The Grand Ottoman-Russian-French alliance attacks poor Kaiser Ulver

Post descriptions and reports of your brilliant successes and unfortunate defeats here.
User avatar
racndoc
Posts: 2528
Joined: Fri Oct 29, 2004 3:47 pm
Location: Newport Coast, California

NAVAL COMBAT IN GoA???

Post by racndoc »

I like the way land combat is modeled in GoA. And historically, WWI was primarily a land based affair with the exception of the Anglo-German encounter at Jutland.

But the way naval combat is modeled here is almost as bewildering as the way diplomacy is modeled.


Sometimes the initial naval engagement between 2 coalitions can be decisive depending on who wins and by HOW MUCH. In this game I think that the initial meeting engagement between the opposing navies was very decisive and unbalanced when looking at the opposing combatants.

Ours happened during the January 1915 turn. The TE had 5 DNs, 2 PDs, 3 CAs, 4 DDs and 10 transports opposed by the CP's 4 DNs, 1 BC, 2 CAs and 4 transports. The TE had 5 DNs deployed as a blocking force in the North Sea with the rest of the ships in the North Atlantic.


Initially, the 4 CP DNs were intercepted by the 5 TE DNs in the North Sea and TE DN King George was sunk while DN Colossus was damaged:


German Nassau (DN) firing on Br King George (DN) : 2 hits
German Helgoland (DN) firing on Br King George (DN) : 2 hits
German Kaiser (DN) firing on Br King George (DN) : 2 hits
German Konig (DN) firing on Br King George (DN) : 2 hits
German Helgoland (DN) firing on Br King George (DN) : 4 hits
German Kaiser (DN) firing on Br King George (DN) : 1 hits
German Konig (DN) firing on Br King George (DN) : 5 hits

German Nassau (DN) firing on Br Colossus (DN) : 5 hits



In return, all TE DN fire was directed against CP DN Nassau and DN Helgoland:


British King George (DN) firing on Ger Nassau (DN) : 4 hits
British Bellerophon (DN) firing on Ger Nassau (DN) : 4 hits
British St.Vincent (DN) firing on Ger Nassau (DN) : 3 hits
British Colossus (DN) firing on Ger Nassau (DN) : 2 hits
British Orion (DN) firing on Ger Nassau (DN) : 2 hits

British King George (DN) firing on Ger Helgoland (DN) : 5 hits
British King George (DN) firing on Ger Helgoland (DN) : 1 hits





The remaining 4 TE DNs stood by idly and allowed 3 DNs, 1 BC, 2 CA and 4 transports to sail by unmolested into the North Atlantic and what happened next wasnt pretty.

First, the CP's DNs sunk one French PD while damaging the 2nd:

German Helgoland (DN) firing on Fre Martel (PD) : 5 hits
German Kaiser (DN) firing on Fre Martel (PD) : 3 hits
German Konig (DN) firing on Fre Charlemagne (PD) : 4 hits

The French PDs returned no fire.

Then the CP'S 3 DNs sunk 3 French DDs:

German Helgoland (DN) firing on Fre 2nd (DD) : 5 hits
German Kaiser (DN) firing on Fre 3rd (DD) : 4 hits
German Konig (DN) firing on Fre 1st (DD) : 4 hits


Then the CP's 3 DNs worked over 2 TE CAs sinking one and damaging another:

German Helgoland (DN) firing on Br Argyll (CA) : 1 hits

German Kaiser (DN) firing on Br Minotaur (CA) : 5 hits
German Konig (DN) firing on Br Minotaur (CA) : 3 hits

Then the CP BC and 2 CAs worked over the TE transports:

German Blucher (BC) firing on Br 7th (Tr) : 1 hits
German Roon (CA) firing on Br 1st (Tr) : 1 hits
German Yorck (CA) firing on Br 1st (Tr) : 1 hits
German Blucher (BC) firing on Br 3rd (Tr) : 2 hits
German Yorck (CA) firing on Br 2nd (Tr) : 1 hits
German Blucher (BC) firing on Br 6th (Tr) : 1 hits

In response, the TE 3 CAs,2 PDs and 3 DDs got one hit on a CP transport:

British Achilles (CA) firing on Ger 5th (Tr) : 1 hits

TE loses 1 DN, 1 PD, 1 CA, 3 DDs and 2 transports vs 1 CP DN. By Ulver's count, the CP scores 66 hits on the TE while suffering only 22 hits in return while being outgunned.

