World War III project.

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Grymme
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World War III project.

Post by Grymme »

I must admitt that i am playing around a little with a World War III scenario. NATO and allies vs The Warsaw pact, Peoples Republic of China and allies.

Here is some screens.



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RE: World War III project.

Post by Grymme »

Afghanistan

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RE: World War III project.

Post by Grymme »

Middle east

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RE: World War III project.

Post by Grymme »

Chinese strait

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british exil
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RE: World War III project.

Post by british exil »

looks interesting.

Playable against the AI? small scenarios possible example Israel vs Arab League?

How playable is the WW3? Please keep us informed.

Mat
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RE: World War III project.

Post by Grymme »

I am trying to keep it simple in the beginning. Should be playable against ai. Using the WAW map with some modifications. Four regimes China, Soviet, USA and Nato.
 
Greatest danger is that i will get bored and not finish.
 
 
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british exil
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RE: World War III project.

Post by british exil »

Would be a shame.
But then maybe someone could finish it, if you got a bit bored with it. Such a scenario shouldn't go to waste.[:(]


Mat
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RE: World War III project.

Post by Grymme »

I upploaded current version of the scenario to the scenariobank.

I would especially value thoughts about balance and OOBS. If someone wants to help me with Eventediting it would also be nice.

But any opinions are appreciated.

Current strength ratio is.

Warsaw China USA NATO
INF 3885 950 1591 2418 INF
TRK 200 27 50 87 TRK
ART 79 19 36 24 ART
ARM 67 16 36 40 ARM
SHP 22 24 70 34 SHP
SUB 24 4 0 8 SUB
FGT 55 25 52 69 FGT
BMB 45 19 24 64 BMB

Supply 32 500 7 500 20 000 22 500 Supply
PP 120 86 120 126 PP


Total Soviet Allied
INF 4835 4009
TRK 227 137
ART 98 60
ARM 83 76
SHP 46 104
SUB 28 8
FGT 80 121
BMB 64 88

Supply 40K 42,5K
PP 206 246


As you can see the commies have somewhat less production but a little more units. They have a better strategic position also. Any thoughts on strenght/production ratio?

The bulk of the forces are placed. There is still room for some more units though.
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Ande
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RE: World War III project.

Post by Ande »

step 1: set the relative production of cities (if frankfurt am oder is x, then berlin is 3x and moskva 4x)
step 2: set an advancerate for the numerical superior (player A), maby 5 hexes per turn or whatever seem reasonable. This works best for single frontline battles
step 3: consider that player A advances at the set rate, calculate how much productionpoints does acumulate, starting units included, for example 592x (city production)+30000(predeployed unit costs). Keep counting until player A has the towns needed for victory
step 4: do the same for the defending player but in reverse
step 5: put the numbers next to eachother, like 592x+30000=1325x+5000
step 6: find x, isn't algebra just amazing?
step 7: test, test some more and adjust
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RE: World War III project.

Post by Jeffrey H. »

What about nukes ?
 
History began July 4th, 1776. Anything before that was a mistake.

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RE: World War III project.

Post by Grymme »

Ande: Aaah. Looks like a valid method. Not so easy when you have 4+ fronts and different strategic situation (the communist have the advantage of inner lines).

Jeffrey H: Tactical nukes didnt really exist in the 80s and the strategic ones were generally not for use in conventional warfare. If someone started to use nuke life as we now it would have been over. So i have no plans on including them.
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RE: World War III project.

Post by Grymme »

Have just upploaded a huge update to the scenario bank since last time.
 
Some of the major changes made.
- adjusted some borders.
- OOB much more complete. Have added some US forces, Cuban forces etc, Allied submarines. If someone notices some part of OOB that looks missing please tell!!!
- Have added separate regimes for the Arab nations, Israel, Peoples republic of Korea. Instead of just being part of each regime they now are added on turn 2,2 and 3 (can be subject to change later)
- Arabs and Israelis are separate people. Israelis fight with 20 % bonus. Arabs have some morale bonus.
- Research cost doubled
- Air unit range increased with 40 %
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RE: World War III project.

Post by Grymme »

Latest strenght numbers. These dont include the regimes of N Korea, Arab Nations or Israel though. All and all Israel is a little stronger. 
 
 Warsaw  China  USA  NATO
INF  4055  970  1781  2398  INF
TRK  201  23  55  89 TRK
ART  85  19  41  28 ART
ARM  73  16  40  38 ARM
SHP  34  24  85  24  SHP
SUB  29  4  10  6  SUB
FGT  57  25  74  43  FGT
BMB  48  19  34  29  BMB
Supply  33k 7,5k  21k 22k Supply
PP  124  86  116  126 PP 

  Total Soviet  Allied
INF  5025   4179
TRK  224   144
ART  94   69
ARM  89   78
SHP  58   109
SUB  33   16
FGT  82   117
BMB  67   63
Supply  40K   42,5K
PP  206   246  
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RE: World War III project.

Post by Ande »

will you include any nuclear artillery? and nuclear bazookas and mortars (they where crazy in the sixties) it would force all players to spread very thin
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RE: World War III project.

Post by Bombur »

Your scenario looks great, but it would necessary to make some changes, as WWII units and tactics aren´t appropriate for a WWIII scenario. Unfortunately, it implies in a lot of work, as I´learning myself. I also believe that you excellent World map could be used instead of tw map, as South American and Sub Saharan Africa would eventually be involved in such a conflict.
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RE: World War III project.

Post by Grymme »

Ande: no, dont thinks so.
 
Bombur: What kind of units are you thinking about? Remember, the scenario takes place in the mid 80s. Regarding the map. Yeah. i like the world map. But its to big to play AI on my computer and needs to much work to be good. I actually think the WAW-map  is really good. I have made some key changes to it also. making afghanistan bigger and including the arctic sea for example. I do not agree that south america would be involved much in such a conflict. We do miss the Namibia/Congo in africa, but its not critical. You still get to play out the war in the african horn.
 
What it all comes down to is that you have to weigh your ability to mod and the time you can invest against your ambitions.
 
But if someone would be willing to help i would very much appreciate it. For example one unit that i actually miss is a helicopter unit. I someone could make such a unit for me i would appreciate it. Also if someone could design lend lease events between China-Soviet and USA-Nato. If someone is interested they can post here. But tell me before they start modding so that i can stop while they work.
 
Have upploaded new version in scenario bank.
 
 
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RE: World War III project.

Post by Grymme »

Made Rocket Artillery available for all regimes to produce from the start.
 
Btw. Looked at the map. South america is actually there and there is also room to implement some sort of african conflict. Any suggestions of which?
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RE: World War III project.

Post by rickier65 »

Grymme -

Is this one ready for approval? Or did you want to do some more tweaking? I notice it went to the approval area rather than sandbox, but thought I'd check with you before I started looking at it.

Thanks
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RE: World War III project.

Post by dazoline II »

In 1979 Israel had partitioned the Sinai peninsula back to Egypt. Looks like that deployment is more for the 1973 war than one in the 80's.
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RE: World War III project.

Post by Grymme »

Yeah. I am starting to find small factual errors. For example it seems Somalia and Sudan were alligned with NATO and Ethiopia with USSR. Not the other way around. Also the soviet should still be in afghanistan. Not on the border. Hmm.. illt tweak the terrain a little so that they are in the border. But they have to be out of Kabul for the Mujaheddin to have supply.

Seems i have some work to do :)

Any other horrible OOB misses? Keep in mind that its on a very grand scale. Is USSR forces to weak?

Here is a revised Middle east. Added some PLO Brigades. Israel was killing of the arabs to easy.

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