Multiple Location Attacks

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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LuckyJim1006
Posts: 35
Joined: Mon May 05, 2008 2:36 pm

Multiple Location Attacks

Post by LuckyJim1006 »

Can I just ask what is the logic behind the use of Multiple Location Attacks ? I seem to be only be able to perform 1 per turn with units although the same units can go on to attack individually.

Is is a reflection on command and control breaking down after the initial coordinated attack ? If so there may be scope to allow certain commanders the ability to do more than 1 per turn.

Only played the Poland Campaign but I am starting to see I will love the AP idea.

Reminds me of the GDW boardgame 'Across the Rhine' where you had impulses in a game turn.

Chris
comrade
Posts: 167
Joined: Wed Jun 07, 2006 6:35 pm
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RE: Multiple Location Attacks

Post by comrade »

Like you said, this rule reflects c&c breaking down after the initial attack but there's also game balance reason behind it: If you could attack the same enemy unit from many directions more than once in a turn it'd be very easy to destroy it, as the subsequent attacks would usually be at very high odds.

For example:

You attack with say, 5 units; total modified attack strength is 5 (each attacking unit contributes a strength of 1), defence strength is 1. Odds are 5:1, D6 for defending unit is 3 which means 50% str. losses, for attackers D6 is also 3 which is 'exchange' (find CRTs in consts.csv). 50% from 1 is 0.5, so attacker loses half strength point, and attacking also lose 0.5 total - this is distributed proportionally among them (in this case, each attacking unit will lose 0.1 strength).

After such attack you still have 5 units, each with 0.9 strength, totalling 4.5 strength against 0.5 strength enemy. If you could repeat attack from all 5 directions it'd be at max odds - too easy [:)]. This is why you have to finish off the defender with individual attacks, first of which would be on 1:1 or wait till the next turn. So this rule involves some tactical decision-making and adds a bit of flavor to the game, still keeping it simple.




Anraz
Posts: 678
Joined: Fri Jul 25, 2008 4:59 am

RE: Multiple Location Attacks

Post by Anraz »

[font="times new roman"]
Can I just ask what is the logic behind the use of Multiple Location Attacks ? I seem to be only be able to perform 1 per turn with units although the same units can go on to attack individually.[/font] [font="times new roman"]
[/font]
[font="times new roman"]Well I may add some philosophy to it ;)[/font]
[font="times new roman"]MLA is a kind of equivalent of well prepared concentric attack and as in real life a single unit cannot participate in different concentric attacks attack at the same time, because any unit cannot be in different place at the same time ;). [/font]
[font="times new roman"]Individual attacks after MLA may be interpreted as benefit of unit mobility, which allow to make some occasional, unprepared attack - single attack give -20% penalty. [/font]
LuckyJim1006
Posts: 35
Joined: Mon May 05, 2008 2:36 pm

RE: Multiple Location Attacks

Post by LuckyJim1006 »

Understood and I think it is the right decision. I am starting to think that this could be the Strategic Game of WW2 I have been looking for.
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