Probably losing half of the French DDs in one turn was the worst aspect of this given the CP sub building program but the degree to which this battle was lopsided while the CP was outgunned is unbelieveable and will have repercussions for the rest of the game.


Even more interesting, for the TE to get food or supplies to Russia they need an absolute chain of CONTROL over the North Atlantic, Western Med, Eastern Med, Black Sea AND have a British ground unit in Constantinople. Evidently, Germany can get food and resources back home from the western hemisphere or Africa even when the TE controls the North Sea with 4 DNs:







Image
Attachments
ulver2.jpg
ulver2.jpg (167.58 KiB) Viewed 845 times
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

The one turn knock-out of Rumania and Italy

Post by ulver »

ORIGINAL: AdmSpruance
So Ulver DoW's Italy and the Ottomans on Turn 1. The USA is mighty PO'ed...only 1 box short of a DoW. Then Ulver DoW's Rumania and walks into Constanta and Bucharest with no opposition...and Rumania surrenders in one turn with their 3 food and 1 resource hexes evenly split between Austro-Hungary and Bulgaria. This is either a _very_ great strategy or is incredibly gamey. This could become the de facto CP strategy every game after Bulgaria joins the CP...

Ah, my innocent young novice. Don’t take this personally but clearly you are not trained by hjaco are you? I’m coming to the conclusion that there are two kinds of GOA warriors. Those who have faced the evil grandmaster and those who have not. (Hjaco himself doesn’t count – he is more like a demigod then a warrior)

The one turn knock-out of Rumania and Italy is facto strategy for the Central Powers. It would take a very inexperienced beginner, a rank incompetent, or someone going all out for a win or die knockout punch somewhere ignoring everything else on the board for Rumania not to face a 1 turn kill at the hands of the Central Powers.

Pretty much the same can be said for Italy. As an entente player facing a competent CP player you either have to write them off or make extraordinary efforts to keep them in.

I pretty much just write them off – just se my last game against the evil genius to see what happened when I did try to make an extraordinary effort to preserve Italy.

In the case of Rumania I’m actually cool with that. The CP pays 3 activation points and some light losses for sizing precious resources – that is pretty much what happened historically. I would argue that the grain and resources production sized in Rumania probably allowed the Central Powers to fight on for another year. If Romania doesn’t fall pronto it is a death blow for the Central Powers as indeed it would have been in reality.

It should be extraordinary difficult to keep them in and it is. They deploy about as badly in the game as they did in reality. It is actually possibly to keep them from being overrun – you need to shield Brasov with a Russian offensive before Romania enters the war – doing so is hard but it should be since it is likely to decide the war unless extraordinary things happen elsewhere.

I have seen a number of Rumanian set-ups - including them sensibly deploying their corps in cities so there must be some randomness to it - but even an optimal set-up would only have made a marginal difference in our game. I had every single artillery corps and plenty of gas attacks ready to swing into action. I would have taken a few more casualties but 3 HQ activations and they would have been gone in any case. Even Russians railed in would have been pushed aside – I had 12 German A corps committed to the action and the Russians would have had no chance to dig in. The difference is that Russians could have occupied Rumanian resources but I actually think it quite good they cannot. The coordination between Rumania and Russia was, well, pretty non-existent they did not trust each other one whiff and the Rumanians would never have made pre-war arrangements for the Russians to occupy their key industrial and agricultural sites.

Italy one the other hand is badly modelled. The problem is the unrealistic long front. In the real world the terrain was such that only a few mountain passes permitted any advance and those could be plugged with very slight forces. 3 Austrian and 2 German corps should be able to hold that front indefinitely whereas in GOA if they fail to knock out Italy the front requires about as many forces to hold as the entire Western Front. Again barring a knock-out blow against France or Russia the Central Powers have absolutely no chance in the endgame if Italy isn’t knocked out. In reality it wouldn’t have been that easy but in reality the US army would not have been able to smash though to Vienna from the Italian front as they will have no difficulty doing in GOA in 1918.

I would prefer that the effective Italian front was only 1-2 hexes wide as it was in reality but since it isn’t I suspect we shall have to live with the fact that Italy will only se 2 turns of war in most games. No CP player is gong to commit suicide by leaving them voluntary alive. If you don’t go for France you have little choice but to go for Italy to make the Western front reasonably short.

