
Early graphics mod
Early graphics mod
Just tinkering around with this - WW2-Road to Victory as the classic boardgame, "War in Europe" (SPI):


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- WW2RTV_as_WIE_1.jpg (163.35 KiB) Viewed 636 times
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Early graphics mod
And another showing the Hills/Mountains:


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- WW2RTV_as_WIE_2.jpg (174.9 KiB) Viewed 633 times
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Early graphics mod
Note that I haven't changed the cities/ports or counters (yet).
A bit bland? Perhaps. I'm just tinkering with the graphics file from the demo, I don't even own the game (yet again).
A bit bland? Perhaps. I'm just tinkering with the graphics file from the demo, I don't even own the game (yet again).

"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
- Barthheart
- Posts: 3079
- Joined: Tue Jul 20, 2004 3:16 pm
- Location: Nepean, Ontario
RE: Early graphics mod
That actually looks "cleaner" to me. Really good.
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
but rather to skid in broadside, totally worn out & proclaiming "WOW, what a ride!"
RE: Early graphics mod
I'm afraid to say I'm also a fence sitter on the game but I do like good old fashioned simple graphics. Tiles look nice.
What if you use the Hills tile as Mountain but gave it a grey-ish background colour?
When you get around to the dinner plate icon for cities maybe you can use a 'hatched' system so that this will be visible at the edges of hex when a unit occupies it. I'm sure you already have ideas for a new icon.
The only thing I would change on the units is to lose the double counter/stack image for Corps. It doesn't make much sense in a game with no stacking unless its to help visually pick out Corps sized units?
What if you use the Hills tile as Mountain but gave it a grey-ish background colour?
When you get around to the dinner plate icon for cities maybe you can use a 'hatched' system so that this will be visible at the edges of hex when a unit occupies it. I'm sure you already have ideas for a new icon.
The only thing I would change on the units is to lose the double counter/stack image for Corps. It doesn't make much sense in a game with no stacking unless its to help visually pick out Corps sized units?
RE: Early graphics mod
This is not an official demo, but FWIU is an early alpha build demo that may be "close" to the final release:
Moderators: feel free to remove that link if you don't want that released for whatever reason (as if you need my permission to remove a link that I post on your boards.
Edit: removed the link as it was 404'd any way.
Moderators: feel free to remove that link if you don't want that released for whatever reason (as if you need my permission to remove a link that I post on your boards.

Edit: removed the link as it was 404'd any way.
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Early graphics mod
That wasn't an official demo and was taken down for the release. Obviously it's out there but we don't consider it a demo for the released version.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Early graphics mod
I like it a lot so far GJK.
RE: Early graphics mod
Well, unfortunately, the 'issue' is that you'll never have a map in this game that looks like WiE or any other classic boardgame as the map details are very sparse. Someone mentioned rail/road lines, that would help the appearance even if they didn't mean anything. Also missing as shown in this picture of WiE, front boundaries and named labels including city, country, start lines, etc. The map for WW2R2V is a large, mostly empty map.


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- WIE.jpg (171.45 KiB) Viewed 638 times
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Early graphics mod
Your graphics mod may be sparse, but it's definitely an improvement over the current artwork. I too am nostalgic for SPI graphics designer Redmond Simonsen's artwork in classic wargames.
RE: Early graphics mod
looking forward to your mod GJK.
Been a fan of your graphics for a long time [&o]
Been a fan of your graphics for a long time [&o]
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit". -New Order
RE: Early graphics mod
Thanks guys, I appreciate it. I think that we all probably have similar wargaming backgrounds so I just try to reproduce on screen what I'm used to playing on the tabletop. Sometimes though, I'm restricted to what I can do with what I have as far as what the game will allow me to do. I think we can make a few different mods for this one though and maybe one of them will look ok. 

"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Early graphics mod
Looks good to me, I own WIE. Why does it looks like some units are stacked? You cant do that in this game.
RE: Early graphics mod
That was from the alpha-beta, it was changed in the final release I believe.
Edit: there never was stacking, but the graphic showed a stack for some units for some reason.
Edit: there never was stacking, but the graphic showed a stack for some units for some reason.
"Fat, drunk, and stupid is no way to go through life, son."
-Dean Vernon Wormer
-Dean Vernon Wormer
RE: Early graphics mod
ORIGINAL: GJK
I'm just tinkering with the graphics file from the demo, I don't even own the game (yet again).![]()
What demo??? [&:]
Nevermind, I read that the demo was taken down for release. Sheesh! [X(]
- Erik Rutins
- Posts: 39641
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Early graphics mod
ORIGINAL: LarryP
Nevermind, I read that the demo was taken down for release. Sheesh! [X(]
It wasn't a demo, it was a rough alpha release with a single scenario.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Early graphics mod
Nice to see that the first graphic mods are in developement. Now i can buy the game 
