1st half clock management for teams in the lead

Maximum-Football 2.0 is the latest and greatest release from the acclaimed sports management video game studio, Wintervalley Software. Bringing a whole host of new features like full Xbox 360 controller support, full DirectX 9.0 utilization, and scores of other upgrades and improvements, Maximum-Football 2.0 delivers on gameplay and fun like a bullet pass through double coverage. Like its predecessor, Maximum-Football 2.0 allows players to experience the thrill of managing a team in any league!

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micvik
Posts: 139
Joined: Tue Oct 23, 2007 1:50 am

1st half clock management for teams in the lead

Post by micvik »

One problem I am noticing is that teams that are in the lead in the first half run out the clock instead of using timeouts to make sure they at least get in a field goal. It sort of hurts the immersion of the game when a team does not take advantage of being in field goal range.
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garysorrell
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RE: 1st half clock management for teams in the lead

Post by garysorrell »

I think you may notice a change in the upcoming release. Not sure if David would want me to give specifics yet, but there is an improvement there. It still may not be perfect, but im seeing more realistic end of half play.
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Mykal
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RE: 1st half clock management for teams in the lead

Post by Mykal »

dont all pc football titles do that though,
I still see Madden do that all the time and espn 2k5 on the XBOX 360

But hey,
I think you may notice a change in the upcoming release. Not sure if David would want me to give specifics yet, but there is an improvement there. It still may not be perfect, but im seeing more realistic end of half play.

Well done David and the test team, sounds promising.

Mykal
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garysorrell
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RE: 1st half clock management for teams in the lead

Post by garysorrell »

I do agree with Mykal. I havent seen any football title thats 'human like'.

Although if you watch enough real football on TV you see hosed clock management.
micvik
Posts: 139
Joined: Tue Oct 23, 2007 1:50 am

RE: 1st half clock management for teams in the lead

Post by micvik »

ORIGINAL: garysorrell

I think you may notice a change in the upcoming release. Not sure if David would want me to give specifics yet, but there is an improvement there. It still may not be perfect, but im seeing more realistic end of half play.

Great news, It is an imprecise thing, for example, in Madden some times I feel the AI settles for the field goal too quickly other times I feel they leave things till too late and run out the clock. So I understand the difficulty. As long as the AI is generally sensible I'm satisfied.
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Mykal
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RE: 1st half clock management for teams in the lead

Post by Mykal »

ORIGINAL: garysorrell

I do agree with Mykal. I havent seen any football title thats 'human like'.

for sure, if you wanna play a total human like game
you have to stick on the pads and helmet and get out on the turf
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