Wish List for CCMT Patch/Expansion

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
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GaryChildress
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Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

Wish List for CCMT Patch/Expansion

Post by GaryChildress »

1. Modern units from other European nations such as Germany, Italy, France, etc. as well as more units from third world countries. Basically the ability to create almost any small battle imaginable in today's world.

2. Ambient sounds in the background such as distant shooting, vehicles moving, dogs barking, etc. Something immersive to make you feel like you are "there".

3. A campaign.

4. Better pathing.


I thought this would be a nice place to put suggestions or wishes for a future patch or expansion of CCMT. Although I do enjoy CCMT a lot there are always improvements that could be incorporated. Thank you Matrix for bringing CC back to life!
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Perturabo
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RE: Wish List for CCMT Patch/Expansion

Post by Perturabo »

1. AI that actually works.
2. Civilians. I love shooting them.
3. Dogs, cats, kids, sheep, cows, birds etc. Calling an airstrike on them would be hilarious.
4. AA weapons.
5. More realistic behaviour of aircraft, helicopters and support in general. (example)
6. Scripting for missions.
7. Additional map mode with a heigh map.
8. Speech files/support divided by nations, not by OPFOR/ARMY.
9. Template To&E forces for mission editor.
10. Destructible houses.
11. Different armour types with different resistance to different ammo types.
12. Distinction between rockets and guided missiles.
13. Realistic weapons stats.
14. AI and units firing at muzzle flashes.
15. Various markers on map, like last seen position of an unit, muzzle flash, backblast, etc.
16. Realistic backblasts.
17. No turning on spot for wheeled vehicles.
18. 32-bit colour.
19. Interactive encyclopedia with squad types, weapons, organisation types, etc.
20. Ability to filter unit lists by nations and classes.
21. More realistic and diverse modelling of morale.
22. A possibility of assigning different morale and experience, for example creating recruit units with a very high morale.
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