World War III players

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Grymme
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World War III players

Post by Grymme »

Hi

I am looking for World War III players.

Its a 4 player scenario upploaded in the scenariobank. Latest version upploaded today.

Playable sides are

NATO
Warsaw Pact
China
USA (& allies)

The scenario is still in playtest phase but i have checked the events myself. Need input on balancing though.

Thread about scenario is here.
tm.asp?m=1876352&mpage=1&key=&#1880399
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mavnb
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RE: World War III players

Post by mavnb »

Hello,

I can be in. Any sides.

Marc
Grymme
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RE: World War III players

Post by Grymme »

Great. That makes 2 and two places to go.
 
Playable sides (to recap) are
 
European NATO
USA & minor allies
USSR & minor allies
China.
 
Any more takers?
 
 
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Herode_2
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RE: World War III players

Post by Herode_2 »

I'm in with Warsaw Pact [&o]
Too bad we can't nuke everything [:D]
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RE: World War III players

Post by Grymme »

Thats great.
 
So we have.
 
European NATO - open for 4th players choice
USA & minor allies - open for 4th players choice
USSR & minor allies - Herode2
China - open for 4th players choice
 
Mavnb
and Grymme will play any regime.
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GrumpyMel
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RE: World War III players

Post by GrumpyMel »

Sign me up for either NATO or the U.S. if you have an open slot.
 
Happy to try either.
 
 
Mel
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RE: World War III players

Post by Grymme »

Ill sign u up as NATO. Ive played against you and if someone can handle NATO its you. Ill Put Mavn as USA and play China myself.
 
So, to recap
 
European NATO - Grumpymel
USA & Minor allies - Mavn
USSR & Minor allies - Herode2
China - Grymme.
 
Ill uppload latest scenariofile tomorrow around 7pm Swedish time. Remember that this is a playtest scenario but i dont think there are any gamebreaking bugs. I have added around 20 events that are actioncard driven. (there is a bug in the NATO fortificationevent, that i havent solved. But the event works and you can just click through it).
 
I would very much appreciate feedback on both balancing, bugs (if any), playabilitiy and feeling  
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RE: World War III players

Post by Grymme »

I have just uploaded current scenario and graphics files.
 
So the scenario can begin. FOW should be on and password. The turn order is NATO, USSR, CHINA and USA. So i suggest Grumpymel starts the game and sends on to MAVN.
 
 
Also updated mod-thread here.
http://www.matrixgames.com/forums/tm.asp?m=1876352&mpage=1&key=&#1888761
My Advanced Tactics Mod page
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Grymme
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RE: World War III players

Post by Grymme »

b t w. My email is grymme @ hotmail . com
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GrumpyMel
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RE: World War III players

Post by GrumpyMel »

Ok, will try to start it tonight.
 
 
e-mail: sd.grumpymel@gmail.com
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Herode_2
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RE: World War III players

Post by Herode_2 »

ORIGINAL: Grymme
The turn order is NATO, USSR, CHINA and USA. So i suggest Grumpymel starts the game and sends on to MAVN.
Also updated mod-thread here.
http://www.matrixgames.com/forums/tm.asp?m=1876352&mpage=1&key=&#1888761
To Mavnb/USA or to me/USSR ?
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RE: World War III players

Post by Grymme »

Sorry herode2. To you naturally.
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RE: World War III players

Post by Grymme »

GrympyMel emailed me today. he will most likely start the scenario tonight, possibly tomorrow.
 
I uploaded new version of scenario to scenariobanks. Because there was this delay with starting we might as well play with modern SFTpics.
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GrumpyMel
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RE: World War III players

Post by GrumpyMel »

The Balloons go up over Europe! Nato Turn #1 complete and sent to Warsaw Pact.
 
Some highlights of the first turn:
 
- South Africa, Morroco and West Africa ally with Nato. A border skirmish occurs between SA forces and Nambia. Mozambique and Nambia ally with the Warsaw Pact.
 
- Nato 1st Army smashes into Pact forces blockading Berlin and opens up the road to the city.
 
- Nato 2nd Army attacks toward Prague, inflicting casualties on unprepaired Pact forces in the area.
 
- Nato Southern Command opens up the road between Greece and Turkey and pushes north into the Balkans capturing the Black Sea port of Varna, destroying a Pact Artillery brigade guarding it.
 
- In the Arctic Sea, Norwegian and British Naval Forces spot a Soviet Submarine Flotilla and sink it.
 