The game balance is such that the Entente can easily afford to lose Italy and Rumania as walkovers while the CP needs to do something truly extraordinary elsewhere to be able to have any chance if they actually stay in the fight.

In our game the US was always going to enter later 1917 to early 1918. The result of no unrestricted submarine warfare – anything else is a display error. The US never care about an CP DoW against the Ottomans nor should they. In reality they wouldn’t have, and in any case it is clear that a CP turn one DOW against the Ottomans doesn’t actually represent an attack so much as the Ottomans being allied with France to begin with.

For minors and Italy they have 50% chance to advance 1 turn toward war. They did so on Italy and didn’t react for Rumania – that is a completely reasonably result. I have been lucky with my diplomacy – luck of the draw

I do have some issues with US entry – I think they should react to the surrender of Italy, France and Russia for instance but that is a different discussion.

I have played to avoid losing rather then trying to win outright and you have made no efforts to force the issue. I would have done exactly that same thing in your place so it is no criticism. In 1919 I shall face a reverse schliffen plan against the French army and 30+ US/British corps in the face of total allied air supremacy – to have any chance to stop them I shall need every A-class corps and every piece of artillery concentrated in their path. Obviously I will use the time until then to secure my flanks - there is nothing gamy in doing so, it is and should be a completely legitimate play. The cost is considerably in that both France and Russia is likely to be completely undamaged.

From your screenshot you have 100 Russian arms saved up – I would be surprised if you have lost more then a few corps – corps you have doubtless rebuild. France is entering the 3rd year of the war without having suffered a single casualty. Given the ocean of resources not thrown against France and Russia it is entirely predictably that I’m achieving results elsewhere.
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

RE: NAVAL COMBAT IN GoA???

Post by ulver »

ORIGINAL: AdmSpruance

Sometimes the initial naval engagement between 2 coalitions can be decisive depending on who wins and by HOW MUCH. In this game I think that the initial meeting engagement between the opposing navies was very decisive and unbalanced when looking at the opposing combatants.

Ours happened during the January 1915 turn. The TE had 5 DNs, 2 PDs, 3 CAs, 4 DDs and 10 transports opposed by the CP's 4 DNs, 1 BC, 2 CAs and 4 transports. The TE had 5 DNs deployed as a blocking force in the North Sea with the rest of the ships in the North Atlantic.

For the record – I was very lucky in that initial navel engagement but it wasn’t quite as lopsided as you suggest. Your navel force was spread across two separate sea zones while mine was always going to be concentrated in one at a time. You gambled everything on stopping me in the North Sea, great if it works, but if it doesn’t it would always mean I would be outgunning you in the second phase in the Atlantic.

In multi-ship engagements ships tend to concentrate their fire on one enemy ship seeking to sink it – that often makes perfect sense but since undamaged ships will always be allowed to continue their movement into the next sea zone it does mean that you will usually be allowed to move past a superior blockading force by sacrificing ships. That is in fact what has happened on the two occasions where I’ve run the blockade into the Atlantic. If the Royal Navy intercepts they hammer one or two ships while the rest makes it into the Atlantic.

Yes it would be nice if the game allowed you to order your fleet to disperse their fire in order to stop the enemy fleet rather then sink ships but it doesn’t. Given that I think you are making a consistent error by choosing to fight in both the North Sea and the Atlantic rather then concentrating your fleet in the Atlantic. You don’t need the North Sea for for anything prior to US entry unless you are worried about a pre-emptive strike in the West that is unlikely to happen until late 1917 if at all.

ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

Now who’s the evil mastermind?

Post by ulver »

ORIGINAL: hjaco

I know your German SUBS sucks but you are aware that German SUBS can operate in the Mediterranean?

I am a bit confused/disappointed that you didn't build up an Austrian transport fleet instead to make a Gallipoli/Smyrna campaign?
Ha Mr. Evil overlord genius
You mocked me for building 2 Austrian transports in addition to a huge submarine fleet but I knew [&o]

Greece just entered the war; I send my two transports to sea with the remaining Austrian fleet. One of the two transports you mocked was put out of commission but because I had one left I could to this:
Image
May/Jun 1916: Ha, Take that, evil overlord genius monstrosity. Sometimes being an idiot and building useless junk pays off.

