ORIGINAL: Ike99
I myself never try to win against the Allies. I take more than 12 months game time preparing for the last 6 months of the game.
The only thing in my mind on May 1st 1942 is winning a ¨draw¨ on Jan.1st 1944. Anything less than a ¨victory¨ for the Allies is a loss for the Allies in my opinion.
Ike, while you and I seem to disagree about almost everything on a fundamental level, this is one area where I actually admire and respect you. You play the Japanese in scenario 16 with all the historical limitations on their forces. You don't refuse to play without the Wet Dream of the entire KB with no Midway losses. If as Todd points out, the AV was included in the game to keep the Allies honest, then it should be exactly that and NOT the reason for playing the game in the first place. The point of the game is supposed to be playing the campaign to the end of 1943 and THEN assessing who won.
Todd tries to make the point that no one would want to play the Japanese if there only prospect is to be beaten into the ground. The same holds true for the Allies. Who would want to play them if their only prospect is to be beaten into the ground?
I've been playing wargames for 35 years. I have played a veritaable plethora of games where one sides starts disdvantaged, weathers a beating, and then builds up to enjoy the advantage and gets an opportunity to administer a counter beating. Far, far too many times I have seen the side that enjoys the earlly advantage shoot their bolt and then toss in the towel and deny their opponent his own "happy time". This isn't a syndrome unique to Uncommon Valor. Anytime two players agree to a game with this format, the player taking the weaker side in the beginning is completely dependant upon the integrity and committment to go the distance of their opponent. Once side has a guarantee for a "happy time" , but the other has to take it on FAITH that he will ever get a "happy time".