May 1st start AND historic Midway

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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PBYPilot
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May 1st start AND historic Midway

Post by PBYPilot »

Our discussion so far (from another thread):
Originally posted by PBYPilot
Oh, and a new scenario was mentioned. Might it be (oh, I hope, I hope, I hope) a May 1st start, with historic Midway results?
Originally posted by Rowlf

Now don't get me wrong, or anything. :)

Just how would you have that work?

The Coral Sea outcomes directly influenced the events at Midway. What if the Americans decisively trounced the Japanese at Coral Sea? What if both Shokaku & Zuikaku are lost and both Lexington and Yorktown survive relatively unscathed? That would give the US 4 carriers that the Japanese would have to worry about (not the 2 that they thought that they were facing). Or conversely, what if Shokaku & Zuikaku got off unscathed and sank both US carriers? That would leave the 2 Japanese carriers available to be at Midway, thus giving them 6 carriers to only 2 for the US. Results could be drastically different one way or the other, all depending on the different outcomes from Coral Sea.

Also, there would have to have something coded to be able to have the carriers (and their escorts) withdrawn from the South Pacific as they would have been for service in the upcoming battle. Both sides viewed it as a major (if not "the" major) confrontation. They would have to be pulled sometime in mid-May to make it back in time, and wouldn't be able to return until mid-to-late June at the earliest. Therefore you would be without more than a CVL/CVE or so until almost July.

Starting in May and wanting a historical Midway to occur could only happen if your "new" Coral Sea had much the same effect as the real one did (IMO). Essentially, by intervening in history before Midway, you are introducing so many possible future outcomes that it would be a nightmare to try to code. Or you are calling for the programmers to make assuptions on how future events (in fairly specific terms) are affected by "current" events. At best, they would have to come up with some way to simulate the results of Midway with the (possibly) different combinations of carriers on both sides. And how can you come up with the luck of catching 3/4 of the Jap carriers with ammo & fuel scattered all over the decks like they did?

I'm just trying to point out that it isn't just a simple case of: "Let us start the historical scenario with Coral Sea and follow on through with what happened historically at Midway." Any change at Coral Sea would have implications in what would happen later. The closest that you could come is as I stated above: the carriers would have to be ordered back for the June battle of Midway (on both sides - and whatever survived in usable conditions for Midway). Then they would have to come up with some way to "simulate" the battle with the changed ships available. That would require many assumptions on the part of the programmers (and you can imagine the debate over their choices :D :D ).

By entering in May you are changing things so much that the cascading domino effect on events snarls itself into almost infinite possiblities.

Just a thought . . .
Originally posted by PBYPilot


What you seem to be suggesting is having the game generate an outcome for Midway based on the units available for commitment there. That WOULD be difficult, and probably beyond the scope of Uncommon Valor.

But there might be a way of coming close to presenting the players with the strategic situation that resulted from Midway into a campaign that begins on the 1st of May. I'm suggesting an "historic" historic Midway. That is one where the ships (historically) sunk in that battle never become available for deployment to the Southwest Pacific. Those that were damaged (historically) in that battle would not be available until the appropriate time allowing for their repair.

In fact many of the ships of both sides that participated in Midway and the Aleutians weren't available to the South Pacific anyway. They had participated in recent operations and were earmarked for Midway. Nagumo's carriers were just back from the Indian Ocean and were refitting and rebuilding their air groups. Enterprise and Hornet were back from the Doolittle raid and were probably engaged in similar efforts.

The fact that Yorktown showed up for Midway was a result of extraordinary effort at making her combat ready again after her return to Pearl Harbor.

So in UV terms, Kaga, Akagi, Hiryu and Soryu along with Mikuma and I-164 would never be available to the Japanese. If the scenario editor cannot handle withdrawing ships permanently from the South Pacific, then a Yorktown class American carrier would never be available for commitment to the South Pacific (say Hornet), along with destroyer Hammann.

The other ships that participated in Midway or Aleutions ops, on both sides, would have their SOPAC availability dates set accordingly.

