B17s and You: No Naval?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

Moderators: Joel Billings, wdolson, Don Bowen, mogami

Post Reply
TheOx
Posts: 276
Joined: Wed Oct 19, 2005 2:53 pm

B17s and You: No Naval?

Post by TheOx »

My B17s don't seem to want to attack a big Jap TF near Rabaul despite their being in range. They are set to Naval Attack and 0% patrol. What am I doing wrong here? They are at the edge of the black line.
User avatar
Gem35
Posts: 3420
Joined: Sun Sep 12, 2004 7:51 pm
Location: Dallas, Texas

RE: B17s and You: No Naval?

Post by Gem35 »

ORIGINAL: TheOx

My B17s don't seem to want to attack a big Jap TF near Rabaul despite their being in range. They are set to Naval Attack and 0% patrol. What am I doing wrong here? They are at the edge of the black line.
Plenty,

Detection level?
What is their morale?
What have you set it's maximum range to?
Poor weather?
Is there enough AV support?
Supplies good?
Fatigue level?
It doesn't make any sense, Admiral. Were we better than the Japanese or just luckier?

[center]Image[/center]
[center]Banner By Feurer Krieg[/center]
TheOx
Posts: 276
Joined: Wed Oct 19, 2005 2:53 pm

RE: B17s and You: No Naval?

Post by TheOx »

 
1)Don't know detection. I mean, the enemy TF has been spotted is that what you mean?
2) good
3) 13
4)multiple turn no go, dont think weather
5)yes
6)yes
7)low (under 20)
 
Also, some hints of B-25s and B-26s vs ships would be appreciated. I'm taking losses at 5k feet with no results. Suggestions?
User avatar
Terminus
Posts: 39781
Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: B17s and You: No Naval?

Post by Terminus »

What's in the Jap TF? Is it within range of Jap bases with fighters? Are there enemy carriers about? Where are your escort fighters?

Land-based bombers will refuse to fly if they think they'll be flying unescorted against a potential enemy fighter threat.

We are all dreams of the Giant Space Butterfly.
User avatar
ltfightr
Posts: 536
Joined: Sun Jun 16, 2002 7:46 am
Location: Little Rock AR
Contact:

RE: B17s and You: No Naval?

Post by ltfightr »

As for your B25 and B26's what is the unit experience.  Most US units need a little trainning before you start seeing hits. Terminus most likle got it right when he stated the B-17 think they will get slaughtered and so the local comander thinks the return on investment is not right for the attack.  The Moral of the unit has a lot to do with if they fly or not also.
Support the Boy Scouts buy Popcorn!
http://www.trails-end.com/estore/scouts ... id=3133025
User avatar
FeurerKrieg
Posts: 3400
Joined: Wed Jun 15, 2005 8:43 pm
Location: Denver, CO

RE: B17s and You: No Naval?

Post by FeurerKrieg »

You might also bump their nav search to 10%, one plane from the squad spotting the TF seems to more likely to trigger the rest of the group to attack.
Image
Upper portion used with permission of www.subart.net, copyright John Meeks
User avatar
wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: B17s and You: No Naval?

Post by wild_Willie2 »

Don't be fooled by the range markers of your AC, they are an indication and not very reliable.
Count the hexes to your target, you will see that your Ac could simply be not in range or your AF is to small to fly your B17's at extended range (level 5 for them to fly at max..)
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
User avatar
morganbj
Posts: 3472
Joined: Sun Aug 12, 2007 1:36 am
Location: Mosquito Bite, Texas

RE: B17s and You: No Naval?

Post by morganbj »

When conditions are right (all those things Gem35 listed), they'll attack, and sometimes with devastating consequences, especially againt AKs, APs, MSWs, and even DDs.  The can also do a great deal of damage against other ship types, too, but the results seem to be much more tenable.
 
Realize though, that the game models reality in some interesting ways, and sometimes even when everything is perfect for an attack, the unit just stays home and swats mosquitos instead.
 
