1.03 UPDATE

John Tiller's Campaign Series exemplifies tactical war-gaming at its finest by bringing you the entire collection of TalonSoft's award-winning campaign series. Containing TalonSoft's West Front, East Front, and Rising Sun platoon-level combat series, as well as all of the official add-ons and expansion packs, the Matrix Edition allows players to dictate the events of World War II from the tumultuous beginning to its climatic conclusion. We are working together with original programmer John Tiller to bring you this updated edition.

Moderators: Jason Petho, Peter Fisla, asiaticus, dogovich

willy g
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RE: 1.03 UPDATE

Post by willy g »

I agree that the patch is amazing, I love the variable visibility and dont care what others say, I still havent formed an opinion about the artillery, and I was never much of an assaulter anyway. Everything looks great, this may have been there before, but I just noticed the bits of foliage on the Pz IVD. I've been playing DCGs for the better part of 10 years, and I love the new ones. I remember reading somewhere that RS needs more, and couldnt agree more that RS is to the three games, what DCGs were to the CS, the redheaded stepchild. I love the new OOBs and the refrence materials that let me know exactly what I'm getting into with my unit (even though if you pick Russia, your pretty much getting pummeled by German Armor). I dont play Scenarios or LCGs much, but what few I did, were relatively fun (to impersonal for my tastes).
awc
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RE: 1.03 UPDATE

Post by awc »

Jason, Just curious that if an american 105mm battery has 50 plus men machine guns, etc. then why were these units/platoons never included in the artillery battalions order of battle?
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Jason Petho
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RE: 1.03 UPDATE

Post by Jason Petho »

ORIGINAL: awc

Jason, Just curious that if an american 105mm battery has 50 plus men machine guns, etc. then why were these units/platoons never included in the artillery battalions order of battle?

They were there as a test for the Germans with the first release of MCS and were removed again in 1.02 after some complaints about them.

Jason Petho
Borst50
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RE: 1.03 UPDATE

Post by Borst50 »

Overall, the 1.03 update is a huge step forward, one i am happy with. My major pet peeve was indirect artillery fire, but that is being corrected as per another thread, so no need to mention it here.

The new assualt rules seemed to work fine for me, however, this is under the codicil as I do not use assualt all that often, but when I do, I use overwhelming force....I lose very few assualts.

One thing with the new OOB's i did notice, I cannot choose a recon battlion as my core unit in DCG's. The Pz IIIF companies that had no HQ platoons prior to this, now have them in EF, but.....when I started a Barbarrossa campaign, my current OB for my core panzer battalion shows the HQ platoon as Pz IIIG...not F, and thats how they show up in the engagement. WF Pz IIIF companies still do not have the HQ platoon. But the US Rifle Platoons 44 have been fixed back to their normal strength of 6 not 4. I havent played Big Red One yet, so I do not know if the upgrade glitch for the Germans has been fixed. wHere the battalion HQ tank platoon upgraded to Pz IIIg from f...but did not go to full strength, and cannot be rebuilt.

So my final rating on the 1.03 update......4 Starshells out of 5!!!!! (I have Been watching way too much G4.....sheesh!!!!)


Thanks again guys...to all at Matrix staff...and Especially JASON....great job!!!
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simovitch
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RE: 1.03 UPDATE

Post by simovitch »

ORIGINAL: Borst50

I havent played Big Red One yet, so I do not know if the upgrade glitch for the Germans has been fixed.

The upgrade bugs should be fixed in WF DCG's. That and the bug that caused no units to show up at start.
simovitch

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simovitch
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RE: 1.03 UPDATE

Post by simovitch »

I'm playing "Into the City" with EF 1.03 because I remember this one to be a difficult nut to crack with plenty of bunkers and pillboxes.

So far on turn 6 of 25 I've broken through the first layer of objective/fortification locations a lot easier than I thought it would be (listening to all the diatribes on this forum.) Tank losses from artillery? maybe 1.

There have been a few assaults that failed becuse I didn't deliver enough punishment up front which is now the name of the game (as it should be IMO). Several more that succeeded because they were carried out properly. One sigh of relief when my disrupted grenadiers held out in the rubble against an enemy assault.

One thing I have noticed is that AP shot seems much more effective against infantry in concrete pillboxes (as it should be IMO). This has helped the advance into the city. So far 1.03 is a winner in my eyes.
simovitch

YohanTM2
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RE: 1.03 UPDATE

Post by YohanTM2 »

very happy overall, especially since my usual opponent loves to assault. The new rules make that tougher. Although a Tiger bounced by a truck does seem a trifle skewed.
jmkas
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RE: 1.03 UPDATE

Post by jmkas »

Apologies if this has been answered before.

If a H2H game is going at the old version, will applying the patch mid-game cause issues?

Thanks
Joe
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Huib
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RE: 1.03 UPDATE

Post by Huib »

ORIGINAL: jmkas

Apologies if this has been answered before.

If a H2H game is going at the old version, will applying the patch mid-game cause issues?

Thanks
Joe

You may see some weird graphics (bridges and starshells everywhere) during the transition turn replay. That doesn't affect play and is gone the next turn if both players have upgraded.
jmkas
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RE: 1.03 UPDATE

Post by jmkas »

ORIGINAL: Huib

ORIGINAL: jmkas

Apologies if this has been answered before.