Now who’s the evil mastermind?[:D][:'(]
Attachments
athens.jpg
athens.jpg (10.13 KiB) Viewed 845 times
User avatar
EUBanana
Posts: 4255
Joined: Tue Sep 30, 2003 3:48 pm
Location: Little England
Contact:

RE: Now who’s the evil mastermind?

Post by EUBanana »

You don't really need Italy to win, all it does, even if it stays in the war, is tie up some (usually low quality) CP units on the border. 

But as I said above you gotta remember that this is attritional warfare, so sitting on your ass will simply allow the enemy to build strength.  The TE have the economic advantage, so attrition is good from the TE point of view.  J'Attaque! 

If you wait for the Americans and do nothing in the interim you won't have time to accomplish anything with them, because the enemy will not be sufficiently bled.  Ideally by 1918 the CPs should be hanging by a thread with most of their army shattered due to accumulated casualties.  That the French and Russians are the same is of no consequence!
Image
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

RE: Now who’s the evil mastermind?

Post by ulver »

ORIGINAL: EUBanana

You don't really need Italy to win, all it does, even if it stays in the war, is tie up some (usually low quality) CP units on the border.
It does something else – it gives him access to more hexes to attack. That is likely to be critical when he in 1919 pretty much consistently can throw a full British/French/American stack, complete with assault troops and tanks, at every hex on the west front every impulse. I need each of those hexes fully garrisoned and in range of at least one, preferably a lot more then one, artillery so he’ll be blasted should he actually advance.

ORIGINAL: EUBanana
But as I said above you gotta remember that this is attritional warfare, so sitting on your ass will simply allow the enemy to build strength. The TE have the economic advantage, so attrition is good from the TE point of view. J'Attaque!

If you wait for the Americans and do nothing in the interim you won't have time to accomplish anything with them, because the enemy will not be sufficiently bled. Ideally by 1918 the CPs should be hanging by a thread with most of their army shattered due to accumulated casualties. That the French and Russians are the same is of no consequence!

Good advice and I sincerely hope he doesn’t take it but things are a bit more complicated then usual.

The ottoman Gambit deprives the Entente of the entire British army until 1917 or even early 1918 – that makes a lot harder to launch offensives if the Central Powers do decide to dig in.

What the Entente gain in return is a significantly increase in their ability to defend and hold both France and Russia. Any attack against France will have to take place against the French Border fortresses and any attack against Russia will not be helped by Russian starvation. What it doesn’t do is aid them much in the offensive power of those nations. A French offensive will either have to be launched against German border forts without siege artillery or have to wait to the entire West front has reached level 4 entrenchments. Even with plenty of British Food the Russian production will have trouble sustaining an offensive. In theory sending French HQ to the East might be a solution but given that I have spend virtually no production on anything else my anti-shipping campaign has been ferocious and sucked up a lot of Entente production.

One cost effective way to bleed me might be in the air and he did build a huge air force but mostly I just withdrew mine in response. Storming level 4 trenches is going to give you a horribly expensive rate of attrition and subject you to murderous artillery bombardment in the open while the short West front means there is no hope of a breakthrough.

The endgames will se the entente with the full US/British land force deployed combined with both Russia and France being much stronger then they would otherwise have any chance of being so I’m actually quite worried. My whole strategy has been focused on depriving him of time and space to deploy those overwhelming forces - hence my obsession with establishing as short a front as possible and shutting down the sideshows. His obsession has been to prevent any damage to France and Russia so we have both largely gotten what we wanted. His gamble is that his superiority in 1918 will be so crushing that he’ll win as long as he prevent any knockout blow meanwhile, while mine is that it doesn’t matter how many British/American corps he has in 1918 if he hasn’t got the ships to move them and the front to put them in.

It is by no means obvious who is right yet.

After all one could argue that I’m the fool. Until the British/American enters I have in many ways significant battlefield superiority and I’m wasting a precious windows of opportunity by not attacking. For instance occasional air recon has shown the Russian Baltic seaports (except Petrograd) ungarrisoned and the evil genius overlord for one has advised me to launch a massive sea-born invasion and drive on Petrograd with sea supply. I have ordered the transports out several times but do I really want a major expensive battle on the east front? In worst case I have a little more then 1 year until 20 British corps enter the fray – isn’t it better to fortify any possible avenues of attack they might be coming at me?