My experience is that as time goes on, and the availability of escorts to help out to a decent range begin to appear, the bombers fly.  In my current game, the KB wandered into a 4E trap and simply disappeared over a four or five day period.  All six carriers, five by 4E, one by a land-based Avenger squadron, are on the bottom.  My guess is that a lot of the aircrews went with them, but I'll never know for sure.  And this was during July '42.  (I'd start a new game, but I'm waiting for AE.)
 
So, be patient, make sure you produce the good attack conditions as much as you can, and eventually it will work.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
User avatar
hawker
Posts: 849
Joined: Sat Jun 25, 2005 1:11 pm
Location: Split,Croatia

RE: B17s and You: No Naval?

Post by hawker »

ORIGINAL: bjmorgan

When conditions are right (all those things Gem35 listed), they'll attack, and sometimes with devastating consequences, especially againt AKs, APs, MSWs, and even DDs.  The can also do a great deal of damage against other ship types, too, but the results seem to be much more tenable.

Realize though, that the game models reality in some interesting ways, and sometimes even when everything is perfect for an attack, the unit just stays home and swats mosquitos instead.

My experience is that as time goes on, and the availability of escorts to help out to a decent range begin to appear, the bombers fly.  In my current game, the KB wandered into a 4E trap and simply disappeared over a four or five day period.  All six carriers, five by 4E, one by a land-based Avenger squadron, are on the bottom.  My guess is that a lot of the aircrews went with them, but I'll never know for sure.  And this was during July '42.  (I'd start a new game, but I'm waiting for AE.)

So, be patient, make sure you produce the good attack conditions as much as you can, and eventually it will work.

Bingo,4E historically fly zillion missions against ships[8|]
Image
Fortess fortuna iuvat
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: B17s and You: No Naval?

Post by VSWG »

ORIGINAL: hawker

Bingo,4E historically fly zillion missions against ships[8|]
4Es flew naval attack missions more often than Nells/Betties carried torpedoes. [:)]

*runs
Image
User avatar
hawker
Posts: 849
Joined: Sat Jun 25, 2005 1:11 pm
Location: Split,Croatia

RE: B17s and You: No Naval?

Post by hawker »

ORIGINAL: VSWG
ORIGINAL: hawker

Bingo,4E historically fly zillion missions against ships[8|]
4Es flew naval attack missions more often than Nells/Betties carried torpedoes. [:)]

*runs

Agree, IRL 300-400 4E flew every day and massacre everything since 1942[;)]

Must say,historically correct[8|]

P.S. You are right about Betty,they are same menace just like 4E[8|]
Image
Fortess fortuna iuvat
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: B17s and You: No Naval?

Post by VSWG »

ORIGINAL: hawker

ORIGINAL: VSWG
ORIGINAL: hawker

Bingo,4E historically fly zillion missions against ships[8|]
4Es flew naval attack missions more often than Nells/Betties carried torpedoes. [:)]

*runs

Agree, IRL 300-400 4E flew every day and massacre everything since 1942[;)]

Must say,historically correct[8|]
You're missing my point.
P.S. You are right about Betty,they are same menace just like 4E[8|]
Yup. Both are equally overrated.
Image
User avatar
Nikademus
Posts: 22517
Joined: Sat May 27, 2000 8:00 am
Location: Alien spacecraft

RE: B17s and You: No Naval?

Post by Nikademus »

when you set bomber groups to 0% search, you increase the chance they won't attack as range increases.
engineer
Posts: 597
Joined: Thu Sep 07, 2006 10:32 pm

RE: B17s and You: No Naval?

Post by engineer »

Ditto the experience comment.  You might try setting the altitude on your bombers higher.  It will decrease the effectiveness of flak and give your inexperienced flyers a greater confidence they'll come home.  Over time, the pilots get experience and you can execute more aggressive, lower altitude strikes. 
 
The game engine combines experience, fatigue, and morale to determine if the mission will fly and how aggressively a squadron will press home an attack.
 
This doesn't even begin to get into 1000 lb and 2000 lb load-outs and you'll need those to do more than superficial damage of cruisers and up. 
User avatar
morganbj
Posts: 3472
Joined: Sun Aug 12, 2007 1:36 am
Location: Mosquito Bite, Texas

RE: B17s and You: No Naval?

