Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.
ORIGINAL: ralphtrick
Full game XML Import/Export. This will allow for either thrid part editors or for me to rewrite the editor.
Hi Ralph
Can I ask - is that a full XML export of a scenario ( good ) or of a saved game ( even better - for scenario design/hacking)
Thanks for the efforts !
Anthony
I'll see if I can add that for non-PBEM games.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
ORIGINAL: ralphtrick
...Optional Supply system changes. The biggest change here is getting away from the current 4 levels of supply, and going to a more linear model, that is instead of the jumps from 100% to 75%, etc. we're looking about a more gradual decrease. We may be able to do other stuff once we're off the 4 levels. I can't talk about them yet though, we're still talking through them.[:D]
July was a bad month for me. Now that I'm back on track, I'm hoping to shwo more progress on this.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
I wouldn't say leaderless... it's more speechless... [:D] hopefully not actionless... [:D]
" We sleep safe in our beds because rough men stand ready in the night to visit violence on those who would do us harm. "
Not to say Ralph is running amok, but, he is doing yeoman's work on top of his normal toll. I'd buy him a beer/Coke, if he was local...
I'm here. My day job has had me working way too many hours, so I had to back off for a bit. I've got another Beta out to the the Beta Testers, and I've got vacation coming up, so I'm starting to ramp up again. I'm going to update my website later today with a progress report. Unless I broke something, I've got the worst parts finished, I'm sure the Beta Team will b e glad to prove me wrong[&o]. There's also a lot of polishing and smaller pieces to work on.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
ORIGINAL: ralphtrick
...
I'm here. My day job has had me working way too many hours, so I had to back off for a bit. I've got another Beta out to the the Beta Testers, and I've got vacation coming up, so I'm starting to ramp up again. I'm going to update my website later today with a progress report. Unless I broke something, I've got the worst parts finished, I'm sure the Beta Team will b e glad to prove me wrong[&o]. There's also a lot of polishing and smaller pieces to work on.
Good thing. Ralph, can you perhaps throw us a morsel, and tell if the supply changes you mentioned on the blog got included on this update?
I'm 100% in favour of the development of this game.
However i would like to recall that TOAW (in its several versions) is 10 years old and that's because probably isn't a bad system after all.
So IMHO a dramatic change in the game system should be avoided and step by step method should be the option. That would allow more frequent updates solving little problems and obvious bugs and receiving closer feedback from the community.
There is a long list of valid improvements that can be introduced into the system but what are the priorities?
Makes sense waiting "endless" months for a graphic overhaul (as an example) when the much more plain AAA present calculation is obviously distorted?
I don't dare to ask more from TOAD team. I'm sure they are doing the best possible and i'm thankful for that. But please put out some minor update(s) solving "simple" and known issues that greatly annoy who plays everyday.
Come on... last update was more than a year ago...
Sorry, I wrote up the changes yesterday for the Blog and forgot to hit send.
Unless someone hits a show stopper, there are changes to the turn order and the supply system. I want to move to a system that's gradual and based on the MP of a motorized unit instead of the arbitrary 4 levels we have now. I'm also hoping to allow varable levels for the supply points. It's going to be a bit kludgy, since I really don't want to modify the editor, but I want to support more flexible supply rules. The code changes for this were actually fairly small, but if it works, it should have a large effect on future scenarios. It's faster too.
We actually had a patch ready that fixed several issues, but it hasn't gone out yet. I'll see if I can track down what the status is, and whether we can release it. We'd wanted to bundle some updated scenarios and other things with it, but I'll see if I can get some of that cut down.
Ralph
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
I'm 100% in favour of the development of this game.
However i would like to recall that TOAW (in its several versions) is 10 years old and that's because probably isn't a bad system after all.
So IMHO a dramatic change in the game system should be avoided and step by step method should be the option. That would allow more frequent updates solving little problems and obvious bugs and receiving closer feedback from the community.
There is a long list of valid improvements that can be introduced into the system but what are the priorities?
Makes sense waiting "endless" months for a graphic overhaul (as an example) when the much more plain AAA present calculation is obviously distorted?
I don't dare to ask more from TOAD team. I'm sure they are doing the best possible and i'm thankful for that. But please put out some minor update(s) solving "simple" and known issues that greatly annoy who plays everyday.
Come on... last update was more than a year ago...
If it makes you feel better, my general plan is to make the major changes first, then do minor changes, and facelifts while those are being tested. Problems with those are usually easily tested and pretty obvious.
Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.
Can't really understand from your words if we're going to have a update soon (i'm refering to the minor one ready to release months ago) or if they will be months before we're able to see one.