Unit ETA

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

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cdcool
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Unit ETA

Post by cdcool »

Anyway of knowing how long it will take a unit to move from point A to point B?
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RE: Unit ETA

Post by cdcool »

I found my answer, just slick on the destination arrow
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RE: Unit ETA

Post by Arjuna »

Good to see you found it. [:)]
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RE: Unit ETA

Post by Arjuna »

BTW In the upcoming Battles from the Bulge ( BFTB ) game we have provided an estimate of the route duration to the path tool. So you can use this tool to determine a path between a unit and any desired location and it will calc the pth and provide the estimate of how long it will take.
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RE: Unit ETA

Post by cdcool »

Thanks for the info., looking forward to the new game.
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RE: Unit ETA

Post by Vance »

Hmmm, I learn something new, something I always wanted to know.

But I also immediately find a bug:
Clicking the destination arrow from a move order displays the time until end of scenario instead of duration of the move order. A defend order displays the duration correct.
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RE: Unit ETA

Post by Arjuna »

Vance the order task ( blue on white ) will have its end time set to the end of the scenario. However, the unit task ( black on grey ) will have the actual end time assigned by the AI. This end time may slip ( extend ) or crib ( be brought forward ) during play. To access the unit task click at the objective until you cycle to it.
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