After all, if he has build up sufficient stockpiles he might decide to abandon shipping altogether and just use his entire transport fleet to move the BEF into action fast. That, I confess, is my biggest worry
User avatar
EUBanana
Posts: 4255
Joined: Tue Sep 30, 2003 3:48 pm
Location: Little England
Contact:

RE: Now who’s the evil mastermind?

Post by EUBanana »

Well, France can be propped up by British industry still I presume, so its not really casualties per se that worry the French, but length of frontage.  The manpower limits might kick in but I doubt it, IIRC those are only an issue in 1914 and maybe 1915, they'll have been building in all this time so it should be purely about arms, and arms is about industry, and whether the UK is in or not, the TE total industry is unaltered (in fact, its a lot better, because the TE includes the Ottoman Empire).

Its true that the attacker will pay more in treasure than the defender (if only because the HQ activation costs 18 arms-equivalent itself), but the Entente industrial advantage is huge in this game. 

I think naval power will be even more important than usual though, as the TE strategy likely will involve shipping lots of goods around, and it looks like the TE havn't had much luck there so far.
Image
User avatar
EUBanana
Posts: 4255
Joined: Tue Sep 30, 2003 3:48 pm
Location: Little England
Contact:

RE: Now who’s the evil mastermind?

Post by EUBanana »

I just think in summary - low casualties is good for the CPs as they got less staying power but a better army.  If casualties are low something should be done about that.

IMHO.
Image
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

EUbanana wants more offensive spirit

Post by ulver »

I understand your argument but it isn’t clear-cut. Yes Britain can send plenty of build points to France but there are still opportunity costs that might outweigh what a French offensive gains in the teeth of level 4 trenches.

Those build points could build destroyers thus cutting down on the terrible shipping losses he is suffering to my 12 U-boats with more building or they could build more planes in an attempt to bleed me more cheaply in the air.

Reasonably arguments could be made that alternative strategies are more cost effective given that everyone is massively dug in – and likely not just in the front line either.

Perhaps he is simply waiting for his tanks, as they will make a general offensive a lot more cost effective.
User avatar
EUBanana
Posts: 4255
Joined: Tue Sep 30, 2003 3:48 pm
Location: Little England
Contact:

RE: EUbanana wants more offensive spirit

Post by EUBanana »

I learned the hard way that the TE needs to research ASW from the first turn.  [:D]
Image
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

Air war May/Jun 1916

Post by ulver »

After avoiding battle for more then a year the German air force returns to the skies of the Eastern front and a titanic air battle rages up and down the heavily entrenched front from the Baltic to the black sea.
Image
May 1916: Death in the skies

One again long air recon shows the Russian Baltic ports completely undefended, as has been the case for more then a year. An all night debate rage in the German imperial staff HQ. Is this some sort of trap or have we found a fatally exposed flank in the Russian defenses? The Kaiser stares for weeks at the pictures of undefended Russian beaches and finally make a decision…..
Attachments
air.jpg
air.jpg (32.2 KiB) Viewed 842 times
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

May/Jun 1916 Navel action

Post by ulver »

At opposite ends of the European theater two very different amphibian attack forces leave ports with very different expectations and under very different conditions.

In the Mediterranean Greece has just joined the Entente and the Glawitz, commander of the combined German-Bulgarian-Austrian Balkan forces, is terrified at the prospect of another front opening up in his rear and orders an immediate attack on Salonika in Northern Greece. The Fear is that a large Entente Strike force could sail in to that port and strike at the soft underbelly of the Central Power defenses.

In order to prevent this the greatest concentration of Austrian submarines yet seen mass off the Greek coast in the Eastern Med with orders to prevent all Entente shipping from reaching Salonika. However desperate it may sound the surface fleet has no intention of leaving all the glory to the Submarines and proposes a sea-born invasion of Athens to knock Greece out of the war. All the Austrians can scrape together for this mission on one obsolete PD and two destroyers to escort the Austrian transports and wrest control of the sea from the France – few professionals ever expect to see the assult force tasked for Athens again.

