ORIGINAL: Grymme
Hi
I have a small problem with an event in my civil war scenario. It seems that each "place leader event" adds 2 units. I would be very gratefull if someone could help me with why this happens and a programming solution.
I have a suspicion that it adds units during both players turns, but not sure.
I think you need to enclose the two exec (for the msg and the addunit), between a checkturn end check block:
CHECK: checkround == 2
CHECK: checkturn == 1
Execmessage(etc etc etc
Execaddunit(etc etc etc
ENDCHECK
ENDCHECK
Although in your turn 2 it looks like youre sending a message to regime 0 but adding a unit to regime 1.
But havent done this in a while so I might be reading it wrong.
Rick
(I tried indenting the code block - but it lost it's formating. Sorry