Probable RHS 7.93

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el cid again
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RE: Probable RHS 7.93

Post by el cid again »


[quote]ORIGINAL: Buck Beach

I looked at the difference between  USN VP (GP) and USN VP (AS) and I see where the GP has a bomb default load whereas the AS has no default load.  Is there an issue here?



[quote]

There should be a default load = the unit load = the DC in this case. I am surprised that the default load is NOT the plane load - but the actual unit load. BUT there are two places to look: at the UNIT screen OR at the AIRCRAFT screen.

You have two options for upgrade: if you upgrade to a different plane, you get the default load of that plane; if you upgrade back to the original plane, you get the default load of the PLANE rather than the unit (converting it to non DC in some cases). You can see the PLANE loads in the aircraft screen.

In EBO I have the same plane set with two different loads - and defined as two different types - dive bombers or torpedo bombers. These two upgrade to each other - so you can switch back and forth between function and load. This for the B7. I will do a lot more of this in AE - it has more slots.

I assume you are looking at PBYs. These have a tiny load - whatever it is. Look at a VP unit with BIG planes and you get a mixed load for ASW: 4 torpedoes, 4 pairs of DC, 4 bombs for example.


el cid again
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RE: Probable RHS 7.93

Post by el cid again »

ORIGINAL: n01487477

Maybe you are right ... I've been known to get things wrong on occasion [:D] But from memory I tried to attack Russian lcu's on non-base hexes and it didn't work ... I'll do some testing too to verify ...

Thanks


How about you are both right and wrong?

This is complex: there is a Soviet box - Matrix supplied the hex data - and what happens depends on wether or not you are in that box.

IF NOT in box, I am right.

IF IN box, you are right.

Well - mostly. Changing base coding matters not outside the box, but inside the box it permits attacks on ships, airfields and it permits air recon. However, you can not attack ground units inside the box. This is not nice - but there it is.

Reports that air units need recoding are wrong - but reports that ground units need recoding are correct. Even ground units outside the box need recoding - because they might move back to Russia.


There is a LOT of data entry to fix this. I will do it - because so far Matrix is only investigating the issue - not saying it will fix it.

The good news: the bigger the problem, the more likely it is to become a priority to fix it. But the "fix" might just be to prevent Russian active scenarios. So for both time - and insurance- I will make them work anyway.
Buck Beach
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RE: Probable RHS 7.93

Post by Buck Beach »

ORIGINAL: el cid again

ORIGINAL: Buck Beach

I looked at the difference between  USN VP (GP) and USN VP (AS) and I see where the GP has a bomb default load whereas the AS has no default load.  Is there an issue here?



There should be a default load = the unit load = the DC in this case. I am surprised that the default load is NOT the plane load - but the actual unit load. BUT there are two places to look: at the UNIT screen OR at the AIRCRAFT screen.

What takes precedence the UNIT or the AIRCRAFT? The PBY-5 AIRCRAFT does show the small DCs (and no bomb devices). So does that mean that the UNIT is so armed? If the AIRCRAFT screen doesn't reflect bombs will the VP (GP) PBY-5 UNITS still carry that device?

You have two options for upgrade: if you upgrade to a different plane, you get the default load of that plane; if you upgrade back to the original plane, you get the default load of the PLANE rather than the unit (converting it to non DC in some cases). You can see the PLANE loads in the aircraft screen.
In EBO I have the same plane set with two different loads - and defined as two different types - dive bombers or torpedo bombers. These two upgrade to each other - so you can switch back and forth between function and load. This for the B7. I will do a lot more of this in AE - it has more slots.

I assume you are looking at PBYs. These have a tiny load - whatever it is. Look at a VP unit with BIG planes and you get a mixed load for ASW: 4 torpedoes, 4 pairs of DC, 4 bombs for example.

Does this mean as long as the VP (AS) units are filled with the PBY-5 a/c they will never carry a stronger device and if so is this historical?



el cid again
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RE: Probable RHS 7.93

Post by el cid again »

Reworked Hawaii support units to reduce repair of ship rate slightly. Also increased the chance of disabling facilities when units surrender: the supply sink motorized support squads were replaced by pioneer squads. This means less support, more destruction - and more active defense in both squad count and firepower terms. But not by very much - the sink was tiny. The CD units also lost free supply. Gained a network of A/V sensors - but all but one are disabled at start.

Fort Hyden - guarding the approaches to the Strait of Juan de Fuca (Victoria and Seattle for those who don't speak navy) was also reworked.
el cid again
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RE: Probable RHS 7.93

Post by el cid again »

Recoding locations in Mongolia as Soviet - since they are not an issue.
Buck Beach
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RE: Probable RHS 7.93

Post by Buck Beach »

Bump

quote:

ORIGINAL: el cid again


quote:

ORIGINAL: Buck Beach

I looked at the difference between USN VP (GP) and USN VP (AS) and I see where the GP has a bomb default load whereas the AS has no default load. Is there an issue here?



quote:



There should be a default load = the unit load = the DC in this case. I am surprised that the default load is NOT the plane load - but the actual unit load. BUT there are two places to look: at the UNIT screen OR at the AIRCRAFT screen.

What takes precedence the UNIT or the AIRCRAFT? The PBY-5 AIRCRAFT does show the small DCs (and no bomb devices). So does that mean that the UNIT is so armed? If the AIRCRAFT screen doesn't reflect bombs will the VP (GP) PBY-5 UNITS still carry that device?
You have two options for upgrade: if you upgrade to a different plane, you get the default load of that plane; if you upgrade back to the original plane, you get the default load of the PLANE rather than the unit (converting it to non DC in some cases). You can see the PLANE loads in the aircraft screen.
In EBO I have the same plane set with two different loads - and defined as two different types - dive bombers or torpedo bombers. These two upgrade to each other - so you can switch back and forth between function and load. This for the B7. I will do a lot more of this in AE - it has more slots.

