Enemy AI - (needs to be capable of more)

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
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lstp04
Posts: 89
Joined: Mon Nov 26, 2007 8:51 pm

Enemy AI - (needs to be capable of more)

Post by lstp04 »

It would be nice if the enemy AI (OpFor) could be given differning orders (as was suggested before) To be more aggressive, to be defensive.....to possibly even try and escape and evade -

Have missions set up where you are assaulting a village with the primary objective to be capturing / killing an HVT that INTEL has put there.......Mini campagins could be developed around such (if said HVT manages to escape.....after a given amount of time expires, etc, etc during a mission)....
lstp04
Posts: 89
Joined: Mon Nov 26, 2007 8:51 pm

RE: Enemy AI - (needs to be capable of more)

Post by lstp04 »

It also seems like it should be possible to have "airborne / helo" type insertions fit into CCMT rather nicely (and easily) simply using the already developed CAS / pre-designated mortor fire solution........Only the area you highlight would then drop off X amount of soldiers in that particular area......the battle could allow for say "2" insertions per a particular mission....etc, etc...

This would be a nice addition to CCMT..
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