ORIGINAL: VSWG
The sync bug doesn't "screw up the game", it affects only the replay, and only parts of it. The save game itself is unaffected, and the Japanese combatreport.txt (the Japanese player should always send it along with the save game), is correct, too.ORIGINAL: romanovich
So if you want to play a campaign and be sure the game doesn't screw up you have to (as Jap player) either
i) uncheck the "Display Combat animations" option, or
ii) sit through ALL combat animations, which can take hours and hours, because if you click off just one you might doom the game?
Thanks for the quick reply. Could you elaborate just a bit further? What do you mean by "replay"; does it affect the combat animations viewed by the Allied player if the Jap player exited out of viewing combat reports? If so, what does it do? Does it freeze up for the Allied player?
If you say sent the combatreport.txt, I assume that's meant to provide a fall-back proposition for the Allied player then if his grapics freeze up? So in that case, if the bug sneaks in because the Jap player exited, the Allied player can't view the combat animations and has to rely on txt.report?


