The attachment is below and is JSGME ready.

Moderator: EagleMountainDK

ORIGINAL: Mraah
Looking good!! Both you and z1812 mods are nice.
Suggestion ... Can you add a HEXAGON pattern ? Perhaps scaled to 50 meters across?
Or, say 25 or 30 meters. This way we know how close to get for a close assult.
Suggestion WISH to Erik ... A seperate grid or hex pattern toggle button. During the game we can toggle this on/off to get an idea of scale.
By the way ... what do you estimate the distance now for the grid ?
Rob
ORIGINAL: PDiFolco
Thanks Rocketman, glad to see you didn't lose your "topo maps" texturing skills ! [;)]
ORIGINAL: z1812
Hi All,
Nice addition Rocketman.
As Mraah has suggested a grid that is " in game ", scaled to represent a certain distance, and that can be toggled would be very good. I have often thought how useful this would be.
Bear in mind one can always use the target feature to measure the distance on the existing grid and get an idea of range that way. I have not done that yet because I did not think of it until reading this post. [:'(]
Regards John
ORIGINAL: RocketMan
A square grid helps you to visualize terrain changes because the lines on the grid bend as the terrain elevation changes. Since a hex grid does not have straight lines, I don't know how helpful it would be to help you visualize the terrain height.
The underlying terrain files are also 20m square, with the grid on my mod being 10m, so there is no way to add grids greater than 20m.
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