Total Losses for Turn 1:  
                 
                  Nato - 71 Rifle
                             6 SMG
                             9 Scout
                             5 MG
                             2 AT Infantry
                             1 Light Tank
                             1 Carrier Air

Warsaw Pact - 243 Rifle
                      33 SMG
                       6 Scout
                     26 MG
                     20 AT Infantry
                     21 Mortar
                     28 Engineer
                      1 AT Gun
                      1 Flak
                      5 Artillery
                      3 Light Tank
                      2 Medium Tank
                      2 APC
                      5 Halftrack
                    15 Truck
                     5 Submarine

 
 
P.S. I turned on Screenshots, thought it might be fun.
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Herode_2
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RE: World War III players

Post by Herode_2 »

I tried to load the file but I have error messages like "unable to find the file C:/Matrix games/Advanced Tactics/bin/graphics/waw/b17.jpg" (and some more jpgs).
I suppose the game needs to have some of the lastest WAW version installed ? It would be a good idea to mention it in the "readme" on the community site. [;)]

I'm going to download the latest release of WAW & I hope to play the Varsaw Pact's turn this evening.
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RE: World War III players

Post by Grymme »

Aah... ill fix this.
 
It could be like that. I used the WAW-scenario map when i started making the scenario so its difficult for me to see if there is such errors. Have you downloaded the latest version of the scenario?
 
In any case you can just click through such picture errors, its playable anyway, but of course its more fun with the correct pics.
 
 
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Herode_2
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RE: World War III players

Post by Herode_2 »

Yep, it's not critical at all, I mentionned it just for the debug [:)]

I noticed some typos is the briefing :
- After an incident involving the death of some soviet military advicors...
- These are Paris, London, Leninggrad...
- Stealth bombers function as an allrund (???) tactical...


About starting positions :
- Windhoek (48,66) produces some suppley & PP but isn't affected to any HQ
- the 228th corps in Berbera (85,63) is affected to an ennemy HQ (Ethiopia & Sudanese HQ in Mombasa (81,65). Should be affected to Ethiopia HQ in Addis Abeba (84,65)
- and yes, it's Addis Abeba (or Ababa), not Adeba [;)]


The informational non-propagandist AAR :
As everyone expected it after the alarming news we received the last hours, the Fascist Forces of USA and their NATO minions dared to attack our Freedom Soldiers in several places all around the world. This would deserve a radical and nuclear punishment but as we are deeply concerned with ecological matters and the Carbon/Uranium signature of all our actions, we unilaterately decided that the Free Soviet People will only exterminate Fascists with their bare hands (and some nice guns we fortunately put in just before the agression).
We call for conscription in all our cities and, while our elite soldiers are reaching the front line to resist the hideous assault, our slav... free workers from all our gula... work groups and holiday camps will be mobilized to ensure the needed supply, vodka and so on.
So it will be. Hugh.

And now, pure apolitical facts :
US 90 & 91st corps are being surrounded in Mogadiscio.
The Afghan Corps is opening the way to Kabul. Resistance from Mudjahedthings is futile.
The former so-called Mannerheim line is collapsing. Finnish citizens acclaim our troops along the beautiful path of the Karelian forests.
Berlin is free again.
Vodka is good for your teeth.

1st USRR turn played & sent to Mavn.



Grymme
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RE: World War III players

Post by Grymme »

No probs Herode2. Ill make the changes. Generally i welcome constructive feedback.

Some thougths for you and the other players to think about.

- Production costs. Maybe lower price of trucks, halftrucks again? Mechanization more common in 1980s.
- Overall strenght ratio natio vs USSR. balance.
- Is the initial strenght high/low or enough for each sides production. Will both sides "die" and leave empty battlefields.
- Possible fun events for NATO.
- Any units that could be renamed to make them more historical.
- Air ranges ok?
- Ground ranges to long?
- Should Helicopters & Anti air infantry be in. Or some other units?
- Is mujaheddins units to underpriced?

I am playing China, so you should send the turn to me instead of MAVN. 


BTW. You should watch out in Afghanistan. US has possibility to place mujaheddin corps that ave underpriced (even in your territory). They are very strong for their price. But consist only of infantry so there is prob no risk they will invade USSR.
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Grymme
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RE: World War III players

Post by Grymme »

So far the battle in Europe seems even. As far as i can tell.
 
 
The Great Democratic Republic of China feels the weight of ideology and comes to the aid of their Soviet little brother. An air sortie is launched against revisionist arch enemy of Taiwan where the 7th US fleet is located. Will this be a new Pearl Harbour?
 
- Alas the imperialist swines are more prepared this time. The Republic scores only a small tactical victory with 4 planes destroyed to 3 lost.
- The burmese and thai people rise up against their opressors. Maoist guerillas succesfully deployed there (50 % chance). This card is broken however since i can play it more than one time and its underpriced. But i wont. Partisans are no good anyway.
- Other than that China starts the war quietly, building up for more intense war when whe can force North Korea into the conflict.
 
BTW does anyone have MAVN:s email?
 
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Herode_2
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RE: World War III players

Post by Herode_2 »

I have it, I'll mail it to you
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