I assume you are looking at PBYs. These have a tiny load - whatever it is. Look at a VP unit with BIG planes and you get a mixed load for ASW: 4 torpedoes, 4 pairs of DC, 4 bombs for example.

Does this mean as long as the VP (AS) units are filled with the PBY-5 a/c they will never carry a stronger device and if so is this historical?
el cid again
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RE: Probable RHS 7.93

Post by el cid again »

OK - several different matters here:

1) The thing carried is the UNIT load UNLESS

2) The mission is special (e.g. a torpedo bomber not attacking a ship will code default to bombs; any plane flying ASW patrol seems to have a similar default - even an unarmed plane scores "hits" with something - but what? no one will say.)

3) The way to get a different load is to CHANGE the plane in a unit. IF you change a plane twice - back to itself - you will get back to the default load for the TYPE. This is only a change if the unit load differs from type load. A PBY defaults to ASW load. A bomber defaults to GP bombs. A unit with AP load, a PBY with GP load, or a bomber with ASW load, will all change when a double upgrade is done - to the default type.

4) As time passes NEW UNITS will "upgrade" their load to a "stronger load." After a certain date (12/43??) ASW units often get ASW torpedoes - which are DC with a high accuracy (and not very big warhead).

5) BIGGER planes in ASW loads get mixed bomb and DC (or later in the war torpedo plus bomb plus DC) loads.

6) The NAME of a unit tells you its INITIAL loading type - as it entered play. IF you change that - the name will no longer tell you how it is armed. For that reason I do not change the loadout of a unit. In most cases, the upgrade that is assigned will have the right loadout as well. But I let a PLAYER decide "I want more GP armed planes" or whatever. In the case of a PBY you can decide "I want to rearm my GP groups as ASW" - and if you did that to all - it would be easy to remember. I believe in "power to the players." In AE we will probably go over to different versions of the plane - with the plane name telling you the load - and you can upgrade that way. I did this experimentally in EBO with the B7 - there are two different versions - TB and DB.

Clear yet?
el cid again
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RE: Probable RHS 7.93

Post by el cid again »

We have modified supply sinks in some places like Soerabaja so they are "support neutral" - this works for moderate sized ones - and then the repair rate becomes right. Also - then HQ benefit you - their support being needed.

I moved Melbourne's supply sink to Geelong - and this has a number of effects - including not making ship repair too fast. It means both Melbourne and Geelong are not as hard to take. It means Melbourne will tend to stay in the black more of the time (but Geelong probably will tend to be in the pink - although not at first). I am going to look at Sydney next.

I modified EBO and tested - and I am having luck attacking ground units now - but not naval units at sea - and not getting Japanese fighers to fly over Russia.
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Bliztk
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RE: Probable RHS 7.93

Post by Bliztk »

If you are reviewing Australia, you should move the damaged resource centers that are inland to coastal bases. They never draw supplies to be repaired
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el cid again
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RE: Probable RHS 7.93

Post by el cid again »

Hmmm - like where?
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ChickenOfTheSea
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RE: Probable RHS 7.93

Post by ChickenOfTheSea »

As long as you are doing such an extensive review, you might want to look at the supply sink in Mersing. In our EBO 7.91 game it starts as 99% disabled.
In theory, there is no difference between theory and practice, but in practice, there is. - Manfred Eigen
Buck Beach
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RE: Probable RHS 7.93

Post by Buck Beach »

ORIGINAL: el cid again

Hmmm - like where?


You can check the MAIO save game I sent to see the levels of supplies at that that particular point in time if it helps. In fact you can review that whole game/file for abnormalities (if your so inclined) that we/I possible wouldn't recognize. It may be well worth your time and you could even test for some of the issues (eg if the ships deplete their DC Ammo, a/c effectiveness against allied subs, Alaska bases supply issues, impregnable Luzon bases, ship repair rate etc, etc) several of us have surfaced.
el cid again
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RE: Probable RHS 7.93

Post by el cid again »


Matrix Legion of Honor





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Status: online OK - one big problem lies with the Russians in Russian active scenarios - that is half the set: I finally got the fighters to fly - that was AI - it simply does not fly all the time. But both escort and sweep will fly - and enough tests revealed it.

The other big problem is with ASW devices. I constructed a test bed and could not show any working.
I put stock devices into it - and the DC work - while the "special weapons" (Hedgehog, etc) don't seem to work.

I thought maybe it is the accuracy - the minimum stock value is 5 - but that is not it - some of ours are above that -
and even values like 90 don't work either.

I then looked at other fields - and there is something radical: there is a BIG range in stock.
I don't think it is range. Unless it was range in yards for a thrower - and since DC often are not thrown that makes no sense.
I think it is somebody's idea of depth in feet. Hundreds of feet make sense. This needs to be verified.

I am not sure why DC were able to drop from an airplane? But it may be stock does not see DC as different from bombs
when running air attacks. Anyway - the length of the string is not an issue. But it may be there are minimum values
just as with shells. We may have to settle for too large values - or we may be able to adjust effect to compensate.
el cid again
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RE: Probable RHS 7.93

Post by el cid again »

When I get sick of test runs I look for ways to improve production and reduce fast ship repairs - Columbo, Trincolalee, Rangoon,
Sydney. The former got a new form of small sink organic to other units which is support neutral. The latter moved the sink out of the
city to an adjacent city with no repair shipyards. Also - some rural points in Australia and NZ lost their damaged resource centers.
This mechanism to increase production can be forced - but it is easier to force at a port or river port than it is at a non port. It is better when at a point that naturally can accumulate supply points - which is not always the same as where mines are sunk unfortunately.
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