Help with buggy scenario?

Harpoon 3 Advanced Naval Warfare is the result of decades of development and fan support, resulting in the most comprehensive, realistic, and accurate simulation of modern combined air and naval operations available to the gaming public. New features include, multiplayer support, third party databases, scenario editors, and OVER 300 pre-built scenarios!

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hermanhum
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Post by hermanhum »

ORIGINAL: ssclark

I just updated the PlayersDB, but now I cannot load the old save files to test out the bomber hitting the airstrip.

I'm guessing my only solution is to restart that scenario?
Yup. Welcome to our world [:(]

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FreekS
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RE: Harpoon

Post by FreekS »

ORIGINAL: ssclark

I successfully played the 4th scenario in the Falklands set, where you command the British SSN and take out the cruiser General Belgrano. Ran it twice with no problems.

Last night I started up the May Day scenario (#5 in the set) and saved the game. I tried reloading this scenario from within the game several times, and had no problem doing so.

But, I did notice one oddity. Before saving I had left open a formation window for the British CVBG, but when reloading the game, the ships are no longer in it. Either just an empty one or, more often, one showing an AAW arc. No ships. So, I delete it and do another one. No big deal, but a mild nuisance, I suppose, to have to redo it after previously setting it up, resizing it, etc. to keep an eye on the ships in that group.

The May Day, San Carlos, Bluff Cove, and Sea King to Chile-scens are the tough ones with all sorts of combat happening at the same time; ASW, ASuW, AAW; and ground strikes! Congrats on moving into the more difficult part of the Battleset!

The oddity you describe I believe can be fixed by defining your own preferred composition of the windows. I've not done this myself and I just do what you did; close the window and mae a new one!

Freek
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hermanhum
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Post by hermanhum »

ORIGINAL: ssclark

But, I did notice one oddity. Before saving I had left open a formation window for the British CVBG, but when reloading the game, the ships are no longer in it. Either just an empty one or, more often, one showing an AAW arc. No ships. So, I delete it and do another one. No big deal, but a mild nuisance, I suppose, to have to redo it after previously setting it up, resizing it, etc. to keep an eye on the ships in that group.
I'll confirm your bug and raise you, one bug. [:D]

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ssclark
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RE: Harpoon

Post by ssclark »

Okay, after installing the new updated PlayersDB, I reran scenario #3.

I was able to bomb the airstrip!!

Also, I was able to duplicate the bugs. I had 2 planes try to refuel each other and get stuck.

After saving the game a few times, I tried to load the save from within the game and got the freeze-up again.

Also, I got another stuck refueling plane. This time just 1 by itself suddenly stopped moving and eventually drops into the ocean. This one did NOT do this while trying to refuel or link up with another. Instead, this was one of several planes that had already completed some refueling and was simply trying to go home from the 2nd refueling area. I've got a save showing this, if anyone wants to see it.

So, still some issues with refueling planes. I know how to avoid the first issue -- don't order planes to try to refuel each other...they will get stuck. Just order ONE to refuel from another that is doing nothing. But, I can't explain the other, new instance...
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hermanhum
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Post by hermanhum »

ORIGINAL: ssclark

Also, I got another stuck refueling plane. This time just 1 by itself suddenly stopped moving and eventually drops into the ocean. This one did NOT do this while trying to refuel or link up with another. Instead, this was one of several planes that had already completed some refueling and was simply trying to go home from the 2nd refueling area. I've got a save showing this, if anyone wants to see it.
AGSI claims that a fix has been implemented for the first refueling problem so it might also fix this one, but there's no way to know since it isn't a public process. You can only test to confirm it once the next patch is released.

IMO, it's a waste of time to look at this new problem because it could be covered by the fix for the other problem you previously reported. I would suggest that you just make a note of it to yourself on how to re-create the situation and then re-test for the problem when 3.9.4 is released (whenever that may be).
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