1.03.13 BETA summary

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Michael T
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Location: Queensland, Australia.

RE: 1.03.13 BETA summary

Post by Michael T »

Well our Gold Coast group like the idea. I hope it makes it as an option at least. That way if you don't like it don't use it. I like the idea of being able to remedy a problem if it arises. Rather than a game or player being upset because 'computer says no' [:)]
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gazfun
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Location: Australia

RE: 1.03.13 BETA summary

Post by gazfun »

ORIGINAL: krak

Well our Gold Coast group like the idea. I hope it makes it as an option at least. That way if you don't like it don't use it. I like the idea of being able to remedy a problem if it arises. Rather than a game or player being upset because 'computer says no' [:)]
This simplistic..........in reality its a lot differant than that
bresh
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Joined: Mon Aug 08, 2005 9:10 am

RE: 1.03.13 BETA summary

Post by bresh »

Well. i dont think all players just vote againt one.
 
Anyway, as far as i read Marshall cant fix all, like St. Petersburg occupied by enemy troops during eco-phase.
This editor would allow a game to adjust Russias $ and pp to actually apply the EIA-rule, and been in EIANW-rulebook from the start.
 
Otherwise Russia is completely safe from GB/SP and i doubt any games who started before this was reported, where aware of the rulechange.(1.Capital).
 
Some suggested moving the Capital there, but then its Turkey who looses his chance.
 
Regards
Bresh
JanSorensen
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RE: 1.03.13 BETA summary

Post by JanSorensen »

If you dont like it then dont use. I fail to see why there is a need to complain about something like this. Obviously, it does not mean that bugs should not be fixed - but this allows groups who so desires to correct things until a real fix comes along. I say again - if you dont like it then dont use it and stipulate so when joining a game to avoid any risk of getting into an argument later on.

Several people have infact asked and asked again for something like this - so try to remember than noone can please everyone all the time.
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gazfun
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Location: Australia

RE: 1.03.13 BETA summary

Post by gazfun »

Well I have an opinion like you and everyone else.
Im just trying to say, that using this CAN cause problems for PBEM players, while in a current game, even after all is agreed to before hand.

eske
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Joined: Wed Jan 02, 2008 12:26 pm

RE: 1.03.13 BETA summary

Post by eske »

While I like as much flexibility as possible I recognize presence of such options opens up for discussions about rules and oppinions during a game.
And such discussions can of course cause the feeling that some players are trying to win the game that way, which easilly can stop the game right there.
 
But I believe if proper agreements are made up ahead of the game it won't happen. And I do hope players can be trusted to avoid such trouble, so this option can remain also after it no longer is needed for 'in-game bugfixing'.
 
Btw. would it be interesting to have a host, not playing the game ?
 
/eske
Alea iacta est
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Marshall Ellis
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RE: 1.03.13 BETA summary

Post by Marshall Ellis »

Didn't realize there were so many opinions LOL!
 
 
Thank you

Marshall Ellis
Outflank Strategy War Games


Thresh
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RE: 1.03.13 BETA summary

Post by Thresh »

You've obviously never played FtF [;)]

I've seen rules conflicts kill some good friendships over this game...one pf the perverse reasons I like it so...

T
ORIGINAL: Marshall Ellis

Didn't realize there were so many opinions LOL!

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RE: 1.03.13 BETA summary - 7/23/2008 12:21:06 PM
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Marshall Ellis
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RE: 1.03.13 BETA summary

Post by Marshall Ellis »

I've played FtF BUT don't think we ever finished a game LOL! Definitely, this game will strengthen a friendship!
Thank you

Marshall Ellis
Outflank Strategy War Games


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