I am attempting to export some models I have made. After I export them, they can't be opened with either the scene editor or the .x import tool in Milkshape. Even stranger, two other building I have made, and saved with the same settings are working fine.
One of the files can be found here (started new thread due to other one having entirely different subject by now):
It's been downloaded three times and its under 5kb let alone 1meg [&:]
You could probably make a whole city with 1 meg using the games level of models, my highest ms3d is about 85kb so far.
Did you actually make the buildings from scratch with milkshape ben? I've had a few problems exporting them out of MS after not importing them into MS properly to start with.
In Milkshape it seems to be 16k (the model, not counting the .dds). When exported to an .X file, it becomes 70k. It's pretty basic-maybe too basic for the exporter? I tried multiplying the faces, but that didn't seem to help.
You have an uninitialized texture coord(s) x 4 in your DX. This is because you didn't texture map the bottom floor. You are best to delete the bottom floor *or* flip the facing so that infantry have something to stand on. This is because you would never see the floor in the game and saves 2 faces from being rendered.
When I mapped the bottom floor all your problems went away.
Here are the fixed files.
In reality you have probably found a very minor bug in the DX exporter for MS3D. I wouldn't worry about it, just remember to map all your faces before export.
Another point I should make is that it is much easier to model in real meters units and then do the 0.3937 scale at export time rather than modelling in 1:2.54 scale from the very beginning! This is one area where computer modellers have it over their plastic model brethren.