1.20 Public Beta Patch Avalible!!

WW2: Road to Victory is the first grand strategy release from IQ Software/Wastelands Interactive, which covers World War II in Europe and the Mediterranean. Hex-based and Turn-based, it allows you to choose any combination of Axis, Allied, Neutral, Major or Minor countries to play and gives you full control over production, diplomacy, land, air and naval strategy. Start your campaign in 1939, 1940 or 1941 and see if you can better the results of your historical counterparts. A series of historical events and choices add flavor and strategic options for great replayability.
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RE: 1.20 Public Beta Patch Avalible!!

Post by comrade »

ORIGINAL: mickrocks

[font="Arial"]Items 1 & 2 still occur in my version of 1.20 - (para drop not exposing adjacent units and also para drop controlling friendly hex)

Also I took Malta via para drop, but I am still getting the naval forces in malta disrupting supplies in africa message. what makes it stop?

It really sounds as if you were still playing 1.19. Can you do a quick test for me: Load Poland 1939, play as germany. In first move try to drop your airborne division directly to Warsaw - this should not be possible (because there is a polish unit in the city). As a second move - try to land in a hex adjacent to Warsaw - garrison should be revealed and be visible. I did this test few times (with 1.20) and really everything is OK.

Can anyone else confirm that this is happening in 1.20 ?
Not sure I understand who ends up with hex control. Just about all hexes taken in Russia by Army Group South end up controlled by Romania. I could see to a point that Romania should probably get control of previously Romanian territories lost to Russia prior to '41, but all the territory south of Kursk?

If you start movement from the hex controlled by country X, than all hexes that you capture as a result of this move will go to country X.
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RE: 1.20 Public Beta Patch Avalible!!

Post by Richrd »

Marseille is a VP city in France.
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AZKGungHo
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RE: 1.20 Public Beta Patch Avalible!!

Post by AZKGungHo »

I was just playing the 1940 scenario as the German, as I approached Paris, the AI pulled out it's units there. I am using the new patch. Strange thing is, when I played this scenario under the older version, the AI fought for Paris quite hard. In this one they all ran away, I took Paris, and was offered Vichy, which I took, game over.

Needless to say, that was not very satisfying.
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Erik Rutins
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RE: 1.20 Public Beta Patch Avalible!!

Post by Erik Rutins »

Odd, I just played that yesterday with v1.20 and the AI defended Paris quite vigorously. We'll have to see if there's still something going on there, but it doesn't seem consistent.
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RE: 1.20 Public Beta Patch Avalible!!

Post by AZKGungHo »

Don't know if this will help Erik, but I had taken both of the low countries and Italy was in the war and I was letting the AI direct them assault on France. I'm using the version put up in the members area yesterday if that makes a difference.
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RE: 1.20 Public Beta Patch Avalible!!

Post by Mickrocks201 »

ORIGINAL: comrade

ORIGINAL: mickrocks

[font="Arial"]Items 1 & 2 still occur in my version of 1.20 - (para drop not exposing adjacent units and also para drop controlling friendly hex)

Also I took Malta via para drop, but I am still getting the naval forces in malta disrupting supplies in africa message. what makes it stop?

It really sounds as if you were still playing 1.19. Can you do a quick test for me: Load Poland 1939, play as germany. In first move try to drop your airborne division directly to Warsaw - this should not be possible (because there is a polish unit in the city). As a second move - try to land in a hex adjacent to Warsaw - garrison should be revealed and be visible. I did this test few times (with 1.20) and really everything is OK.

Can anyone else confirm that this is happening in 1.20 ?

Comrade - in the poland 39 game the unit in Warsaw did appear when I drop next to it, but it was not happening in the regular 39 game - I drop a para from northern Denmark next to Oslo and the Norwegian unit did not appear until I moved the para. I know I am playing the 1.20 game because I get partisans and Malta.
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RE: 1.20 Public Beta Patch Avalible!!

Post by karloskar »

Dont know if this happens only to me but both before and after i installed the beta patch sometime buttons become invisible. They are still there and they do function but i cant see them.

It happens some times for example in the fleet menus. Once i have clicked on the transfer button it disapears from the screen. The function is still there but i cant see the button.

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RE: 1.20 Public Beta Patch Avalible!!

Post by doomtrader »

karloskar, irt has been mentioned about 1.19
from what I can see you are the first one who reported it for 1.20

Sorry to say but ATM it looks like it some kind of problem with hardware (or software related to it).
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RE: 1.20 Public Beta Patch Avalible!!

Post by comrade »

ORIGINAL: mickrocks

ORIGINAL: comrade

ORIGINAL: mickrocks

[font="Arial"]Items 1 & 2 still occur in my version of 1.20 - (para drop not exposing adjacent units and also para drop controlling friendly hex)

Also I took Malta via para drop, but I am still getting the naval forces in malta disrupting supplies in africa message. what makes it stop?

It really sounds as if you were still playing 1.19. Can you do a quick test for me: Load Poland 1939, play as germany. In first move try to drop your airborne division directly to Warsaw - this should not be possible (because there is a polish unit in the city). As a second move - try to land in a hex adjacent to Warsaw - garrison should be revealed and be visible. I did this test few times (with 1.20) and really everything is OK.

Can anyone else confirm that this is happening in 1.20 ?

Comrade - in the poland 39 game the unit in Warsaw did appear when I drop next to it, but it was not happening in the regular 39 game - I drop a para from northern Denmark next to Oslo and the Norwegian unit did not appear until I moved the para. I know I am playing the 1.20 game because I get partisans and Malta.

OK, right. Confirmed. It's a bug. Will be fixed in official 1.20
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RE: 1.20 Public Beta Patch Avalible!!

