subdueing southron sympathizers

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Treefrog
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Joined: Wed Apr 07, 2004 3:11 am

subdueing southron sympathizers

Post by Treefrog »

How do Union players handle their garrison requirements. I have found that if you don't get your garrison up to strength immediately after an attrition loss or stupidly moving too much garrison out of the way , the garrison requirement jumps up steeply to regain control (haha Warhunter, you probably didn't know that in addition to the problems you give me, those Kentuck partisans are giving me grey hair too).

When I occupied Kentucky my adversary Warhunter kinda laughted at me and said have fun with the garrisions (Ky went CSA). I thought to myself, oh boy, Kentucky in 1861 so I won't be pinned down at Fortress Paducah. Well now between Missouri, Kentucky and parts of Tennessee I have garrison requirements of 50 infantry/militia. Granted, the militia can train when posted on the rail lines, but it is still 50 folks not at the front. That is more than 1/4 of my infantry strength.

If I didn't have a draft I wouldn't be able to garrison stuff. This means that to advance any further I'll have to have another draft, at the cost of 50 political points ! That is Warhunter on the left, I am not.

The only thing I can think of is that one must tailor the marches to get you to the population centers without too much sidetracking through farmland. When you play the computer she just sits there lamely. But live opponents like Warhunter have been reading their history and know how to raid effectively, etc., and I suspect that if I don't occupy everything in a wide swath, he'll infiltrate his cavalry up the ungarrisoned corridors and really create havoc very, very deep behind my front.

How are others dealing with this? I foresee having 150 people on garrison duty by the time Sherman gets to the sea.

Help !!

"L'audace, l'audace, toujours l'audace."
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willgamer
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Location: Huntsville, Alabama

RE: subdueing southron sympathizers

Post by willgamer »

How many drafts have you taken? Have you declared EP and are drafting black troops?

In my limited experience drafting 2-4 times by the end of '62 and EP with black troop draft provides enough garrision troops for a wide advance.

YMMV. [8D]
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Berkut
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RE: subdueing southron sympathizers

Post by Berkut »

willgamer, I suspect your limited experience is against the AI - a decent human opponent will not let you draft four times (-200 PP) and declare EP. If you CAN draft 4 times and declare EP, you must be seriously beating the crap out of them.
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willgamer
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RE: subdueing southron sympathizers

Post by willgamer »

ORIGINAL: Berkut

willgamer, I suspect your limited experience is against the AI - a decent human opponent will not let you draft four times (-200 PP) and declare EP. If you CAN draft 4 times and declare EP, you must be seriously beating the crap out of them.

I bow to your superior, well... EVERYTHING!!!! [&o][&o][&o][&o]
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Berkut
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RE: subdueing southron sympathizers

Post by Berkut »

ORIGINAL: willgamer

ORIGINAL: Berkut

willgamer, I suspect your limited experience is against the AI - a decent human opponent will not let you draft four times (-200 PP) and declare EP. If you CAN draft 4 times and declare EP, you must be seriously beating the crap out of them.

I bow to your superior, well... EVERYTHING!!!! [&o][&o][&o][&o]

I fail at sarcasm - does that mean you are or are not playing against people as opposed to the AI?
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madgamer2
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RE: subdueing southron sympathizers

Post by madgamer2 »

Its not true you do NOT fail at it you ignore it completely LOL......I have not played a human person yet...heck I only beat the Reb AI at easy...(OK it was by 1000 pts or so). I am now playing at normnal and if manage to win I MIGHT consider a real person.
I think I must be thinking wrong but I see no advantage to using black troops as you have to give the South PP as well as loosing them on your side. So what do you do or would do if it came to using black troops?

I also would be interested in any enlightened ideas you have come up with ....honest

Madgamer
If your not part of the solution
You are part of the problem
Berkut
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RE: subdueing southron sympathizers

Post by Berkut »

I am just saying that your strategy won't work against a human opponent, unless you are destroying them (ie they are playing as poorly as the AI on easy). Four drafts means you are down a ton of PP, and there is no way you are going to EP unless you get a bunch of strat victories to make up for the lost PPs from the drafts.

And you won't get those against a decent Southern player, IMO.

Now, how to deal with the garrison requirements...don't invade Kentucky.
tran505
Posts: 133
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RE: subdueing southron sympathizers

Post by tran505 »

Four drafts plus EP does sound like a whole bunch. I am playing f-t-f with a buddy; he is convinced that the Union is way too strong in '61 after seeing me get close to 90 militia over the first 2 turns. Once he plays the Union he may change his mind.

Still, it's nice to feel respected.....

P
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WarHunter
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RE: subdueing southron sympathizers

Post by WarHunter »

I just finished a pbem as the union. Went to April 1865. Ended up doing 3drafts, 1861, 1862, 1864. EP and Black Draft in May 1863. It all depends on the mileage you get. Some players might get by with less, others more.

The fact is you need troops to garrison the land you take. You take land for PP's. You pay for Drafts & EP with PP's. You need troops to take the land. You draft for troops. You need PP's for dismissing those hack general's for the Studs.
Its a viscious circle, that feeds on itself.

You get no where if you worry about the PP's. Worry is for old ladies. Try and work the inititive for the AC's and draft as needed to get the job done.

What the Union has to do is focus on killing the Rebel army. And that means outnumbering it. That means you walk the tightrope take your lumps. You may fall, you may just keep your balance and wear that good old boy down.

Thinking something can't be done cuz you have not done it, is defeatist talk. Hold your head high, dare greatly and take chances. No confederate player is gonna give a union player diddily squat.

I do not suggest the union player do a draft in the Winter. Better to give the Milita a chance to train in the Spring/Summer and not complain and run home to momma, cuz its cold.

I'm done preaching.



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madgamer2
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RE: subdueing southron sympathizers

Post by madgamer2 »

OK I have read all your posts and I grant that they are interesting and useful even if I do not always agree to the fine points LOL. Assuming your the Union and you gather this large untrained army but do not plan on invading KY. I also assume you do the usual stuff about getting MO and WV. I further speculate that you move an army commander to Ft. Monroe with some units and leaders. You also take the 5 islands and build a fleet to blockade the South.
As you do not invade KY as the Union and you allow the rebs to attack it late enough that the chance of it going Union are small. Having to garrison KY is a small price to pay for the rebs if you give him the state to build a defense in. You could say that the union builds up fast enough to let the rebs have the state till say even spring of 63, but the union by shear ability to field a large and eventually well trained army can take KY away from him at a later date
I must admit that it would be nice to be able to train all those mobs of troops one gets from a draft the firs 2 years but do you think that there is enough time left in the game given the rather unknown ability to move these massive amounts of troops. I am not deriding you I am just interested in your no KY invasion ideas.

Madgamer
If your not part of the solution
You are part of the problem
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