Arty behaviour - Question

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GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

Arty behaviour - Question

Post by GoodGuy »

I guess we won't be able to drop shells on friendly positions in the near future, but i wonder if the arty behaviour
on the following 2 screenshots is going to be reviewed before BFTB gets the green light:

Note: This is the "Sealion" scenario.

Image

It feels like it's the terrain, sometimes, as it often occurs near/on rivers. The footprints of the friendly units in the vicinity
clearly show that there'd be no friendly units endangered if shells would be dropped at that location.
Attachments
artyfriendlies.jpg
artyfriendlies.jpg (194.4 KiB) Viewed 134 times
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
GoodGuy
Posts: 1506
Joined: Wed May 17, 2006 5:36 pm
Location: Cologne, Germany

RE: Arty behaviour - Question

Post by GoodGuy »

Another one:
Nearby friendly units had been reduced to squad-size and/or have a smaller footprint (below 100 troops) already:
Image
Attachments
COTAfriendlyfirebug.jpg
COTAfriendlyfirebug.jpg (199.16 KiB) Viewed 134 times
"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006
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Arjuna
Posts: 17768
Joined: Mon Mar 31, 2003 11:18 am
Location: Canberra, Australia
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RE: Arty behaviour - Question

Post by Arjuna »

This is a fidelity issue. The reason this occurs sometimes is due to the size of the concentrations grid that we use. This is currently a 300m grid. This is not that fine. We chose this size because it was a good compromise for a whole swag of other functions and was economical on RAM, when RAM was a critical factor. But that was a long time ago. We could revise this and use a finer grid for concentration data. But that would have many downstream effects on amny other functions and would take some time to verify. So I won't be doing that for BFTB. Another alternative is to not use the concentration maps but instead do a manual search of nearby units. This is slower. Whether it would be noticeable is yet to be seen. I'll take a quick look at it and if it can be done readily, then it will get done, otherwise this issue will have to wait.
 
BTW this has been on the wish list for a loooong time. I just raised its priority to Critical. We'll see what can be done.
 
TT1689 - AI - Arty check for 'friendlies in way' is crude. Consider using actual units rather than concentration maps.
Dave "Arjuna" O'Connor
www.panthergames.com
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