CCMT gameplay questions...

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
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lstp04
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Joined: Mon Nov 26, 2007 8:51 pm

CCMT gameplay questions...

Post by lstp04 »

1. Is there any way to simply stop one of your units from firing (once you give them the fire command) other than having to make them move slighlty? You can't simply de-select the fire command....which seems like that would be useful...

2. Is there any quick way to tell...where at on the map a firefight has broken out at?
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Perturabo
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RE: CCMT gameplay questions...

Post by Perturabo »

1. Use ambush or defend command.
2. By "taking cover from enemy fire" and "enemy spotted" messages.
lstp04
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Joined: Mon Nov 26, 2007 8:51 pm

RE: CCMT gameplay questions...

Post by lstp04 »

Also - I think a good addition (meet in the middle type solution) to the current pathing issues and firing from buildings - Outside of simply installing Capt patch (which allows for firing through buildings).....would be to allow that with most buildings.....but also have the option of creating certain "fortified" buildings where firing into them isn't possible...(yet, most other buildings are).
lstp04
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RE: CCMT gameplay questions...

Post by lstp04 »

Another question - How can you tell if an enemy vehicle has been destoryed? It seems like there should be more wreckage -
spinel
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RE: CCMT gameplay questions...

Post by spinel »

ORIGINAL: lstp04

Another question - How can you tell if an enemy vehicle has been destoryed? It seems like there should be more wreckage -

Run your mouse cursor over the vehicle and look to the bottom of your screen where you would normally check on the status of your own unit.

You would see "Destroyed Team" or something to that effect if it's blown up.
lstp04
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Joined: Mon Nov 26, 2007 8:51 pm

RE: CCMT gameplay questions...

Post by lstp04 »

Thank you!
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