
MWIF Game Interface Design
Moderator: Shannon V. OKeets
RE: MWIF Game Interface Design
or...


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RE: MWIF Game Interface Design
Or...


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RE: MWIF Game Interface Design
I was not too happy with your first versions of the form but now it has improved a great deal and it is looking very good.
Lars
Lars
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Shannon V. OKeets
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RE: MWIF Game Interface Design
My first attempt is rarely the final version. People point out weaknesses and then I can work on buffing and polishing.ORIGINAL: lomyrin
I was not too happy with your first versions of the form but now it has improved a great deal and it is looking very good.
Lars
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: MWIF Game Interface Design
I'd consider adding "Neutral" or "Uncontrolled" either under the button or as a transparent text over the button.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
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Shannon V. OKeets
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RE: MWIF Game Interface Design
Neutral doesn't work since some resources are owned by neutral countries and shipped to major powers that are at war (e.g., Swedish resources).ORIGINAL: Taxman66
I'd consider adding "Neutral" or "Uncontrolled" either under the button or as a transparent text over the button.
I don't like Uncontrolled as a label because it is 4 syllables, but it is the most accurate adjective I've been able to come up with.
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Second version from today (from the start of Global War, so Vichy France does not exist). While more comments are welcome, I consider this done, by the way.

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Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: MWIF Game Interface Design
*edited*
"Hun skal torpederes!" - Birger Eriksen
("She is to be torpedoed!")
("She is to be torpedoed!")
RE: MWIF Game Interface Design
New layout looks good. Its layed out in a logical way which makes sense and you can easily follow. Only thing I don't like is the "Total Resources" section. It looks a bit lost where it is? I like the way that the national flag is on the left and the factory information is directly under it. Sort of like national information. Is there any way of moving the Total Resources heading and figure under this as well?
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Shannon V. OKeets
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RE: MWIF Game Interface Design
I seriuously thought about it. There isn't room without making things look squished though.ORIGINAL: Plain Ian
New layout looks good. Its layed out in a logical way which makes sense and you can easily follow. Only thing I don't like is the "Total Resources" section. It looks a bit lost where it is? I like the way that the national flag is on the left and the factory information is directly under it. Sort of like national information. Is there any way of moving the Total Resources heading and figure under this as well?
On the other hand, there are 2 good reasona for placing it where it is: (1) it is arguably the most important number, so giving it is own place with a lot of space around it is good, and (2) it is a sum of oil & non-oil resources, which are in the two columns above and to its left.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: MWIF Game Interface Design
I would like the Build Points Available in bold since that may be the most important piece of information on the form.
-B
-B
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Shannon V. OKeets
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RE: MWIF Game Interface Design
Ok. Mainly because it is the number that is used by the next form in the sequence of play (Production).ORIGINAL: Orm
I would like the Build Points Available in bold since that may be the most important piece of information on the form.
-B
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: MWIF Game Interface Design
As a suggestion, how about "Free resources"?
Cheers, Neilster
Cheers, Neilster
Cheers, Neilster
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bredsjomagnus
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RE: MWIF Game Interface Design
Nice form but...
I think it would be better if it, under the action column, said for example "2/2 used", "0/1 used" instead of, as it is now, "2 unused". That would make it easier to get the "factory situation".
Magnus
I think it would be better if it, under the action column, said for example "2/2 used", "0/1 used" instead of, as it is now, "2 unused". That would make it easier to get the "factory situation".
Magnus
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Shannon V. OKeets
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RE: MWIF Game Interface Design
I have some extra room for that panel so I think I will make the Action column wider.ORIGINAL: bredsjomagnus
Nice form but...
I think it would be better if it, under the action column, said for example "2/2 used", "0/1 used" instead of, as it is now, "2 unused". That would make it easier to get the "factory situation".
Magnus
That will let me have the entry read: "2 of 2 Producing", "1 of 3 Producing", "0 of 1 Producing".
This presents the information as a positive. 'Unused' is slightly harder to understand and visually looks similar to 'Used'.
I prefer "0 of 1" instead of 0/1, which requires the player to interpret what the slash means.
Thank you for pointing out this weakness.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: MWIF Game Interface Design
Dormant?
Idle?
Free?
Idle?
Free?
ORIGINAL: Shannon V. OKeets
Neutral doesn't work since some resources are owned by neutral countries and shipped to major powers that are at war (e.g., Swedish resources).ORIGINAL: Taxman66
I'd consider adding "Neutral" or "Uncontrolled" either under the button or as a transparent text over the button.
I don't like Uncontrolled as a label because it is 4 syllables, but it is the most accurate adjective I've been able to come up with.
==============
Second version from today (from the start of Global War, so Vichy France does not exist). While more comments are welcome, I consider this done, by the way.
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Shannon V. OKeets
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RE: MWIF Game Interface Design
Thanks, but ...ORIGINAL: Yohan
Dormant?
Idle?
Free?
ORIGINAL: Shannon V. OKeetsNeutral doesn't work since some resources are owned by neutral countries and shipped to major powers that are at war (e.g., Swedish resources).ORIGINAL: Taxman66
I'd consider adding "Neutral" or "Uncontrolled" either under the button or as a transparent text over the button.
I don't like Uncontrolled as a label because it is 4 syllables, but it is the most accurate adjective I've been able to come up with.
I'm just hard to please I guess.
Some major powers have more resources than factories, or they are unable to set up convoy pipelines to carry all their resources to factories, so those resources are not used. Players might interpret Dormant, or Idle as including those resources.
Free just has many possible interpretations which are not what is intended.
I am resigned to using Uncontrolled (perhaps I'll get use to it).
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: MWIF Game Interface Design
What is the category under build points for "no path" indicate?
Steve Balk
Iowa, USA
Iowa, USA
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Shannon V. OKeets
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RE: MWIF Game Interface Design
I don't know.ORIGINAL: sajbalk
What is the category under build points for "no path" indicate?
I will have to read through the code to see how CWIF calculated this number. Then maybe I can figure out what the implied restriction on spending saved build points is all about.
Steve
Perfection is an elusive goal.
Perfection is an elusive goal.
RE: MWIF Game Interface Design
ORIGINAL: Shannon V. OKeets
Thanks, but ...
I'm just hard to please I guess.
Some major powers have more resources than factories, or they are unable to set up convoy pipelines to carry all their resources to factories, so those resources are not used. Players might interpret Dormant, or Idle as including those resources.
Free just has many possible interpretations which are not what is intended.
I am resigned to using Uncontrolled (perhaps I'll get use to it).
Inactive resources?
-Orm
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
- paulderynck
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- Location: Canada
RE: MWIF Game Interface Design
I'd bet it is resources you control that cannot be traced to any factory by rail or by sea.ORIGINAL: sajbalk
What is the category under build points for "no path" indicate?
Paul






