You're kidding, right?

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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Richrd
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You're kidding, right?

Post by Richrd »

Barbarossa. In july 41, a Pz Corps occupied Kirovograd in the Ukraine and was surrounded there. That was the farthest east any German unit got. In July 44 that Pz Kps is still there, surrounded by 6 level 5 Inf corps, and hammered, every turn, by 6 Air Armies. Every turn it resupplies itself and replaces all its losses. This is ridiculous. So if the Germans had taken Stalingrad, it wouldn't have mattered if they were surrounded or not. They would have still been there in 45.
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Hanal
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RE: You're kidding, right?

Post by Hanal »

I do believe that this was addressed in another thread and may have to do with the city providing too much supply...it is to be corrected in the upcoming patch...if I am mistaken then hopefully someone else will chime in and correct me...take care
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doomtrader
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RE: You're kidding, right?

Post by doomtrader »

It has been corrected in 1.20
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Severian
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RE: You're kidding, right?

Post by Severian »

In 1.20 sieges are corrected and system works very good, really. 
War, war never changes... but are you sure? Bitter Glory

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comrade
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RE: You're kidding, right?

Post by comrade »

Like Severian mentioned, there's a generic siege feature in 1.20. If a city is surrounded by enemy a check is made, chance depends on odds, air superiority, city supply value and presence of generals on both sides. If the chech succeeds, besieged unit loses level, if at lev 1 - it is eliminated. With good odds and total air superiority the besieged city won't last long.

The other thing done to address this problem was change in the max replacement levels. It's now impossible to reinforce unit to full strength if it's cut off in a city. You'll be able to reinforce to 40-60% of max strength, depending on the city supply value, but you won't reinforce to 100% anymore (unless the city is a Main Supply source of course)
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