Boronx and me have played several GPW games so far, which in my opinion is an excellent scenario. But over the time we changed some bits and added a few features and I decided to use this oppurtunity to write an AAR.
Basically the setup and the map stays the same to the GPW Szenario apart from:
- Many more VPs over the map, every turn you are awarded one PP for VP under your control. Initial situation 80:125 Axis:Soviets.
- Edited Combat efficiency: SS 125%, Soviet Guards 110%, Germans 100%, Finns 95%, Russia 90% and Axis Minor 75%
- To make up for this, the soviets have increased production capacities all over the SU.
- Siberia is connected over big land hexes and further to the east.
- A land connection to finnland over Norway.
- Germans have fighter, bomber, heavy inf and staff 2.
- Soviets have Inf and Tanks level 2.
- The initial deployment and OOB are nearly the same as the vanilla GPW.
- The biggest one: The Axis first turn only sees 400% combat efficiency, after that there is no bonus. Makes for more realistic defense of Kiev, Riga and Minsk and a much more interesting game right off the bat. There is NO movement bonus even in the first turn.
Our houserule, no roads by engineers, only bridges. As else I will get nightmares as Boron builds 6 streets next to each other.(He did that in our first GPW game.
Turn Number One is pretty straightforward so screenies should suffice for now. Massive attacks all over the front, and especially Air Attacks to smash the 5 Heavy Tank Divisons behind the frontline. As I can´t rely on destroying the soviet army as easily in turn 2 as in turn 1, I can not afford fancy maneuvring and encircling. Every unit must count and kill this turn, so the infantry basically moves forward and smashes their soviet counterparts.
As movement is slow, I speed up 4 divisons per front with my Air Transports.
As only screenies is uploadable per post, the front screenies come with the next posts.
