Questions

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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EdinHouston
Posts: 100
Joined: Sat Jul 26, 2008 2:06 pm

Questions

Post by EdinHouston »

been playing GOA for a couple weeks. Its a great game. I've managed to answer many of my questions through the forum, along with trial and error, but I have a few questions I still wasnt sure about.

1) How exactly do raw materials (RMs) relate to production? If a country has more RMs than production, are those RMs unused, until either production increases or they are transferred to another country? When used, does 1 RM = +1 production? Basically, when playing the CPs I have been checking my RMs and seeing if they are greater than production, and if so, I usually transfer the excess to Germany (especially after Bulgaria enters the war and Ottoman RMs can reach the continent).

2) German ships in Wilhelmshaven that are sent to patrol the Baltic, are they subject to interception by TE ships in the North Sea? The manual seems to indicate they might be, but I have never seen that happen. Initially I was rebasing ships to Rostock until I noticed this seemed unnecessary, as my Wilhelmshaven ships were not being intercepted.

3) Must you actually control a sea area in order to move troops amphibiously through it on transports? Or is it sufficient that it is only not controlled by the enemy? Also, can one nation's tranports be used to help move another nation's troops?

Thanks in advance for the help!
hjaco
Posts: 872
Joined: Fri Mar 23, 2007 4:09 pm

RE: Questions

Post by hjaco »

Hi Edin,

It is indeed a little gem. Hope this helps.

1) Nations do have a total number of industry points simulated with a factory icon on the screen. There is a production multiplier which increases as time goes and is capped at 100% except Germany and Britain which is capped at 125%. The production multiplier is lowered by food shortage. So if you only have 50% of the needed food your current production multiplier will be halved.

The final production multiplier is the number of RM you can use. 1 RM = 1 IP.

2) Not if you have patched the game with any patch version no.

3) yes, no and yes. Control is determined as having 3 to 1 presence in points after naval combat based on DN 10, BC 8, DN 6, CA 4, DD 2. Note I am not precisely sure about the lower numbers but DN and BC is correct.
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EdinHouston
Posts: 100
Joined: Sat Jul 26, 2008 2:06 pm

RE: Questions

Post by EdinHouston »

Thanks for the answers Hjaco!

Here's another question: does regular artillery have a chance to destroy fortifications the same way it has a chance to destroy trenches? Or can only siege artillery destroy fortifications?

Thanks again in advance to any that help,

Ed
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Lascar
Posts: 538
Joined: Sat Oct 07, 2000 8:00 am

RE: Questions

Post by Lascar »

ORIGINAL: EdinHouston

Thanks for the answers Hjaco!

Here's another question: does regular artillery have a chance to destroy fortifications the same way it has a chance to destroy trenches? Or can only siege artillery destroy fortifications?

Thanks again in advance to any that help,

Ed
Only siege artillery can destroy fortifications.
hjaco
Posts: 872
Joined: Fri Mar 23, 2007 4:09 pm

RE: Questions

Post by hjaco »

By the way does anybody know if air support increase your reduction chance with siege artillery [&:]
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