ORIGINAL: Mraah
John,
Let me run this idea by you one more time to see if this is easier than worrying about invalid colors on the AI MAP.
Look at my artist rendition SS below ...
See how I made a new TEXTURE/MAP : BROWSE button ?
This new button will be the map that IM uses to make the masks.
The AI button will only be used for reference only (ie, not scanned).
You can add a toggle button on the right menu bar (not shown) below the NAVI button that toggles the AI/TEXTURE maps.
This way you don't have to worry about invalid colors.
I'm not a programmer but it seems pretty straight forward to me as a solution ... for now.
Again, don't worry about having MM draw the AI map parts ... save that for later after you've had a break [;)].
Any thoughts?
Rob
Rob,
The latest beta has a mechanism for dealing with what you want to do. Instead of keeping and needing to draw two maps (a mask terrain map and an AI map) you can now just draw one map (with whatever colors you want, there is no illegal colors anymore) and then use the terrain to ai/map color function to map your colors to the AI colors. This map will get saved so that you only need to do it once for each map.
Advantages
1. You don't need to memorize or otherwise use the old AI map codes. Draw your map with what colors you want, including colors for multiple masks
2. Assign masks + autogen to areas which otherwise wouldn't have got any
3. ensure all the colors are AI valid at build time (the MM does a good job at auto mapping these colors for the most part)
So there you go I think that solves your problem
Regards
S.
The other thing to note in the SS is the new font/color system for labels as well as the fact that the command bar can be scrolled/panned up and down now as it is becoming too large for just one screens worth of controls. Any new controls can be added in the future without problem now.
I am also considereding having the autogen (AG) have a switch for "minimum distance" (that way no chance for overlap) even though that *will* increase the build time, I think auto coloring the map is still a good idea for structures.
