ORIGINAL: RayKinStL
ORIGINAL: NeverMan
ORIGINAL: RayKinStL
I still am not understanding the aversion to stack mvoement. No one is saying you HAVE to use it. But when I am marching a stack of 11 corps from Paris to Berlin, only to turn to Vienna after Prussia's surrender, the constant flipping and moving each stack becomes tedious and annoying. No one say you HAVE to sue stakc movement. In the naval phase you are not forced to use stack movement. You could still move individual corps to deal with things such as foraging and depot destruction/conversion. The point is to give the player options, so that when I am France or Prussia, or whoever, and I have a large stack to mvoe 3-4 spaces, I can do so quickly and painlessly if there is no other menutia involved in said movement.
Move stack inside/outside city would also solve the problem I bring up, I jsut want some solution to forgetting to siege one city (if I move into multiple areas) and the game skipping the Land Combat phase.
Stack movement can not be used because of the way foraging works. There are forage penalties for a corps moving into and foraging in an area where other corps are already sitting and or moved to that turn.
There is no foraging for naval units hence allowing stack movement.
I understand that, but I still do not understand the problem. The game could certainly calculate all this if the player chose to move multiple corps through a land area. In other words, say I have the I II and III french corps. If I move all 3 together to Lille, or if I move I then II then III, what is the overall difference? The game will still calculate which corps moved through which areas. Movement points are still used up in the same way. How could moving one corps, as opposed to 3 or 8 or whatever number change the way the game calculates things, assuming the game is programmed to calculate a multicorp movement as individual stacks? In other words, the stack movement would be nothing more than window dressing. On the back end, the game could still move the corps individually, to maintain all existing rules, but on the interface, the player would see the ease of selecting multiple corps and moving them where ever they desired. Just because you are seeing multiple corps moved together, for the sake of time and convenience, doesn't mean the game has to CALCULATE the movement as a stack move.
I don't think you understand.
It's not about MOVEMENT, it's about FORAGING. Movement points could easily be gotten around BUT FORAGING (this means supplying the moving corps) would not be.
I suppose that if you knew you weren't going to forage any of those forces OR maybe if you choose to move as a stack you wouldn't have the option to forage any of those units, then that would be possible; HOWEVER (and a BIG HOWEVER) that brings in a whole new ball of wax, such that the computer would have to automatically calculate where you could move that the supply would be paid for. This isn't a problem if a corps has to forage since each spot on the entire map has a forage point value. ALSO, now the computer has to take into account which depot you want to use (should it pick automatically or should you somehow be allowed to set a priority, etc, etc...) AND the computer has to now make sure that you do not remove that depot.
All of this can ALSO be gotten around simply by letting the computer choose which two corps "virtually" moved to the spot first, since the first has no penalty, the second -1 penalty and the others -2 penalty (I believe I remember correctly). The PROBLEM here is that how many of us want to trust the computer to do this? NOT ME!! I don't want the computer picking my calvary to move last.. OR DO I? What about guard corps?
Bottom line is that it's too situational and player dependent to implement this, it's simply is not cost effective from a development standpoint in my opinion.
THEN, there are those things Jimmer has mentioned, but I still believe the above reasons to be the primary reasons.
So you see, it has NOTHING to do with movement has you mention in your post and EVERYTHING to do with paying for supply.
