AE Map, Base, Economic Issues [OUTDATED]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Captain Ed
- Posts: 533
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- Location: Victoria BC
RE: Admiral's Edition Map Thread
Is Esquimalt Harbour on Vancouver Island on the map. We did have a rather large drydock here during the war, big enough to take the Hood if I remember.
THE FIRST DAY OF YOUR DIET IS THE HARDEST
THE SECOND DAY IS EASY CAUSE YOU QUIT
THE SECOND DAY IS EASY CAUSE YOU QUIT
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bradfordkay
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- Location: Olympia, WA
RE: Admiral's Edition Map Thread
In CHS, Victoria has a shipyard - so my guess is that AE will include it as well.
fair winds,
Brad
Brad
RE: Admiral's Edition Map Thread
Fan of Andrews' maps from day one, I am wondering if the hexes will have a uniform distance, regardless of water or land?..In vanilla, it was fudged.(Vanilla fudge!Good band but lousy for maps.)[8D]

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rockmedic109
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- Location: Citrus Heights, CA
RE: Admiral's Edition Map Thread
Also good for ice cream.ORIGINAL: m10bob
Fan of Andrews' maps from day one, I am wondering if the hexes will have a uniform distance, regardless of water or land?..In vanilla, it was fudged.(Vanilla fudge!Good band but lousy for maps.)[8D]
- Andrew Brown
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RE: Admiral's Edition Map Thread
ORIGINAL: bradfordkay
In CHS, Victoria has a shipyard - so my guess is that AE will include it as well.
Yes it does.
Andrew
- Andrew Brown
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RE: Admiral's Edition Map Thread
ORIGINAL: m10bob
Fan of Andrews' maps from day one, I am wondering if the hexes will have a uniform distance, regardless of water or land?..In vanilla, it was fudged.(Vanilla fudge!Good band but lousy for maps.)[8D]
Yes the scale is uniform, within the limits of the map projection, with no difference between how land and sea distances are treated.
There are two exceptions though: India and North America, which are both at the edges of the map, have been "shortened" a little to make the map more aesthetically appealing. This shortening also has the effect of making the land distances, and air ranges, in these areas more accurate, at the expense of introducing an equivalent sized error in sea distances. In the case of North America this slightly increases the distance between the US West Coast and some parts of the South Pacific, by 1 or 2 hexes. This was a compromise I was prepared to accept for having the North American continent look less "stretched" than it otherwise would have. In the case of India there is no real effect, because the affected sea distances - to bases in Africa - are abstracted, and so have been adjusted to account for the effect of the shortening. These are the only two such alterations.
Andrew
RE: Admiral's Edition Map Thread
Will New Caledonia get ressource points to simulate cobalt, chromite, iron and nickel deposits exploited at that time ?
War Options 1941 mod : https://sites.google.com/site/waroptionswitpaemod/
RE: Admiral's Edition Map Thread
Joe has told me that different ideas about the map were floated. Redoing the map in constant scale was investigated, but it would have required too big a rewrite of the core code of the game. It was one of those things that could have affected every single display, not just the map. So in the risk-reward evaluation, the risk was bigger than the reward.
Andrew made the map better than the original, but he was constrained by a less than ideal map engine.
Bill
Andrew made the map better than the original, but he was constrained by a less than ideal map engine.
Bill
WIS Development Team
- jwilkerson
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- Location: Kansas
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RE: Admiral's Edition Map Thread
Absolultely any projection of a 3D surface onto a 2D surface will involve distortion. Regarding maps there are a few major types of projections (4 IIRC) and within those there are many variations. Andrew investigated the options and choose what he considered to be the best choice. But there is no choice that does not involve some distortion. Not until we do a real 3D map anyway! 
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
RE: Admiral's Edition Map Thread
ORIGINAL: jwilkerson
Absolultely any projection of a 3D surface onto a 2D surface will involve distortion. Regarding maps there are a few major types of projections (4 IIRC) and within those there are many variations. Andrew investigated the options and choose what he considered to be the best choice. But there is no choice that does not involve some distortion. Not until we do a real 3D map anyway!
At 1cm per Hex?[:'(]
Interdum feror cupidine partium magnarum Europae vincendarum
- jwilkerson
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RE: Admiral's Edition Map Thread
At 1 nanometer per hex!
[:D]
(I'm a mathematician)
[:)]
[:D]
(I'm a mathematician)
[:)]
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
- Location: Edgewater, MD
RE: Admiral's Edition Map Thread
Who needs hexes?
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
- jwilkerson
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RE: Admiral's Edition Map Thread
Well there's discrete coordinates or continuous coordinates .. but on a computer ... ultimately we are mapping to discrete coordinates ... so we're really always dealing with hexes ... only question is how many.
WITP Admiral's Edition - Project Lead
War In Spain - Project Lead
War In Spain - Project Lead
- Andrew Brown
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RE: Admiral's Edition Map Thread
ORIGINAL: Skyland
Will New Caledonia get ressource points to simulate cobalt, chromite, iron and nickel deposits exploited at that time ?
Yes it will.
Andrew
- Andrew Brown
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RE: Admiral's Edition Map Thread
ORIGINAL: JeffK
ORIGINAL: jwilkerson
Absolultely any projection of a 3D surface onto a 2D surface will involve distortion. Regarding maps there are a few major types of projections (4 IIRC) and within those there are many variations. Andrew investigated the options and choose what he considered to be the best choice. But there is no choice that does not involve some distortion. Not until we do a real 3D map anyway!
At 1cm per Hex?[:'(]
Actually for distortion due to representing a 3D area on a 2D map, the hex scale doesn't matter - the amount of distortion is the same at the map edges regardless of the hex size. The size of the map edge distortion is a function of the area covered by the map - the bigger the area covered the larger the distortion at the map edges. The WitP AE map covers a vast area, of course, so distortion is definitely an issue.
Andrew
RE: Admiral's Edition Map Thread
ORIGINAL: jwilkerson
Not until we do a real 3D map anyway!
So, now that you've officially acknowledged that you will start working on WITP II right after AE is completed, and that it will feature a full-blown 3D map, when can we expect a release? [:)]
Around Christmas 2009 would be nice...
regards,
Briny
Briny
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Flying Tiger
- Posts: 496
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- Location: ummmm... i HATE that question!
RE: Admiral's Edition Map Thread
So, now that you've officially acknowledged that you will start working on WITP II right after AE is completed, and that it will feature a full-blown 3D map, when can we expect a release? [:)]
Around Christmas 2009 would be nice...
Who said wargamers were never optimists??
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bradfordkay
- Posts: 8686
- Joined: Sun Mar 24, 2002 8:39 am
- Location: Olympia, WA
RE: Admiral's Edition Map Thread
So, now that you've officially acknowledged that you will start working on WITP II right after AE is completed, and that it will feature a full-blown 3D map, when can we expect a release?
Around Christmas 2009 would be nice...
But I won't be done with the first AE PBEM games![:(]
I won't even have finished my last WITP game (It's at August 42)[8|]
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
Sun Tzu
RE: Admiral's Edition Map Thread
Will it be possible to give historical or otherwise messages to players at a certain date?