If a H2H game is going at the old version, will applying the patch mid-game cause issues?

Thanks
Joe

You may see some weird graphics (bridges and starshells everywhere) during the transition turn replay. That doesn't affect play and is gone the next turn if both players have upgraded.


Thanks for the quick response. Nice not to have to replay.

Joe
jmkas
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RE: 1.03 UPDATE

Post by jmkas »

Just occured to me that H2H and PBEM are not the same. Will PBEM games have issues if patched midgame?

Sorry for the confusion
Joe

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R.E.LEE
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RE: 1.03 UPDATE

Post by R.E.LEE »

Jason overall i love what youve done,also i know that youll be taking care of all issues like the assault and other issues,i realize due to codding this will take time,however what about small stuff like the OOB and many units not highlighting,not just paras but my panzer grenadiers as well ,im hoping these smaller easly fixed things will be done long before the major fixes are done,can you please verify if youll be putting out a small patch to fix some simple things,thanks Jason.
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Jason Petho
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RE: 1.03 UPDATE

Post by Jason Petho »

ORIGINAL: jmkas

Just occured to me that H2H and PBEM are not the same. Will PBEM games have issues if patched midgame?

Sorry for the confusion
Joe


Huib was referring to PBEM games. So no worries apart from the initial graphics glitch.

Jason Petho
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Jason Petho
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RE: 1.03 UPDATE

Post by Jason Petho »

ORIGINAL: R.E.LEE

Jason overall i love what youve done,also i know that youll be taking care of all issues like the assault and other issues,i realize due to codding this will take time,however what about small stuff like the OOB and many units not highlighting,not just paras but my panzer grenadiers as well ,im hoping these smaller easly fixed things will be done long before the major fixes are done,can you please verify if youll be putting out a small patch to fix some simple things,thanks Jason.

I am already putting together a small patch that adjusts the outlines, fixes some oobs, adjusts the reinforcements for DCG's to offset artillery losses, etc, etc.. It will be released once the initial assault bug is corrected and tested. The Assault Option feature will probably have to wait a little longer and will come with an additional patch or a future UPDATE.

Jason Petho
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R.E.LEE
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RE: 1.03 UPDATE

Post by R.E.LEE »

Thanks Jason,If JTCS had a medal like Stalin did"HERO OF THE SOVIET UNION"You would be the first to get one,so i unofficialy award you the medal "HERO OF THE JTCS"

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kool_kat
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RE: 1.03 UPDATE

Post by kool_kat »

ORIGINAL: Jason Petho

ORIGINAL: R.E.LEE

I am already putting together a small patch that adjusts the outlines, fixes some oobs, adjusts the reinforcements for DCG's to offset artillery losses, etc, etc.. It will be released once the initial assault bug is corrected and tested. The Assault Option feature will probably have to wait a little longer and will come with an additional patch or a future UPDATE.

Jason Petho

Jason:

Will this inital patch be available:

(1.) via the "Update" feature on the CS Main Menu?

Or...

(2.) via a download from the Matrix Games Web site?

Also, how will you inform CS owners of the new patch?
Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
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kool_kat
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RE: 1.03 UPDATE

Post by kool_kat »

Look up ^ (previous posting)
Regards, - Mike

"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein
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Jason Petho
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RE: 1.03 UPDATE

Post by Jason Petho »

ORIGINAL: mwest

Jason:

Will this inital patch be available:

(1.) via the "Update" feature on the CS Main Menu?

Or...

(2.) via a download from the Matrix Games Web site?

I am hoping both. That is Matrix's decision though.
ORIGINAL: mwest

Also, how will you inform CS owners of the new patch?

Hopefully the same way 1.03 was released, but I am not sure. Again, that is up to Matrix.

Jason Petho
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Big Ivan
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RE: 1.03 UPDATE

Post by Big Ivan »

Hello Again Jason

I like cw58's summary above. He hit it on the nail. Another issue I noticed and I'm not sure if it was discussed somewhere else, is that of unit quality with the pre-existing scenarios. I've noticed that is '44 Scenarios for west front you get '41 Armored Inf. Platoons for the US or '37 Rifle platoons for the Germans in east front. That doesn't seem to realistic since the AT capability suffers. I'm not sure if there is a fix but it should be looked at. I would settle for a mix of maybe different quality [G, Reg, V] than a different year.

Finally, I have to echo cw58's praise for the new patch, OUTSTANDING!!! You and the team get three blue guys for the work and the time put into this upgrade!! [&o][&o][&o]

Best always!
Big Ivan
Blitz call sign Big Ivan.
Assistant Forum Moderator for CS and CSx2 at The Blitz Wargaming Club.
yeats
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RE: 1.03 UPDATE

Post by yeats »

Just noticed an old bug (if I recall correctly) that maybe somebody has already id'd but I didn't see it anywhere. Anyways, bicycle troops in the East Front scenario Hungarian Rhapsody won't peddle their bikes. Granted, not like getting a ride in a truck, but sometimes it beats walking.
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