason Petho »

Visibility is variable. +1/-1/= check each turn. This will have to be manually changed if you don't like the visibility.

The day-night or night-day features are accessed via the event menu.

Jason Petho
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Dumnorix
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RE: new component line of sight

Post by Dumnorix »

Hallo Jason
The Visibility changes after the replay and we must save our PBEM and change manually - this ist not acceptably. We play with 5km = 5 Hex normally sight, 3km sunrise/sunsetturn and 1km nightturn (+night aktiv). The Visibility changes from 5 to 6 and than from 6 to 7. Thats not good for our JTCS meets PG3D. It is possible to eliminated this new feature ?

Can you give me an answer to my 2 first questions ???

H.Balck
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Jason Petho
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RE: new component line of sight

Post by Jason Petho »

ORIGINAL: Dumnorix

Hallo Jason
The Visibility changes after the replay and we must save our PBEM and change manually - this ist not acceptably. We play with 5km = 5 Hex normally sight, 3km sunrise/sunsetturn and 1km nightturn (+night aktiv). The Visibility changes from 5 to 6 and than from 6 to 7. Thats not good for our JTCS meets PG3D. It is possible to eliminated this new feature ?

No.

So far, this feature has been appreciated and accepted and will not be removed due to the requirements of a modification.
ORIGINAL: Dumnorix
Can you give me an answer to my 2 first questions ???

What are your first two questions?

Jason Petho

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Huib
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RE: new component line of sight

Post by Huib »

ORIGINAL: Jason Petho

Visibility is variable. +1/-1/= check each turn. This will have to be manually changed if you don't like the visibility.

The day-night or night-day features are accessed via the event menu.

Jason Petho

I hope this is NOT true for ALL scenarios. That would be truely unrealistic and a game killer as it is very uncommon in Europe to have visibility changes during daytime. Happens only with drastic weather changes.

Huib
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Dumnorix
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RE: new component line of sight

Post by Dumnorix »

Hallo Jason
My 2 Questions:
1. Which means the new 4th position 13th Line in the scenario file and in the bte-file?
2. Which means the new empty 14th Line?

H.Balck

example:
11
Slonim
0 1 0 180
0 0 0 0 5
9 28 0 10 80 80
1
4000 5000 6000 7000 2
100 100 0 0
]vyxsw8wkz
]vyxsw8y|q
3 3 3 3 3 3 3 3 3
3 3 3 3 3 3 3 3 3
0 0 0 0

0 0 7 302 4721 2 16 10 100 6 0 0 3 3 3
0 0 7 417 3723 4 4 6 100 6 0 0 3 3 3
0 1 8 704 4739 4 32 55 100 6 0 0 3 3 3
0 1 8 2 4738 4 64 45 100 6 0 16 3 3 3
0 1 8 603 4746 4 4 12 100 6 0 0 3 3 3
.......


Hallo Huib
I think also so..
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Jason Petho
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RE: new component line of sight

Post by Jason Petho »

1. Not sure

2. Placeholder for a future feature.

Jason Petho
scottintacoma
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RE: new component line of sight

Post by scottintacoma »

I am finding the changes in visibilty great. I hate 1 hex visibilty scenerios and I play DCG's so never know what is out there. I had one yesterday that I enjoyed. Visibility started and ended at 1, but was up to 6 at one point.

willy g
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RE: new component line of sight

Post by willy g »

I too enjoy the variable visiblity, and it adds another level of realism to the game.
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Huib
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RE: new component line of sight

Post by Huib »

ORIGINAL: scottgibson

I am finding the changes in visibilty great. I hate 1 hex visibilty scenerios and I play DCG's so never know what is out there. I had one yesterday that I enjoyed. Visibility started and ended at 1, but was up to 6 at one point.


That's ridiculous
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MrRoadrunner
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RE: new component line of sight

Post by MrRoadrunner »

Be calm Herr Huib. [:)]
It's really about scale now, eh? [8|]

[:-] I hope it can be coded out of single scenarios. I really do not play campaigns at all.
It surely could kill the enjoyment of PBEM games! [:@]


“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
― Marcus Aurelius, Meditations
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R_TEAM
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RE: new component line of sight

Post by R_TEAM »

Hi,

i musst agree with Huib.
Changes in visibility is acceptable in snow/Fog or rain or other heavy weather conditions.
But in general, it is not changed in normal conditions a long time of the day.

