ORIGINAL: Bogo Mil
I think larger bombs should be a bit more accurate, at least from medium to high altitude:
1. They fall down faster, thus it's easier to evaluate the lead and the target has less time to evade.
2. They are less susceptible to crosswinds.
I don't say it should be 22,500%, but some difference is reasonable, imho.
Edit: There is a third reason for a higher accuracy of the big bombs: In WITP, everything that does damage is a "hit". A small bomb has to hit the target directly to cause damage, a large bomb can cause major damage by near misses. Thus you have a significantly larger "hit area" if you attack with large bombs.
Fact of physics: acceleration due to gravity is a constant. Weight has NOTHING WHATEVER to do with vertical velocity: for ALL objects (which are reasonably dense like a bomb) - and absolutely ALL objects regardless of density in a vacuum - the instantaneous speed after release is PURELY a function of time and the acceleration due to gravity. One can drop small bombs from medium and high altitudes - and if one does - they have the same terminal velocity as large ones do.
The same principle applies to crosswinds. If a wind is an acceleration vector, and if it is constant (it isn't really, but this is the base case),
the amount of horizontal velocity it imparts is a function of time, not the weight of the bomb. IRL BIG BOMBS from stratospheric altitudes were a technical failure due to this factor - there were winds sufficient to knock them off target almost all the time: it is also true of small bombs - but big ones were not immune to it. This is one of two reasons - the other being cloud cover prevented aiming - that USAAF went over to firebombing of Japanese cities - 85 per cent were so burned out and the goal was 100 per cent. That it was illegal in OUR understanding of the law of war didn't stop it (see the Nuremburg trial of German aviators who bombed Rotterdam). The B-29 was a technical failure - in the sense that it COULD NOT be effective as designed - even if the target could be seen - due to cross winds - from the altitudes it was designed to be used from.
Note on your note: In RHS (and Empires Ablaze) we use a different soft effect system than stock and other mods use: we use the square root of effect (or the square rood of 2/3 of effect for AP bombs). This is so you get the effect of increased blast radius on ALL targets. [For a hard target the anti armor value is the maximum penetration in mm - but that only decides IF you penetrate - and it isn't what is used to decide what happens to the target]. So we have already factored in bomb size: the bigger the bomb the greater the area affected - but not in proportion to its size - damage goes up as the root of the size.
People who come to understand the principles of bombing are going to learn to appreciate that small is often better - you get more chances to hit the target - and if the target isn't hard - you will damage it much more for any given total load. Only a hard target justifies the use of penetrating bombs of great size - which is why they call the "GP" bombs "general purpose" - they ARE the one you should prefer most of the time for most purposes.