Obviously the best thing would be a modification that allowed the scenario designer to specify an arbitrary date for removal of an active SOPAC unit and whether or not and when that unit could return.

But failing that, keeping the five CV's mentioned from ever being committed to the SOPAC area would give both players a feel what it was like to operate in the shadow of the events at Midway.

Similarly other Midway outcomes could be generated by the scenario designer, different combinations of damage and loss of the various Midway participants, reflected in the removal of the lost units from the available ship list and the delay of the damaged units to availability for commitment to the South Pacific

Any gaps in logic of this post are solely the effect of grogily composing this at 3:00 in the morning.

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sedecula
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I Wanted This

Post by sedecula »

Hey this is a tough one, I know, but I really wanted to be able to start the campaign on 1 May and STILL have the historical Midway results.

Is there any way to make the results variable with the current editor? That also might have some appeal. I know the game engine currently assigns ships based more or less on need, but the available ships stay the same. It would be nice to put some serious variables into the ships available side, to depict how the war is going outside the scope of the map we play on.
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And some later additions

Post by PBYPilot »

Originally posted by Spooky


I really do not see the interest of a May 1st start with Historic Midway results :confused: ?

If you want to get the Midway situation, there is already a scenario (#16 I believe) that begins at the right time.

Originally posted by Spooky


What I do not understand is why you want to begin May 1st ?

Moreover, the Yorktown is a big problem since you cannot remove it from the beginning (otherwise, No Coral Sea battle) ... and who knows what would have happened at Midway if the Yorktown wasn't there because of an unhistorical CV battles in your UV May 1st game (ie : with Lex & Yorktown sunk) ?

Spooky
The reason I find it interesting is that it comes closer to placing the players under historic constaints than any of the currently available long scenarios. It allows them to make decisions in this theater, and play from the earliest available date, while still acknowledging historic events that happened outside the theater.

Scenario #17 starts May 1st but doesn't incorporate the Midway results. All that asks you to beleive is that the US codebreaking activity, the Doolittle Raid, the Japanese high commands reaction and decision to (attempt to) secure the Northern Pacific against future incursions by US forces and the Battle of Midway never happened. Those are some big assumptions.

Yes the inability to remove the Yorktown is a limitation. But a scenario where the Japanese do not have Kaga, Akagi, Hiryu and Soryu and the Americans do not have A Yorktown class CV (albeit not THE Yorktown) is a lot closer to what the original participants faced than what scenario #17 now presents.

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David Heath
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Post by David Heath »

Hi

Let me say that I wanted this myself but the game really can not handle this at all. There are way to many items to consider and its not just the carriers. This is why we made the scenarios the way we did. We toyed with this for many weeks and Joel, Mike and myself just could not find a way to do it with the results we wanted.

David
sedecula
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Why Not?

Post by sedecula »

Then why not just a 1 May starting point that takes the Midway results as historical?

With the hard-coding of scenario 17, we aren't even given the option of editing this in.

Would Matrix consider providing a scenario 17 with the historical off-theatre results?
Sonny
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Post by Sonny »

Geez, you guys listened to me and took up the topic in another thread. I'm amazed.:)
Quote from Snigbert -

"If you mess with the historical accuracy, you're going to have ahistorical outcomes."

"I'll say it again for Sonny's sake: If you mess with historical accuracy, you're going to have
ahistorical outcomes. "
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mogami
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May 8th

Post by mogami »

Hi, A lot of hassle for a few extra turns. Scenario 17 is 610 turns long Both sides have possible chances for capturing enemy bases
in offensives. With historic Midway, Japan must forget ever winning in NG. And suffer from Allied LBA becoming very powerfull over time. To make it work all you need do is give up 7-8 turns and begin on May 8th
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Rich Dionne
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Post by Rich Dionne »

O.K. Guys,

Check out the new thread I posted on the Forum: "Semi-Historical Midway - May 42 Start".

Hope it satisfies.

Rich
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