The scene is very different in the Baltic where a vast invasion fleet sets sail escorted by the imposing might of the German High Seas fleet heading for the Russian Baltic Sea ports

Baltic Sea:
Russian Petropavlovsk (PD) firing on Ger Elsaas (PD) : 1 hits
Russian Rurik (CA) firing on Ger Elsaas (PD) : 1 hits

Yes you read this right! A Russian PD somehow manages to win a battle in the Baltic with the entire HSF present

East Med:
Austrian Habsburg (PD) firing on Br Leviathan (CA) : 1 hits
British Leviathan (CA) firing on Aus Habsburg (PD) : 1 hits
British Leviathan (CA) firing on Aus 1st (DD) : 1 hits
British Leviathan (CA) firing on Aus 2nd (Tr) : 1 hits

The Entente forces kick the Austrian’s ass, puts one Austrian transport out of action, and then – unbelievable –runs out of coal, returning to base leaving the way clear for the remaining Austrian transport to assault Athens

Atlantic:
German 3rd (UB) firing on Br 1st (Tr) : 1 hits
German 2nd (UB) firing on Br 4th (Tr) : 2 hits

Image

May/Jun 1916: Reconnaissance indicates that Entente shipping has abandoned the Mediterranean altogether. Austrian subs, for once, has nothing to torpedo.
Attachments
navelstatus.jpg
navelstatus.jpg (48.76 KiB) Viewed 839 times
hjaco
Posts: 872
Joined: Fri Mar 23, 2007 4:09 pm

RE: May/Jun 1916 Navel action

Post by hjaco »

One thing is how victory points will be for you guys if the game stays stalemated.

And the Entente player would seem to shape up and concentrate his entire fleet in the Atlantic for the time being.

Although I have never tried such a strategy I wouldn't discard the Ententes possibilities to break the deadlock without continual attrition.

This would however require steady research and stockpiles of arms and activation points to work.

The situation IMO would be similar to a World in Flames WWII endgame with a fat German player feeling secure in his Fortress America. When the allies comes with their combined arsenal backed up by offensive chits (boosting offensive potential) it is irrelevant how many units and offensive chits the Germans have themselves. They will quite simply be overwhelmed.

Germany and AH can get a total of 111 Corps. With a conservative count i come to a requirement of 132 Corps + garrison against Amphibious invasions. So 4 units stacks and reserves all around is not possible. Say the allies attack each and every CP stack with 4 units backed up with assault troops and tanks exploiting tactical weaknesses from there on possibly with reserves what will CP do to stop this?. Sure Entente losses will be horrible but so will it be for CP especially when combat gets fluid again.

Sure this especially requires skillful preparation by Russia but is not, I think, totally unrealistic.

The big trick would be to time this all out mother of all offensives in time to squeeze out a marginal victory.

And a hint - with French transports each port from Constanta westwards needs to be garrisoned also Albania stretching CP even further.

I would probably be somewhat nervous as the CP [8D]
Hit them where they aren't
hjaco
Posts: 872
Joined: Fri Mar 23, 2007 4:09 pm

RE: May/Jun 1916 Navel action

Post by hjaco »

ORIGINAL: hjaco
The situation IMO would be similar to a World in Flames WWII endgame with a fat German player feeling secure in his Fortress America.

Fortress Europe that is.

I would as the Führer feel quite confident in a fortress America [8|]
Hit them where they aren't
hjaco
Posts: 872
Joined: Fri Mar 23, 2007 4:09 pm

RE: May/Jun 1916 Navel action

Post by hjaco »

Come to think about it. Depleted and battered Entente units would come in handy pinning CP front line units in place when holes in the CP frontline has been made and is about to be exploited.

Just put Haig in charge [:'(]
Hit them where they aren't
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

May/Jun 1916 Land action

Post by ulver »

In the Med Austrian marines storms ashore securing Athens, while the Germans land unopposed in Riga and Narva on the Russian Baltic seacoast. They promptly blow up the Riga factory and dig in both cities but otherwise make no move as Russia rush forces north to encircle them.

The truth is that I screwed up there. My plan was to storm ashore, size two cities, blow up a factory site and leave again before he could react. Trouble it turns out I can’t sail from a port in the same turn I conquer it – thus I was forced to dig in instead. Ah, well I foresee no trouble in sailing away before he can attack.