It would be nice to make this for random scenarios/DCG more smart that the A/I know in what
conditions a visibility change is realistic and for created scenarios/LCG would be good to preeset
the change rate/percent-chance or if this change or not general in per turn style.
Like ->
Turn 1-5 stay at 7
Turn 6-15 varys from 7 +/- 3 in the now implement way
Turn 16-25(end) raise to 8 as fast as possible and stay at 8

only a first quick draft [:D]

R_TEAM <Aka R-TEAM>
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timshin42
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RE: new component line of sight

Post by timshin42 »

I guess I don't understand what is being claimed here. Is someone trying to say that there is someplace in this world where the weather never changes during a day? That is always stays the same all day and can only change the next day? That sounds pretty unbelievable to me! Maybe if one only plays scenarios less than 10 turns (60 minutes?) that might be realistic. Certainly not true for time periods longer than an hour!

Please don't ridicule other players opinions! Thank you.
timshin42
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Dumnorix
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RE: new component line of sight

Post by Dumnorix »

I musst also agree with Huib.
Turn 1-5 stay at 7
Turn 6-15 varys from 7 +/- 3 in the now implement way
Turn 16-25(end) raise to 8 as fast as possible and stay at 8

Thats sound good to me !

Perhaps times someone can banish this Mr Roadrunner, makes nervous without end. That nevertheless actually banished me from the blitzkrieg forum. These blitzkrieg people should not break the muzzle so far, with shit to her produced.

Ridiculously Mr Roadrunner Go where you came !!!
H.Balck
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Huib
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RE: new component line of sight

Post by Huib »

ORIGINAL: timshin42

I guess I don't understand what is being claimed here. Is someone trying to say that there is someplace in this world where the weather never changes during a day? That is always stays the same all day and can only change the next day? That sounds pretty unbelievable to me! Maybe if one only plays scenarios less than 10 turns (60 minutes?) that might be realistic. Certainly not true for time periods longer than an hour!

Please don't ridicule other players opinions! Thank you.

As a designer, when I want a change in visibilty, I can do that manually in the bte file. It's the forced randomness within the time frame I find ridiculous, not other's opinions. I don't understand people that play DCG's anyway.

Huib
scottintacoma
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RE: new component line of sight

Post by scottintacoma »

Huib,

If I was playing a historical Scenerio, I would like to have the visibilty set to be historicaly accurate. I dont normally play Scenerio's, I like to see how my comander develops and my forces improve or get worse over time.

Also where I live in the Puget Sound area of Washington State in the USA, the weather is notorious for changing. We go from a mile visibilty to 0 and back 2 or three times an hour sometimes. And regularly have rain, and sun at the same time.

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timshin42
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RE: new component line of sight

Post by timshin42 »

Scott, you live an an area of the world with extremely volatile weather, but weather varies unpredicably in most parts of the world. (I can't vouch for Africa or Antartica as I never served either place). That's why there were artillery ballisatic meteorologic sections, which among other things, sent up radiosonde balloons, sometimes on an hourly basis, in an earlier and more primitive attempt at understanding and forecasting such changes at short intervals.

And I do think it would sound a bit silly if I wrote; "I just don't understand people who play scenarios!", so go ahead and enjoy your campaigns, despite the disdain of others.

Mr Roadrunner, I respect your opinions even when I disagree with them. Why do certain people (definitely not you) persist in rude and disgusting behavior on perfectly good forums?
timshin42
"Freedom isn't free"
TAIL GUNNER
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RE: new component line of sight

Post by TAIL GUNNER »

I don't like this new rule either....seems too extreme.

Make it an optional rule like Armor Facing, Command and Control, etc.
"If you want peace, prepare for war."
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MrRoadrunner
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RE: new component line of sight

Post by MrRoadrunner »

timshin42,

Thanks I'm an old hand at wanting to be a purest and keeping the Campaign Series in it's original form of scale.
All I ever asked for was for "bugs" to be removed from the original code, new units, an updated look (ie 32bit graphics), a better OOB, and more scenarios.
The new ships, wreckers, bridge building engineers, and weather variability makes me cringe when I think of the original game scale.

I guess I wanted the game supported, and not the game to be completely changed. [X(]

Concerning the comments of Dumnorix? He is just showing his true character? Let him go on and on. He is like the child who never stops crying and has nothing to cry about. Let him change his own "nappies". Maybe he will continue to tell us how much he thinks he is god. I bow to no man. Especially the ones who think more of themselves than others.

It may have started because I expressed that I appreciated his efforts on his project but, I did not like the game he was creating. It was just my personal opinion. I think that PG-3D was a sad excuse for a game, and I never liked it. He is taking a game I like and blending it with a game I do not like. A monkey's head on a thoroughbred horse. It may run and some people will like it, but, it can't climb trees and never run in the Kentucky Derby? [;)]
It may have gotten to this level because he was banned from posting to the Campaign Series Ladder Forum at TheBlitz?
Either way, he is a fly trying to disturb an elephant?
When he becomes a force for composition rather than decomposition I will give him some weight. Until then, I can tune him out.

Thanks!
“The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.”
&#8213; Marcus Aurelius, Meditations
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