Post by morganbj »

ORIGINAL: hawker

ORIGINAL: bjmorgan

When conditions are right (all those things Gem35 listed), they'll attack, and sometimes with devastating consequences, especially againt AKs, APs, MSWs, and even DDs.  The can also do a great deal of damage against other ship types, too, but the results seem to be much more tenable.

Realize though, that the game models reality in some interesting ways, and sometimes even when everything is perfect for an attack, the unit just stays home and swats mosquitos instead.

My experience is that as time goes on, and the availability of escorts to help out to a decent range begin to appear, the bombers fly.  In my current game, the KB wandered into a 4E trap and simply disappeared over a four or five day period.  All six carriers, five by 4E, one by a land-based Avenger squadron, are on the bottom.  My guess is that a lot of the aircrews went with them, but I'll never know for sure.  And this was during July '42.  (I'd start a new game, but I'm waiting for AE.)

So, be patient, make sure you produce the good attack conditions as much as you can, and eventually it will work.

Bingo,4E historically fly zillion missions against ships[8|]

Gee, I never said it was historical. I said that's what the game does. The only thing I said was real was the fact that some planes don't fly when you want them to.
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
User avatar
niceguy2005
Posts: 12522
Joined: Mon Jul 04, 2005 1:53 pm
Location: Super secret hidden base

RE: B17s and You: No Naval?

Post by niceguy2005 »

I just scanned the thread and don't know if anyone mentioned it.  Air HQs help greatly.  I find all types of missions are flown with greater frequency with an Air HQ around.
Image
Artwork graciously provided by Dixie
BShaftoe
Posts: 77
Joined: Wed Jun 22, 2005 7:59 am
Location: Oviedo, North of Spain

RE: B17s and You: No Naval?

Post by BShaftoe »

Leader aggresivity is also a factor, isn't it?. What I find surprising is that AV support is a factor in the number of planes flying. This is, according to Skripta, it only has an influence on the speed of repairs on land, and obviously, this will influence the number of planes flying the following day, but... has it a DIRECT influence on the number of planes flying in any given mission?
BShaftoe
User avatar
wild_Willie2
Posts: 2934
Joined: Fri Oct 08, 2004 10:33 am
Location: Arnhem (holland) yes a bridge to far...

RE: B17s and You: No Naval?

Post by wild_Willie2 »

ORIGINAL: BShaftoe

Leader aggresivity is also a factor, isn't it?. What I find surprising is that AV support is a factor in the number of planes flying. This is, according to Skripta, it only has an influence on the speed of repairs on land, and obviously, this will influence the number of planes flying the following day, but... has it a DIRECT influence on the number of planes flying in any given mission?


No, as you already mentioned, it only has an influence on the repair speed.
In vinum illic est sapientia , in matera illic est vires , in aqua illic es bacteria.

In wine there is wisdom, in beer there is strength, in water there are bacteria.
Dive Bomber1
Posts: 670
Joined: Sun Oct 29, 2006 10:59 pm

RE: B17s and You: No Naval?

Post by Dive Bomber1 »

ORIGINAL: TheOx

My B17s don't seem to want to attack a big Jap TF near Rabaul despite their being in range. They are set to Naval Attack and 0% patrol. What am I doing wrong here? They are at the edge of the black line.

The answer to your problem is:

Experience
Experience
Experience

- Place your bombers in a fairly large air base - level 4 minimum
- Set your bombers to attack "soft" targets such as empty enemy bases that have air fields or ports and are relatively close by - and where it is difficult or impossible for the enemy to set LR CAP for defense.
- If there is an air field, set to "Air Field Attack". If there is a port, set to "Port Attack"
- Attack every turn where the weather is decent (don't fly during or into thunderstorms)

With patience, you will end up with air crews that have experience levels in the 70s and low 80s. They will then attack more often, go after most any targets, and give devestating results. They will also attack without Escorts, and will attack further into their extended range.

Good luck -

DB
Post Reply

Return to “War In The Pacific - Struggle Against Japan 1941 - 1945”