Russia launches an Offensive into (former) Rumania. A lightly dug in Austrian cavalry division is evaporated by a massive Russian artillery barrage. Then another barrage hits two adjacent single German corps inflicting 1 strength point hit on each. The Hex occupied by the Austrian cavalry captured. One single German corps is defeated suffering 14 hits, infliction only 8 and is forced back. If the attack had stopped there this would have qualified as a minor Russian victory.

However, in the following impulse the Russians press the attack in the face of German reinforcements rushing to the scene. This proves to be a mistake as the attempt is easily repulsed. Seeking to advance into what must have looked to the Russian high command like empty hexes the Russians suffer 24 strength losses inflicting only 3 bringing their offensive to a sudden halt and turning a minor victory into a minor defeat.

Image
Jul/Aug 1916: Taking Athens has always been a dream of mine. First time I’ve actually accomplished it.
Attachments
balkan.jpg
balkan.jpg (36.73 KiB) Viewed 839 times
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

Air operations Jul/Aug 1916

Post by ulver »

The skies over the Eastern front echo with the sound of machine gun fire as the greatest air battle in history continue with undiminished ferocity. Based on casualties so far it seems the Germans have the edge but since this is essentially a battle of resources I expect superior Entente production will eventually tell – although it doesn’t seem to be much of a priority for them at present.
Image
Air operations Jul/Aug 1916: Victory in the skies!
Attachments
air.jpg
air.jpg (32.05 KiB) Viewed 839 times
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

Navel operations Jul/Aug 1916

Post by ulver »

A bloody disaster dooms the German landings in the Baltic as the Russian navy somehow managers to contest the sea zone without any engagement. Utter humiliation for the High Seas Fleet. The men trapped in Riga look in vain for the ships to evacuate them.

In the Mediterranean the British fleet belatedly sorties to intercept the Austrian invasion fleet returning from Athens.

Austrian Habsburg (PD) firing on Br Donegal (CA) : 1 hits
British Goliath (PD) firing on Aus Habsburg (PD) : 1 hits

With a sinking feeling of dread I realise the British may finally have developed ASW. Germany suffers one lost U-boat and two damaged.

British 2nd (DD) firing on Ger 4th (UB) : 1 hits
British 3rd (DD) firing on Ger 4th (UB) : 1 hits
British 2nd (DD) firing on Ger 2nd (UB) : 1 hits
French 4th (DD) firing on Ger 7th (UB) : 1 hits

Giving in to the pleading of his admirals the Kaiser finally declares unrestricted submarines. Mostly this is a test to see what would happen. Considering there are only 4 U-boats left in the Atlantic I’m actually reasonably happy with the results.

German 4th (UB) firing on Br 1st (DD) : 1 hits
German 6th (UB) firing on Br 11th (Tr) : 1 hits
German 6th (UB) firing on Br 2nd (Tr) : 1 hits
German 3rd (UB) firing on Br 6th (Tr) : 1 hits
German 1st (UB) firing on Br 12th (Tr) : 2 hits
German 3rd (UB) firing on Br 1st (Tr) : 1 hits
German 7th (UB) firing on Br 14th (Tr) : 1 hits
German 5th (UB) firing on Br 5th (Tr) : 2 hits
German 1st (UB) firing on Br 3rd (Tr) : 2 hits

Image
Navel operations Jul/Aug 1916: Unrestricted U-boat warfare is unleashed.
Attachments
navelstatus.jpg
navelstatus.jpg (51.52 KiB) Viewed 839 times
User avatar
racndoc
Posts: 2528
Joined: Fri Oct 29, 2004 3:47 pm
Location: Newport Coast, California

RE: Rumania

Post by racndoc »

Amphibious assaults far behind enemy lines can turn into an Anzio, an Inchon......

or in this case the Little Big Horn:



Image
Attachments
ulversnuff.jpg
ulversnuff.jpg (141.31 KiB) Viewed 839 times
ulver
Posts: 527
Joined: Sun Sep 09, 2001 8:00 am
Location: Danmark, Europe
Contact:

RE: Rumania

Post by ulver »

ORIGINAL: AdmSpruance

Amphibious assaults far behind enemy lines can turn into an Anzio, an Inchon......

or in this case the Little Big Horn:

Congratulations on a great victory. Although in truth the laurels belong to the Russian navy who somehow managed to contest the Baltic against the entire High Seas Fleet.
Post Reply

Return to “After Action Reports”