The rail is damaged (not destroyed), but anyway you can be supplied by a continuous link of regions, no?

Moderators: Joel Billings, PyleDriver
Post by JanSorensen »
Post by PyleDriver »
Post by JanSorensen »
Look at your "E" report from the previous turn. As long as you are producing sufficient supplies at the end of the turn, they will first go to "top off" any depots on the map. After that the supplies not used for unit production remain on the map in their production city. I had the same misunderstanding at first, until I saw that I was getting no "Depot Help" for my AC's that were sitting on depots showing 20 supplies - during my turn - until I started paying attention to the previous turn's raiding results.ORIGINAL: Nibelung
I don't remember being raided and it shows that I have 20 supplies in the bottom panel.
ORIGINAL: JAMiAM
Personally, I would like to see depots actually get destroyed if they are reduced below 20. In the case of multiple depots in a region, then destroy any that are not fully stocked. In other words, reduce the number of depots in a region to the number of full 20 SP multiples. Of course, this would require building (or rebuilding) a lot more depots, so to get the right overall effect. It might then be a good idea to tone down some of the more drastic results you see in the game, as soon as the players start building up decent-sized raiding groups, where you regularly have 100-150 supplies getting captured and destroyed each turn.
Nibelung said:
Good guess, vets! Very confusing to players though. At least an icon on the depot saying it is not usable this turn should be added, this should not take much time to the team and would help.