Post by comrade »

ORIGINAL: AZ Gung Ho

I was just playing the 1940 scenario as the German, as I approached Paris, the AI pulled out it's units there. I am using the new patch. Strange thing is, when I played this scenario under the older version, the AI fought for Paris quite hard. In this one they all ran away, I took Paris, and was offered Vichy, which I took, game over.

Needless to say, that was not very satisfying.

Do you have a save game?
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RE: 1.20 Public Beta Patch Avalible!!

Post by sullafelix »

Excellent game well worth my cash.
 
Except for the surrender of France. I'm playing 1.20 and I still had to conquer every other city except Caen and then had to have that surrounded for three turns. I had no option for Vichy pop up. Is this an aberration, or what?
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RE: 1.20 Public Beta Patch Avalible!!

Post by comrade »

Condition for vichy event:

Belgium surrendered
Holland surrenderd
Paris and (Lille or Metz) controlled by axis.

Are you sure all these conditions were met?

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RE: 1.20 Public Beta Patch Avalible!!

Post by sullafelix »

I was purposely not attacking Holland to not have to defend Antwerp later on. There is no way to get around Belgium, but why Holland? It was neutral all through WW1 and the Germans had no problem attacking France without invading her.
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RE: 1.20 Public Beta Patch Avalible!!

Post by doomtrader »

But before WW II Holland was a little bit closer to Allies.
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RE: 1.20 Public Beta Patch Avalible!!

Post by comrade »

Besides, game has to be at least somewhat challanging [;)]
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Vypuero
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RE: 1.20 Public Beta Patch Avalible!!

Post by Vypuero »

You can still choose to ignore Holland but will then need to capture Marseilles - it will give you more PP anyway.
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RE: 1.20 Public Beta Patch Avalible!!

Post by Lucky1 »

Just a couple of comments on AI functioning. I was playing as Germany and sometimes Italy (F1 as needed). Minor countries Romania, Slovakia, Bulgaria and Hungary were all human controlled (otherwise they just get in my and each other's way). I took Poland, Denmark, Holland, Belgium, Luxomburg and installed Vichy France. Then, I invaded Yugo and Italy declared war on Greece. All is going fine. I declared war on Russia in June 1941 and placed all minor countries on AI control (the country is big - how could they get in each other's way?). Things were generally going well, but the minor country units were busy tripping over each other in the Crimea around Sevastopol. To my surprise, a couple of lonely units (Slovakia, I think) were headed slowly toward Moscow. I was busy with mop-up and just let the AI do its thing. To my surprise, Moscow was vacant and was taken by a lowly minor country (does the AI have fog of war?). This unit then stopped. Although I had few units to spare, I immediately sent two armour corps to Moscow and then blitzed East immediately. City after city was unoccupied. Ultimately, only Pern (I don't have the names in memory) and the two cities next to it (one by the intersection of rivers to the SouthWest and the other to the Southeast by the screen border) had any units in them (each was garrissoned by only one unit). In short, once my armor units were able to get behind enemy lines, most of the cities were not garrisoned. I was able to take each city (providing supply chain) and keep rolling unimpeded until I hit the three NorthEasternmost cities. Admittedly, Russia had her hands full, but it would have cost very little to place infantry divisions in cities in the line of advance of my armor units. Russia fell in summer 1942.
 
I never realized it during the game, but Britain had invaded Greece / Albania (the unit colors look similar to Romania). Although they had only a couple of cities, Most of Greece was choked up with a jumble of minor axis power units. However, they did not know to surround a city completely. Similarly, I left Italy with AI once I started Barbarossa. Although the Italians were able to get a large number of units to Cairo / Alexandria, the AI never attempted to surround cities (and it could have, with the number of units available). Effectively, the siege function did not work with AI because the units did not know to surround a city when this was possible.
 
Comment on minor units tripping over each other: I know that it runs counter to the 'attraction' of playing a minor country (whatever that might be), but might it be possible to control minor countries at the same time (rather than in sequence)? Otherwise, the units simply get in each other's way. Too, the countries generally have too few units (at least in the same vicinity) to mount any attacks unless in concert with other countries (not possible). So basically, they bog down into a swarming jumble of units (that serve to interedict counter-attacks at the very least). I presume the same problem occurs with US and UK units not being able to interact (despite frequent operational coordination historically). I am curious whether other players find this situation annoying as well.
 
Comments on sea battles: While I was controlling Italy, I concentrated her shipts into 16 unit fleets and placed these (not as raiders) on patrol in the Central Med. Interestingly, when the numerous naval battles ensued, it never seemed that ALL the Italian ships were in the action - only a few ships would fight at a time (not as raiders, I would remind you). I was wondering whether the computer recognized the new fleets.....
 
Thanks in advance to developers working to respond to bugs etc.
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RE: 1.20 Public Beta Patch Avalible!!

Post by JMass »

ORIGINAL: Greg Wilcox
6. Malta added (Valetta as a port city conneted with Central and Eastern Medit. zones) with british division as garrison.
7. 25% chance that Malta will disrupt axis supply in North Africa (reducing eff. by 25% for next turn)

Some turns after I have conquered Valetta (using german paras and air attacks) the event which announce disruption of axis supply is still happened. [&:]
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RE: 1.20 Public Beta Patch Avalible!!

Post by doomtrader »

JMass, do you have save game?
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JMass
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RE: 1.20 Public Beta Patch Avalible!!

Post by JMass »

ORIGINAL: doomtrader

JMass, do you have save game?

Yes, I am testing my version of scenario EUROPE 1940, I have just add some ports and I have changed no events.
(rename the file removing the suffix .txt)
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